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Agree on township, though - perhaps it's easy but the interface requires so many, many clicks i just can't be bothered with it.
I had to reload from a save to do Astrology twice because i spent too much at the beginning trying to match my old stats. That's when it hit me how fu'd we are and the grind to get back.
You still end up with an Accuracy reduction even with Hidden Levels.
The numbers are basically 113*1.4 vs 108*1.9 as your multipliers for ranged/magic/defense. The first part of the accuracy equation doesn't change with the astrology rework.
So 158.2 vs 205.2 or 77% of what your maximum accuracy was.
Melee it's 116*1.4=162.4 vs 111*1.9=210.9 which is still 77% if you're using Attack/Strength.
Of course you get other stuff in exchange for that accuracy loss but that's a different discussion if the other stuff makes up for the accuracy loss.
EDIT: The equation is (Weapon Accuracy+64)*(Skill Level+9+Hidden Level)*(1+(%boost/100)). Since the Weapon Accuracy doesn't change you're just looking at Skill Level+9+Hidden Level where Hidden Level went up by 5 and the last part which is 1.4 vs 1.9 (40% vs 90%).
Can't wait till the 120 expansion!
Was fun while it lasted.
I much prefer the ability to max out all of the bonuses simultaneously, even if the caps on those bonuses are lower; that said, it seems exorbitantly expensive right now. Even with all the stardust gained from maxing out Astrology mastery I could only afford like 10% of the upgrades, which seems absurd.
I think the more important issue is the total loss of power from Astrology. It's still really good, sure. But, it has obviously been gutted pretty hard.
My guess is they nerfed Astrology's max potential so hard to make room for the 120 expansion content. So now you get to 'earn back' what you were able to get pretty easily in the past, woo! Design space is fun. :)
So yeah, sucks they nerfed it hard. But, hoping that post-99 skills, the skill cape, maybe monster drops (like stardust) make it more interesting. There was the meteorite icon that got accidentally included with the 1.1 release for Astrology and who knows what that does? (Well, probably used for meteorite armor if I had to guess, but whatever).
Math
(disclaimer: sorry if these numbers are trash and do feel free to correct me, not a mathematician, just kind of did it quick and dirty and hope they are at least 'close'. I did have to guess on costs doubling 8 times up to 1280 and 5 times to 800 for the two dusts, cause I'm Astrology dust poor atm, lol)
At 10% astrology interval, we get:
3 * (10 + 20 + 40 + 80 + 160 + 320 + 640 + 1280) = 3 * 2550 = 7650 regular stardust a tree. / 7650 * 11 trees = 84150 dust total
-
3 * (50 + 100 + 200 + 400 + 800) = 3 * 1550 = 4650 gold dust a tree
11 * 4650 = 51150 g.dust total
-
27 seconds per dust = 2,272,050 seconds for 84,150 dust = 26.3 days ( / 2 if you have cape)
-
38.57 seconds per g.dust = 1,972,929 seconds total for 51550 g.dust = 22.8 ( / 2 if you have cape)
And, this doesn't include things like item doubling, higher astrology interval, other bonuses, etc.
edit: P.S. If devs see this, buff Astro pet to like 0.5% or if you're feeling generous 1%!!!! :)