Melvor Idle

Melvor Idle

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traffic.ggm Jun 13, 2024 @ 1:42pm
INTO the ABYSS. What are your impressions?
I haven't entered the Abyss yet, but I noticed that the Abyss combat triangle is listed "backwards" - counterclockwise, but in the description it is listed as standard.
Has anyone tested it?
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Showing 1-15 of 16 comments
Razorflamekun Jun 13, 2024 @ 2:25pm 
My impressions about the Abyssal Skill Levels is that they will take quite a while to get to max. Much more so than the regular skill levels. 1.357M XP first level.
Repix Jun 13, 2024 @ 9:31pm 
Bad.
Pandorian Jun 13, 2024 @ 9:50pm 
Originally posted by traffic.ggm:
I haven't entered the Abyss yet, but I noticed that the Abyss combat triangle is listed "backwards" - counterclockwise, but in the description it is listed as standard.
Has anyone tested it?

Not sure how you're seeing Abyss combat triangle without entering the Abyss. It is listed as Reversed and is Red. The other combat triangle you're seeing is probably blue and listed as normal.
traffic.ggm Jun 13, 2024 @ 10:14pm 
Originally posted by Pandorian:
Originally posted by traffic.ggm:
I haven't entered the Abyss yet, but I noticed that the Abyss combat triangle is listed "backwards" - counterclockwise, but in the description it is listed as standard.
Has anyone tested it?

Not sure how you're seeing Abyss combat triangle without entering the Abyss. It is listed as Reversed and is Red. The other combat triangle you're seeing is probably blue and listed as normal.

The Abyss Battle Triangle can be seen in the description of Abyss locations.
Count Maledictus Jun 13, 2024 @ 10:24pm 
Bought it, saw that I couldn't use any of it due to my combat not being high enough to beat the last base game dungeon, requested a refund, end of story.
Pandorian Jun 13, 2024 @ 10:31pm 
Originally posted by traffic.ggm:
The Abyss Battle Triangle can be seen in the description of Abyss locations.

Which you only see after you gain access to Abyssal weapons. The first zone you'll see is "Into the Abyss".
All zones which use it will say it uses the reverse triangle above it.
"The Abyssal Approach" is not an Abyss location.
ghost7878 Jun 14, 2024 @ 12:45am 
Originally posted by Count Maledictus:
Bought it, saw that I couldn't use any of it due to my combat not being high enough to beat the last base game dungeon, requested a refund, end of story.
Same here - shame as I was looking forward to the new content
traffic.ggm Jun 14, 2024 @ 2:25am 
Originally posted by Pandorian:
Which you only see after you gain access to Abyssal weapons. The first zone you'll see is "Into the Abyss".
All zones which use it will say it uses the reverse triangle above it.
"The Abyssal Approach" is not an Abyss location.

Got it, thanks.
Last edited by traffic.ggm; Jun 14, 2024 @ 2:25am
Veny Jun 15, 2024 @ 6:09am 
Originally posted by Count Maledictus:
Bought it, saw that I couldn't use any of it due to my combat not being high enough to beat the last base game dungeon, requested a refund, end of story.
LOL, it is content meant for endgame after you beat final boss. What else did you expect? And why should we expect something else? Most of us already finished the game already...
DragynDance Jun 15, 2024 @ 5:04pm 
IT's a good expansion unless you play adventure mode. ITA was not tested or balanced at all for adventure mode it feels like.
Veny Jun 15, 2024 @ 5:21pm 
Originally posted by DragynDance:
IT's a good expansion unless you play adventure mode. ITA was not tested or balanced at all for adventure mode it feels like.
Huh, why? It just takes more time, requires more micromanagement but overall it is doable.
DragynDance Jun 15, 2024 @ 5:46pm 
Originally posted by Veny:
Originally posted by DragynDance:
IT's a good expansion unless you play adventure mode. ITA was not tested or balanced at all for adventure mode it feels like.
Huh, why? It just takes more time, requires more micromanagement but overall it is doable.

You know how base game adventure mode, you pay gold to unlock each skill, and the cost increases each time you buy a new one? But once you unlock a skill, you have it forever?
In ITA, you pay ITA's specific currency, AP, which is just gold but ITA flavored, just to raise a skill's cap by 10. And the costs goes up anytime you upgrade ANY skill. So if you raise woodcuttings skill cap from 10 to 20, well that means raising up fletching will cost twice as much more. And then this is also a problem because you are at first encouraged to increase everything's cap equally, due to the fact that you can't increase a skills cap above your attack, defense, strength, ranged, hitpoints, and magic average. But then you are punished for levelling everything up equally, because now you need 600million AP to increase one skills cap, but because you raised everything equally, you can't craft anything that sells for a lot of money, nor craft yourself upgraded gear to go beat monsters that drop more money.
So you can semi softlock yourself pretty ♥♥♥♥♥♥♥ hard.
Ironman_Isomer Jun 17, 2024 @ 1:45am 
I never liked Melvor Idle. I like the idea of a idle-ish runescape but not like this. I would much rather a Runescape style "skilling" game which changes the core gameplay loops to be more entertaining but maintains the main idea of the game: skilling.

With Melvor Idle, you click 1 button and you logout for 8+ hours. That is too idle. I dont feel connected to the game at all. There are so many other idle games that do the same thing but better.

At the same time, I appreciate Melvor Idle because this idea will push forward future developers/games to made with the potential to be a lot better.
DMNinja Jun 17, 2024 @ 4:12am 
I, for one, like the idea that Melvor is a complete hands-off experience. It might be very much hands-off but i appreciate that a game doesn't demand my time and brainpower after i've shut it down.

There's a bit of thought in maximizing modifiers and benefits prior to logging off, and that's always interesting enough and prods me to explore further. What i enjoy about Melvor is that in my book, it's an idle game but not an incremental.

I'd also hope that Melvor inspires new games to be produced in the same vein. There's enough incrementals out there
hthought Jun 28, 2024 @ 1:16pm 
It's bad.

I like the idea of a new dimension, but it should have been completely separated from the base UI. It's very confusing what it's going on. I have no idea if the potions affect the abyss for example.

I can use the fisherman's potion normally in Abyss, it gets deducted too, but I don't think it does anything at all. Maybe it does. I have no idea, it's just not clear. This is why the realm should have been completely separated.

Also, I think the max skill for each of the abyss skills should be like 30 or so. There is just no need to go 100 again for the new realm. It seems like it is now 60, but it's TERRIBLY slow. I don't even understand why it is that slow. I am having trouble just getting a single level. This looks insanely grindy for no reason.

Loved both of the previous DLCs. This one has a decent idea but it's a big mess.
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Date Posted: Jun 13, 2024 @ 1:42pm
Posts: 16