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Explain why it is poor.
I honestly don't think it's that bad, but there definitely needs to be a system that massively debuffs ability to choose another age for someone who picked a previous one, so it's very hard (but not completely impossible) to stay at the steering wheel for a whole game.
Likewise, maybe there could be a system that the 'generic' age would need to be picked globally (i.e. having a massive Knowledge cost to advance, but all the nations choosing it would put it on a single pile), while the variation ages could be reasonably achieved by a single empire.
Fought another nation? Ok you are ready for the age of blood, wait x turns ok done.
Remember you can use 'Eureka' cultural power to research faster.
Age of Blood is more expensive to research than Iron, to reduce the likelihood of being propelled into it.
Additionally, you can just send 6 individual units at the tech leader to force them into researching blood or delaying their research while you work on Iron or Heroes.
It is a *strategy* game ;)
And at that point you just have replicated Civ's rather bland Dark/normal/Golden age.
One of this games selling points is it's ages which can drastically affect game play, there is no way to have them both drastic, and balanced, if you have them per player.
It's fine that it is shared mechanically as you have a lot of levers that you can pull for balancing and adding features.
So that leaves it up to the human player to intentionally hit the prerequisites, and then use human strategy to hit the research first. I like the concept, and think it's the correct decision to have the age apply globally, but the system kind of fails if it's always up to the human player to get them. Assuming the format remains an era specific standard age, golden age, and dark age.
For an example on the importance of customizability if you could turn the prerequisites off an in a game to let the leading AI pick any era randomly.
My guess it, you need to build into age of heroes or blood in the first age and nation setup.
Pick scout at gamestart, rush first tech scout, and build first production scout (and perhaps a "oceane" tile start, to get explorer ships early).
Than get map vision on speed, to get the 3 natual landmarks by map rushing.
So "age of heroes" should be a option.
For "age of blood", similar thinking, pick "army" at start, rush a "doomstack", try to farm as fast as possible your neighbour nation, to get the "6 units killed" together, so that you can pick the age.
In my opion, this "extra" ages are multiplayer options, were one player aims a specific second age, and is willing to cripple is "start" for the age, so that other "builder player" run into trouble.
did you actually play anything beside Iron Age?It most certainly doesn't seem so. Age of Blood and the Hero age, are completly diffrent from the Iron Age. Most certainly the Quest system can be fleshed out and the war penalities can be nerfed... but yeah you'll definetly notice when you hunt down quest with your hero or see your towns flooded with separatism and babarians because you choose violence