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Not sure how you're seeing Abyss combat triangle without entering the Abyss. It is listed as Reversed and is Red. The other combat triangle you're seeing is probably blue and listed as normal.
The Abyss Battle Triangle can be seen in the description of Abyss locations.
Which you only see after you gain access to Abyssal weapons. The first zone you'll see is "Into the Abyss".
All zones which use it will say it uses the reverse triangle above it.
"The Abyssal Approach" is not an Abyss location.
Got it, thanks.
You know how base game adventure mode, you pay gold to unlock each skill, and the cost increases each time you buy a new one? But once you unlock a skill, you have it forever?
In ITA, you pay ITA's specific currency, AP, which is just gold but ITA flavored, just to raise a skill's cap by 10. And the costs goes up anytime you upgrade ANY skill. So if you raise woodcuttings skill cap from 10 to 20, well that means raising up fletching will cost twice as much more. And then this is also a problem because you are at first encouraged to increase everything's cap equally, due to the fact that you can't increase a skills cap above your attack, defense, strength, ranged, hitpoints, and magic average. But then you are punished for levelling everything up equally, because now you need 600million AP to increase one skills cap, but because you raised everything equally, you can't craft anything that sells for a lot of money, nor craft yourself upgraded gear to go beat monsters that drop more money.
So you can semi softlock yourself pretty ♥♥♥♥♥♥♥ hard.
With Melvor Idle, you click 1 button and you logout for 8+ hours. That is too idle. I dont feel connected to the game at all. There are so many other idle games that do the same thing but better.
At the same time, I appreciate Melvor Idle because this idea will push forward future developers/games to made with the potential to be a lot better.
There's a bit of thought in maximizing modifiers and benefits prior to logging off, and that's always interesting enough and prods me to explore further. What i enjoy about Melvor is that in my book, it's an idle game but not an incremental.
I'd also hope that Melvor inspires new games to be produced in the same vein. There's enough incrementals out there
I like the idea of a new dimension, but it should have been completely separated from the base UI. It's very confusing what it's going on. I have no idea if the potions affect the abyss for example.
I can use the fisherman's potion normally in Abyss, it gets deducted too, but I don't think it does anything at all. Maybe it does. I have no idea, it's just not clear. This is why the realm should have been completely separated.
Also, I think the max skill for each of the abyss skills should be like 30 or so. There is just no need to go 100 again for the new realm. It seems like it is now 60, but it's TERRIBLY slow. I don't even understand why it is that slow. I am having trouble just getting a single level. This looks insanely grindy for no reason.
Loved both of the previous DLCs. This one has a decent idea but it's a big mess.