Millennia

Millennia

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jcp011c2 Mar 26, 2024 @ 10:16am
Unit Ethnicities
Really feel like I'm going to enjoy this game, I really liked the demo and looking forward to all the new mechanics. But it's problematic that the units all appear to be white, at least as far as I could tell. I played Zulu to be sure, selected Zulu towns and.. still got white units.

Please, I implore you, since this shouldn't be a big issue to update. Update it so there are more units than just white units. Whether that's better to update things like Zulu, Aztecs or Japanese, etc appropriately, or to give the player to select unit ethnicity, one or the other. I can understand why the second option could also lead into problems.

I'm not trying to create some woke agenda. I'm a middle aged white guy myself, but I'm telling you, this is going to great some controversy from those who are actually more "woke" than myself. . Just want to save you the trouble with this.
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Showing 1-9 of 9 comments
Tyrannohotep Mar 26, 2024 @ 10:23am 
That bothers me too. Hopefully this will be corrected in an update!
Deadwinter Mar 26, 2024 @ 10:37am 
yea, agree place the nations in there color a np with me, more historical... but at same time what we do with Egypte it is a mix depend of the time in history... and i dont want sweet baby inc ♥♥♥♥ here... for info will say i am a central right voter will say... not a extremist L/R both is bad... hope the game is fun to play...
Tyrannohotep Mar 26, 2024 @ 11:21am 
Originally posted by Deadwinter:
yea, agree place the nations in there color a np with me, more historical... but at same time what we do with Egypte it is a mix depend of the time in history...
Don't forget that the US, another civ in the game, has been a mix since its founding too (even if most of the non-White citizens were either held in bondage or second-class early on).

TBH, though, the whole controversy over ancient Egypt's ethnic heritage makes me appreciate the OP's suggestion of having players choose their units' ethnic appearance. The game already allows you to create custom nations where you get to set city and town names, so they could let you choose your nation's ethnic appearance as well.
The Former Mar 26, 2024 @ 11:26am 
This isn't a big concern for me. What I want to know is, if I draft Zulu units from a Zulu city I've absorbed, do I get this playthrough's Zulu bonuses on them?
ジャスティン Mar 26, 2024 @ 11:35am 
On the list of issues to fix this is basically at the bottom.
Cruor Mar 29, 2024 @ 3:29pm 
I agree they need to add unit ethnicities, but will you agree we do not need all the woke female units? Scout, longswords, city guards (tier 2) almost all cavalry are all female. Grenadier looks androgenous as hell. Make the damn combat units male at the same time you add races.

Interesting how you don't see all the women but do see too many white people... I agree it's dumb but you see one and not the other?
Lord Funk Mar 29, 2024 @ 3:41pm 
+1
I support the suggestion.

It's why I almost exclusively play Civ 5 with the mod R.E.D. activated "Regiments and Ethnic Diversity". It doesn't just change some skin colours but each actual units fits the look for each nations historical units for each specific era. Yamato looking battyleshiop for japan in WWI etc etc. The R.E.D. mod also make the units smaller and adds more untis so they look like a formation or like a regiment. Personally they become a bit too small for me and details are very small, so I also use a mod mod for R.E.D. to revert units back to their original size. That way I get to keep each cultures/nations unique look, but also able to see the details on units better.

A bonus is thgat since the R.E.D. mod and the mod mod in Civ 5 only canges the skin on units and not stats, achievemenst still counts. :)

I was happy when Humankind more or less had that built into the base game. It's not exactly nation unique, but more unique by real world region each culture comes from. South Ameriucan look, Asian look, European look etc on units.

I would very much welcome that in Millennia too, but I think they need to optimixze the game better as it would be more demanding on the system with all unique skin having to load. R.E.D. mod often requires you to go down one setting in graphical quality on Civ 5 to run without crashing. In early game it runs on highest setting, later it can crash if too many nations and unit skins has to load in at the same time on high graphics setting. It coiuld eb an old Civ 5 game engine issue/limitation and no matter how new or how modern PC you have it can still carsh like that.
low_apm Mar 29, 2024 @ 6:34pm 
-1 please fix the game's balance and map gen issues, but not this, see recent thread I posted for example
Ba'al Mar 29, 2024 @ 6:35pm 
Humankind did ethnicity really well. I do miss it.
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Date Posted: Mar 26, 2024 @ 10:16am
Posts: 9