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In Civ games you can play in slower gamespeeds like marathon or modded gamespeed where each era/age lasts a couple hundred turns. More time between techs and ages allows more time to explore the map, improve cities and infrastructure, fight wars with consistent tech, eg ancient war, medieval war, renaissance war ... each era feels like its own game.
Some players enjoy the slow epic/marathon/custom gamespeed while others enjoy a faster gamespeed where you get a new tech, unit, building every other turn like in a card game ...
Since this game doesn't (currently) have optional speeds, I can't imagine things not being basically played out after 500 turns, so, really not much interesting left to do.
I do remember pushing some Civ games along after they "finished" but it quickly got pretty boring. I don't mind if someone wants to do that, and if it would be a trivial option to add, fine ... but please don't spend much dev time on this feature when there are lots of things that warrant improvement first.
In (latest) Civ games you just need a few SQL statements to upscale certain types of values like tech costs, building costs, etc.
If Millennia intends to support modding, it should be easy.
I do want a speed option though. Some interesting ages are too short.
Yep, that is me. I hate how you are usually two ages ahead in tech compared to what is actually on the map.
Will keep you posted about updates on this!