Millennia

Millennia

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FaeLad90 Sep 21, 2023 @ 9:27am
2
Abandoning Mac Users?
Yet another game without any Mac support coming from Paradox, after how many years of supporting Mac? I have over 10 Paradox games, plus almost every DLC on some of the games, and they all run on Mac. Then this year, they just decide to say F*** You to Mac users. Thanks Paradox....

And PC users, don't waste your time commenting your remarks that make no sense.
Originally posted by PDX Katten:
I understand the frustration, and yes. It was a decision that was made to not have it on Mac at release. Now that doesn't mean that we wont put it there later if the game does well.

I am however sorry that it affects you
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Showing 1-15 of 43 comments
Billy_Bligh Sep 21, 2023 @ 10:02am 
Paradox is only the publisher. Raise it with the dev?
FaeLad90 Sep 21, 2023 @ 10:10am 
Originally posted by Billy_Bligh:
Paradox is only the publisher. Raise it with the dev?

So do you know what publishers do? Just wondering. Because I was under the impression they were the ones who published the games to different platforms, and it seems that's what the internet thinks, too, when I look up the difference.

Basic terms

Game Developer: A game developer is a company or entity that designs and executes the creation of video games. Much like film, games can be developed by as little as a single person to as many as hundreds of people spread across several international studios, with budgets from the low thousands to the hundreds of millions.
Game Publisher: Companies that publish games may include providing services such as funding, marketing, distribution, and public relations. Publishers have long been a requirement of getting games onto most platforms due to their monetary value, but digital distribution and new ways of financing independent titles, such as crowdfunding, have shaken up the status quo.
First-Party: A first-party publisher refers to companies that make game platforms, such as Microsoft and the Xbox, while first-party developers are internal studios or have been acquired by said companies and develop exclusively for those platforms. Aside from Microsoft, Sony (PlayStation) and Nintendo (Switch) are the two other major first-party companies in the current console generation.
Third-Party: Third-party companies may develop and/or publish games without being tied to any single platform. Activision Blizzard, Electronic Arts, Square Enix, Capcom, and Ubisoft are five of the most prolific third-party companies.
Second-Party: Second-party is an unofficial term associated with third-party developers who operate like first-party developers by repeatedly taking platform-exclusive contracts, usually with the same partner.
Billy_Bligh Sep 21, 2023 @ 10:15am 
Even your own copy/paste says devs "designs and executes the creation" - ergo, they code it. If they haven't employed someone who can code it for a Mac, there isn't going to be a Mac version.
Publishers get the finished product to the right markets. They don't provide the programmers to code it.

Paradox may dev their own games and publish them, like they have for some of your Mac games before - but this is an independent dev.

It's pretty clear.
Last edited by Billy_Bligh; Sep 21, 2023 @ 10:17am
FaeLad90 Sep 21, 2023 @ 10:18am 
Originally posted by Billy_Bligh:
Even your own copy/paste says devs "designs and executes the creation" - ergo, they code it. If they haven't employed someone who can code it for a Mac, there isn't going to be a Mac version.
Publishers get the finished product to the right markets. They don't provide the programmers to code it.

Paradox may dev their own games and publish them, like they have for some of your Mac games before - but this is an independent dev.

It's pretty clear.

Yeah, that's not publishing a game....loooool. So yeah, it's pretty clear the publisher is the one that publishes games to platforms, as shown...Comprehension can be hard.
Billy_Bligh Sep 21, 2023 @ 10:23am 
Originally posted by FaeLad90:
Originally posted by Billy_Bligh:
Even your own copy/paste says devs "designs and executes the creation" - ergo, they code it. If they haven't employed someone who can code it for a Mac, there isn't going to be a Mac version.
Publishers get the finished product to the right markets. They don't provide the programmers to code it.

Paradox may dev their own games and publish them, like they have for some of your Mac games before - but this is an independent dev.

It's pretty clear.

Yeah, that's not publishing a game....loooool. So yeah, it's pretty clear the publisher is the one that publishes games to platforms, as shown...Comprehension can be hard.

It is for you, yeah.

Publishing is very different to writing the game. Two different things, and you're blaming the publisher for something they're not responsible for
Last edited by Billy_Bligh; Sep 21, 2023 @ 10:23am
FuzzyKiwi7 Sep 21, 2023 @ 7:58pm 
Yes, but it's the publishers game to oversee the release of the game. They should be providing support for the game to be released on mac. I do blame paradox as they just make this a priority
The author of this thread has indicated that this post answers the original topic.
PDX Katten  [developer] Sep 23, 2023 @ 2:00am 
I understand the frustration, and yes. It was a decision that was made to not have it on Mac at release. Now that doesn't mean that we wont put it there later if the game does well.

I am however sorry that it affects you
Petete Sep 23, 2023 @ 9:29am 
Meanwhile Linux users are like "whoa! A new game for Linux!!!♥️"
PDX Katten  [developer] Sep 23, 2023 @ 10:48am 
Originally posted by Petete:
Meanwhile Linux users are like "whoa! A new game for Linux!!!♥️"
I dont believe we will be releasing on Linux either at release. But I will double check this and edit this message ASAP!

EDIT: The game will only be available on Windows at launch.
Last edited by PDX Katten; Dec 7, 2023 @ 8:47am
FaeLad90 Sep 28, 2023 @ 12:33pm 
Originally posted by PDXKatten:
I understand the frustration, and yes. It was a decision that was made to not have it on Mac at release. Now that doesn't mean that we wont put it there later if the game does well.

I am however sorry that it affects you

Thanks for the response. Just know there are those of us that love your games that y'all are starting to leave behind. Cities Skylines 2 is another example. :( Makes me sad, especially since performance isn't an issue, especially with the new Apple Silicon. But thanks again for the response!
Dale Kent Sep 29, 2023 @ 5:26am 
Originally posted by FaeLad90:
Originally posted by Billy_Bligh:
Even your own copy/paste says devs "designs and executes the creation" - ergo, they code it. If they haven't employed someone who can code it for a Mac, there isn't going to be a Mac version.
Publishers get the finished product to the right markets. They don't provide the programmers to code it.

Paradox may dev their own games and publish them, like they have for some of your Mac games before - but this is an independent dev.

It's pretty clear.

Yeah, that's not publishing a game....loooool. So yeah, it's pretty clear the publisher is the one that publishes games to platforms, as shown...Comprehension can be hard.

Just to clarify (yes, I'm in the games industry), the publisher publishes the game to selling platforms, not operating systems. The developer codes the game to work on different operating systems such as Windows, Linux and (not) Mac, but the publisher publishes the game to the store platforms steam, epic, gog, physical, etc.

A lot also depends on the "deal" between the dev and publisher. It may be a simple "deal" of "we'll just publish your game to wherever you tell us and take a cut", or it may be a "deal" of "we gave you $5 million to fund development of the game you pitched to us, on the proviso that you make it for Windows, Linux and Mac."

That "deal" we will never know though. :)
Last edited by Dale Kent; Sep 29, 2023 @ 5:28am
Olek Sep 30, 2023 @ 9:09pm 
Mac users make up about 1.5%, why would you invest in that small demographic?
Originally posted by Olek:
Mac users make up about 1.5%, why would you invest in that small demographic?

Yeah and with Apple historically removing backward compatibility it just makes it even worse. Even apple users that like to game would rather do it on windows at this point or they go buy a PS5.
FaeLad90 Oct 5, 2023 @ 10:39am 
Originally posted by Dale Kent:
Originally posted by FaeLad90:

Yeah, that's not publishing a game....loooool. So yeah, it's pretty clear the publisher is the one that publishes games to platforms, as shown...Comprehension can be hard.

Just to clarify (yes, I'm in the games industry), the publisher publishes the game to selling platforms, not operating systems. The developer codes the game to work on different operating systems such as Windows, Linux and (not) Mac, but the publisher publishes the game to the store platforms steam, epic, gog, physical, etc.

A lot also depends on the "deal" between the dev and publisher. It may be a simple "deal" of "we'll just publish your game to wherever you tell us and take a cut", or it may be a "deal" of "we gave you $5 million to fund development of the game you pitched to us, on the proviso that you make it for Windows, Linux and Mac."

That "deal" we will never know though. :)

Weird...Paradox is the one that responded saying if they would or wouldn't put it on Mac and Linux. Oh well.

Anyway, people's other arguments are shortsighted. To think only 1.5% of mac users game. That's only what is on Steam...alot of mac games aren't even on steam, so we have to get them elsewhere. The only reason I am on here is because I used to have a PC until it died, and instead of building a new PC when graphics cards cost more than a Mac Studio, I just didn't. lol. I actually found a few games on the Mac App store, though, that aren't on steam. One had great reviews on the Mac App store, so I came here to check it out and buy it. If I can keep my library in one place, I'd like that, but the game isn't out on Mac in steam. Kind of strange. So I might just have to start buying games elsewhere.

off topic from my question earlier, but somewhat relevant. lol. Thanks for letting me just talk whether you read this or not. hahahahaha.
PDX Katten  [developer] Oct 6, 2023 @ 1:31am 
Originally posted by FaeLad90:
Originally posted by Dale Kent:

Just to clarify (yes, I'm in the games industry), the publisher publishes the game to selling platforms, not operating systems. The developer codes the game to work on different operating systems such as Windows, Linux and (not) Mac, but the publisher publishes the game to the store platforms steam, epic, gog, physical, etc.

A lot also depends on the "deal" between the dev and publisher. It may be a simple "deal" of "we'll just publish your game to wherever you tell us and take a cut", or it may be a "deal" of "we gave you $5 million to fund development of the game you pitched to us, on the proviso that you make it for Windows, Linux and Mac."

That "deal" we will never know though. :)

Weird...Paradox is the one that responded saying if they would or wouldn't put it on Mac and Linux. Oh well.

Anyway, people's other arguments are shortsighted. To think only 1.5% of mac users game. That's only what is on Steam...alot of mac games aren't even on steam, so we have to get them elsewhere. The only reason I am on here is because I used to have a PC until it died, and instead of building a new PC when graphics cards cost more than a Mac Studio, I just didn't. lol. I actually found a few games on the Mac App store, though, that aren't on steam. One had great reviews on the Mac App store, so I came here to check it out and buy it. If I can keep my library in one place, I'd like that, but the game isn't out on Mac in steam. Kind of strange. So I might just have to start buying games elsewhere.

off topic from my question earlier, but somewhat relevant. lol. Thanks for letting me just talk whether you read this or not. hahahahaha.
We understand these things, the best answer I can give is that from a new IP perspective that isnt enormous, we want to be careful on where we use resources. If the launch goes well, we might go into other platforms. Now thats not a promise, just kinda of an explanation on why,
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Date Posted: Sep 21, 2023 @ 9:27am
Posts: 43