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I assume, this should make rushing through the ages more of a trade-off decision. I never did the math, but I guess right now there is no reason not to rush. Especially because tech discounts on earlier age tech make it a zero net effort but for maybe one delayed tech you get 6 rounds later?
There's still a trade off though. Tech costs are discounted by 10% for every other player who has that tech, so if you're rushing ahead you're basically paying full price for your techs while giving other players slightly cheaper tech.
There's still an opportunity cost - if I skip to Age 2 without Tribal Elders and another player picks it those are six turns where they could have double my knowledge production - and that's assuming they didn't pick it much earlier and as a result have opened up an even bigger gap.
Make your path through the tech tree dependant on where you start the game rather than civ 6 approach of choosing techs based on how you want to end the game.
I find the latest patch really changed how I Played the game. I play on GM, so the cultural reforms nerf, has made aspects of the game relevant where they weren't before. (e.g. innovations become viable when you aren't getting them for free, eureka's can be the difference between winning and losing an age race).
I like how small tweaks have the power to change the game without new mechanics. that sounds like balance to me.
Usually if you are behind it is due to a lack of Knowledge generation, but I'm having a curious situation just now. The top Power Score rival, who has not been a tech leader thus far, is pushing the next age. I have been within a couple turns of the lead in the past. They started when I only had 2 of the current era techs done - minimum 2 to go before starting into the next age would even be allowed. Looking at what research they had completed in the era, I saw the 10% prior nation discount on only ONE of the current era techs I had not finished, so even if they had completed the exact same 2 I had already done, they only had 3 done, instead of the requisite 4. I don't see anything on the wiki about AI needing fewer techs to advance, so I'm concerned. Maybe it is some NS power or Innovation, but that sounds pretty strong.
The problem then becomes that I can have a new need, and will be VERY far from being able to satisfy it at all. It isn't a big deal in the game, but I'd like to understand how this prior tech follower jumped so far ahead, apparently not even satisfying the 4 tech requirement to advance.
In general the push feels like an artificial push just to keep the player on their toes. That isn't necessarily bad design as mentioned, but sometimes the scope gets a bit much. I'm happy to skip some not so relevant techs, and leapfrog past others, but I'm pretty sure the AI is skipping a lot of techs, which may be weakening them. Since players prefer more of an impression of playing against human level AI (even if they don't like losing to it) it could be that slowing down the propensity to push ahead would make the game more satisfying. It is a complex issue.