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So do you know what publishers do? Just wondering. Because I was under the impression they were the ones who published the games to different platforms, and it seems that's what the internet thinks, too, when I look up the difference.
Basic terms
Game Developer: A game developer is a company or entity that designs and executes the creation of video games. Much like film, games can be developed by as little as a single person to as many as hundreds of people spread across several international studios, with budgets from the low thousands to the hundreds of millions.
Game Publisher: Companies that publish games may include providing services such as funding, marketing, distribution, and public relations. Publishers have long been a requirement of getting games onto most platforms due to their monetary value, but digital distribution and new ways of financing independent titles, such as crowdfunding, have shaken up the status quo.
First-Party: A first-party publisher refers to companies that make game platforms, such as Microsoft and the Xbox, while first-party developers are internal studios or have been acquired by said companies and develop exclusively for those platforms. Aside from Microsoft, Sony (PlayStation) and Nintendo (Switch) are the two other major first-party companies in the current console generation.
Third-Party: Third-party companies may develop and/or publish games without being tied to any single platform. Activision Blizzard, Electronic Arts, Square Enix, Capcom, and Ubisoft are five of the most prolific third-party companies.
Second-Party: Second-party is an unofficial term associated with third-party developers who operate like first-party developers by repeatedly taking platform-exclusive contracts, usually with the same partner.
Publishers get the finished product to the right markets. They don't provide the programmers to code it.
Paradox may dev their own games and publish them, like they have for some of your Mac games before - but this is an independent dev.
It's pretty clear.
Yeah, that's not publishing a game....loooool. So yeah, it's pretty clear the publisher is the one that publishes games to platforms, as shown...Comprehension can be hard.
It is for you, yeah.
Publishing is very different to writing the game. Two different things, and you're blaming the publisher for something they're not responsible for
I am however sorry that it affects you
EDIT: The game will only be available on Windows at launch.
Thanks for the response. Just know there are those of us that love your games that y'all are starting to leave behind. Cities Skylines 2 is another example. :( Makes me sad, especially since performance isn't an issue, especially with the new Apple Silicon. But thanks again for the response!
Just to clarify (yes, I'm in the games industry), the publisher publishes the game to selling platforms, not operating systems. The developer codes the game to work on different operating systems such as Windows, Linux and (not) Mac, but the publisher publishes the game to the store platforms steam, epic, gog, physical, etc.
A lot also depends on the "deal" between the dev and publisher. It may be a simple "deal" of "we'll just publish your game to wherever you tell us and take a cut", or it may be a "deal" of "we gave you $5 million to fund development of the game you pitched to us, on the proviso that you make it for Windows, Linux and Mac."
That "deal" we will never know though. :)
Yeah and with Apple historically removing backward compatibility it just makes it even worse. Even apple users that like to game would rather do it on windows at this point or they go buy a PS5.
Weird...Paradox is the one that responded saying if they would or wouldn't put it on Mac and Linux. Oh well.
Anyway, people's other arguments are shortsighted. To think only 1.5% of mac users game. That's only what is on Steam...alot of mac games aren't even on steam, so we have to get them elsewhere. The only reason I am on here is because I used to have a PC until it died, and instead of building a new PC when graphics cards cost more than a Mac Studio, I just didn't. lol. I actually found a few games on the Mac App store, though, that aren't on steam. One had great reviews on the Mac App store, so I came here to check it out and buy it. If I can keep my library in one place, I'd like that, but the game isn't out on Mac in steam. Kind of strange. So I might just have to start buying games elsewhere.
off topic from my question earlier, but somewhat relevant. lol. Thanks for letting me just talk whether you read this or not. hahahahaha.