Millennia

Millennia

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Kuris Feb 7, 2024 @ 4:17am
UI Menu's are huge
Unless I have missed an option somewhere (I did take a look), the very literal first thing I felt loading into the game is that the bottom right and top bar UI menu's / buttons are huge, I think an option to resize and scale them without changing the video resolution specifically would be great!
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Showing 1-13 of 13 comments
Flickmann Feb 7, 2024 @ 5:31am 
Probably designed for mobile. We're play-testing a mobilized game. Expect it on iPads and other tablets shortly after PC release.
Teaboy Feb 7, 2024 @ 6:26am 
I simply cannot read the text it is so small - my set-up is not great due to incredibly limited space, I'm 2+ metres (7+ almost 8 feet) away from my screen. And no option to increase text size. Totally unplayable for me. (I went through Every resolution option and they only get smaller! It also starts automatically on largest res?? Doesn't it scan your set-up?? 3440-1440 or whatever it was - very niche screen!)
gwgardner Feb 7, 2024 @ 8:40am 
On my laptop I normally run 1920x1080, but the text size of tooltips is so small I strain to read them. It gets minimally better with 1360x780 res, but not enough.

I also request an option to increase text size, especially of tooltips, but others also.
Dangerous Feb 17, 2024 @ 6:41pm 
I too, have a squinting problem reading the Menus and text.. please, how can they be made just a bit larger?! thanx!
Last edited by Dangerous; Feb 17, 2024 @ 6:41pm
TehJumpingJawa Feb 17, 2024 @ 7:09pm 
Originally posted by Flickmann:
Probably designed for mobile. We're play-testing a mobilized game. Expect it on iPads and other tablets shortly after PC release.

I suspect it's the other way around.
CPrompt initially designed the game for mobile/tablet, then Paradox came along, saw the game's potential as a PC release, and made CPrompt an offer better than they could expect to receive from a simple mobile release.
No doubt the devs have since been hastily adapting and scaling up the game's feature set to better meet the expectations of a PC title.

That said, I've only found minimal evidence that this might be the case.
Lord Funk Feb 17, 2024 @ 8:53pm 
Looks fine on a 1440p monitor. I haven't tried in 1080p or 4K. I can imagine they can even be quite small in 4K and maybe a bit too big in 1080p, but not sure.
Dangerous Feb 18, 2024 @ 2:53pm 
Originally posted by Lord Funk:
Looks fine on a 1440p monitor. I haven't tried in 1080p or 4K. I can imagine they can even be quite small in 4K and maybe a bit too big in 1080p, but not sure.

Try 2560 x 1440 Nvidia - Most of the games I play on that monitor need to have the UI adjusted larger..
Teaboy Feb 18, 2024 @ 4:25pm 
That's what I have (2560 x 1440 Nvidia) - but as I put above, I cant see $&"( from my unfortunately forced distance!! Most people sit about 2-3 feet away from their monitor - extremely bad for your eyes, but that's what they build their font size around. Still, it should just be common courtesy to include an optional scaler/zoom for old duffers :p (and those with turd eyesight of course)
Lord Funk Feb 18, 2024 @ 5:00pm 
Originally posted by Dangerous:
Originally posted by Lord Funk:
Looks fine on a 1440p monitor. I haven't tried in 1080p or 4K. I can imagine they can even be quite small in 4K and maybe a bit too big in 1080p, but not sure.

Try 2560 x 1440 Nvidia - Most of the games I play on that monitor need to have the UI adjusted larger..
I do play on a 1440p as I said. Exactly 2560x1440 resolution. Usually it's just shortened to saying 1440p, some say 2K. Unless it's one of those really extra wide screens (ultra wide). 3840 × 2160 is often refered to as 4K, some say 2160p. 1920x1080 is mostly called 1080p.

My 1440p monitor is not overly huge either. A pretty normal 27 inch. I'm at that age where I need to use reading glasses when sitting by the PC (same when on the phone). If I don't wear reading glasses everything is a blur no matter what and I get a headache after a while from straining my eyes, but I have no issues seeing what's on the screen when I wear them. You just need to find the right strength on the glasses. Personally I use +2.00 strength reading glasses. I tried a pair of +2.50, but then it looked like looking into an aquarium and I got motion sickness. +1.50 is not strong enough for me and then things are still blurry. You also need to find the right distance to the monitor for the reading glasses to work best. If the monitor is too far away it will look blurry, same if sit with the monitor right up to your nose. 30-50 cm is perfect for me (11.811 inches to 19.685 inches).

Btw, what size is your monitor (or others here who say they have a hard time seeing the UI in 1440p)?

Of course if your monitor is smaller than 27 inch everything will look smaller, if you still keep it on 1440p, but I think the normal size for a 1440p monitor is 27 inch. Smaller monitors are usually for 1080p. You can even get a 27 inch for 1080p and then everything is huge, but not sure you can get much smaller than 27 inch monitor for 1440p resolution. Maybe they do sell 24 inch for 1440p? In my opinion 24 inch would be way too small for 1440p in my opinion. 22 inch would be insanely small.

I would not recommend running 1440p on smaller monitors (27 inch is perfect), just as I would not recommend 4K on a 27 inch (unless you got perfect eyesight/vision) even if they do sell 27 inch for 4K. For 4K I would probably recommed 34 inch, or at least 32 inch. 28 inch for 4K would still be too small in my opinion. It's all about the resolution vs the size of the monitor and your distance to the monitor.

Of course if they can add resizable UI it would be good. That would give an option for all, but if you find stuff too small on your monitor in 1440p then try set the monitor to 1080p (1920x1080). Unless it's specifically made for 1440p, since then everything will look more pixelated and blurrier if switch to 1080p.

Also remember the picture quality of your monitor.

  • While TN are cheaper they also have the issue of unless you sit perfectly straight in front of it, the picture kind of fades out. Especially if you look at from an angle. Only advantage with them is the lower price and that they have less latency (quicker response time) and high refresh rate. So TN is mostly for like competetive gaming and games like CS:GO, Fortnite and COD. TN also have the least colour accuracy.
  • VA have superior quality, especially the "black", but also have the highest latency. VA is really best suited for watching movies.
  • IPS is mostly the best for all around use. The picture quality is very good (although the black is not as black as on a va). It does not suffer from the picture fading out, if looking from an angle. They used to be a bit expensive and also have higher responsxe times, but the last few years the prices have come down a lot and they have become pretty standard. Also they have very good response times now and comes in higher and higher refresh rates. Mine is like 144 Hz. Which is more than enough for my needs.

Edit: I just looked it up. It seems 27 inch is indeed considered the "normal", or industry "standard" size for a 1440p monitor. I could not imagine using a 24 inch monitor for 1440p. That would make things way too small, unless you can resize stuff. When I bought mine, I followed the recommendations from several people on YouTube testing various monitors and arrived at the conclusion that 27 inch would be perfect for 1440p and it definetly is for me. That is what I would recommend.

When I had a 24 inch BenQ monitor in the past I ran it on 1080p (1920x1080).
Last edited by Lord Funk; Feb 18, 2024 @ 6:51pm
Teaboy Feb 19, 2024 @ 9:06am 
My point on this is that I definitely have dimensional/positional constraints on my set-up. I also have the 27inch 2560-1440 (or 2k), and I am short-sighted so need glasses to see anything beyond about a foot without it blurring (although sitting as you do between 1 and 2 feet away from the screen would burn my eyes out within about 10 minutes - I also always turn down brightness and usually just set monitor to low blue-light setting).

Due to the constraints and my pc/monitor being so bloody far away, there is nothing I can do to enable me to read the screen on this game. Hence, regardless of aspect ratio (NONE of them increased text size, only shrank it, 1080 was exactly the same as 1440 and is on nearly every game I've played) a manual slider is required in-game to be able to blow the text size up to something I and others with similar issues can read.

p.s. I did a ton of research into monitors when I bought my new kit, and have about as good as I could get....ironically got a different one right at the end as got a whacking great sale ;) Acer 27inch 1440 IPS screen with 'agile splendour' colour tech blah blah bullshizz bo!!ocks etc and so on and so forth - it was the cost that did it for me!
Lord Funk Feb 26, 2024 @ 12:29am 
Originally posted by Teaboy:
My point on this is that I definitely have dimensional/positional constraints on my set-up. I also have the 27inch 2560-1440 (or 2k), and I am short-sighted so need glasses to see anything beyond about a foot without it blurring (although sitting as you do between 1 and 2 feet away from the screen would burn my eyes out within about 10 minutes - I also always turn down brightness and usually just set monitor to low blue-light setting).

Due to the constraints and my pc/monitor being so bloody far away, there is nothing I can do to enable me to read the screen on this game. Hence, regardless of aspect ratio (NONE of them increased text size, only shrank it, 1080 was exactly the same as 1440 and is on nearly every game I've played) a manual slider is required in-game to be able to blow the text size up to something I and others with similar issues can read.

p.s. I did a ton of research into monitors when I bought my new kit, and have about as good as I could get....ironically got a different one right at the end as got a whacking great sale ;) Acer 27inch 1440 IPS screen with 'agile splendour' colour tech blah blah bullshizz bo!!ocks etc and so on and so forth - it was the cost that did it for me!
I'm sorry to hear that. Since you do seem to have looked into this with monitors and resolutions a lot too, I'm sorry to say that can't think of a way to help you.

I hope they have time and a budget to implement a resizable UI then, for you and for anyone who needs it.
Teaboy Feb 26, 2024 @ 3:12pm 
Aw shucks *twists toe on ground* such nice words for little old me :p Thanks for trying, but it's all on the devs - frankly, this should be a no-brainer to include a text size slider. Ironically, there are games out there that include this, yet when they have that 'hover for more info' addition, the text on the pop-up is always the same tiny size no matter the slider setting....smh. Listen up developers of the world! ;)
Lord Funk Feb 27, 2024 @ 9:30am 
Originally posted by Teaboy:
Aw shucks *twists toe on ground* such nice words for little old me :p Thanks for trying, but it's all on the devs - frankly, this should be a no-brainer to include a text size slider. Ironically, there are games out there that include this, yet when they have that 'hover for more info' addition, the text on the pop-up is always the same tiny size no matter the slider setting....smh. Listen up developers of the world! ;)
Eheh! Awww. :happystar2022: No worries. I was hoping some of the info I posted would help, but alas. You were already full of knowledge on the subject, which I admire. Again I hope it works out and the devs will listen to you and others with similar issues. I have no idea how much resources, time and how difficult it would be to implement, but it sure sounds like an important quality of life improvement which might potentially help many people with the same issues.
Last edited by Lord Funk; Feb 27, 2024 @ 9:34am
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Date Posted: Feb 7, 2024 @ 4:17am
Posts: 13