Melvor Idle

Melvor Idle

View Stats:
LumberJak Oct 18, 2022 @ 8:31am
What actually is the point of Township?
This isn't a complaint about how it works or how parts of it are confusing, I'm getting my head around that now. Just what does it actually do for me?

Is it just meant as a method of mostly passive GP income?

Other than finishing the tasks, I don't see what I really want from it. Is the whole thing balancing the resources as best as I can to maximise GP output?
< >
Showing 1-11 of 11 comments
deadcantdance Oct 18, 2022 @ 8:40am 
It needs WAY more explaination. You are right, totally confusing, nothing is explained.
LumberJak Oct 18, 2022 @ 8:48am 
I just read through the release notes and saw it said about trading resources from the town to your bank. I stupidly spent all of my ticks before building my first trader, so I'm now going to be waiting a few hours before my first trader shows up to see if that adds some meaning to the skill.

EDIT: Although I will say that it feels weird that after you finish the starter guide, none of the tasks actually have anything to do with the town. I like that they use stuff from the actual game, but it would make more sense to me if each task had 1 thing you had to do from the rest of the game, and one thing you had to do from the town.
Last edited by LumberJak; Oct 18, 2022 @ 8:49am
The88shrimp Oct 18, 2022 @ 9:35am 
Originally posted by LumberJak:
This isn't a complaint about how it works or how parts of it are confusing, I'm getting my head around that now. Just what does it actually do for me?

Is it just meant as a method of mostly passive GP income?

Other than finishing the tasks, I don't see what I really want from it. Is the whole thing balancing the resources as best as I can to maximise GP output?
I think a big part of it is the skilling outfits from the store the really help with mastery xp and there's skilling outfit upgrade tokens as well but not sure what they do.
Pandorian Oct 18, 2022 @ 10:02am 
This is only part 1 as there will be more added at a later time.
The trader will allow you to trade in your main resources to add to the township generic resources at a certain ratio and withdraw from township to your main resources at a less favorable ratio.
For instance the potions you can withdraw are all Tier 4 potions. So it's a way of getting Tier 4 potions without even having done any work in herblore.
Similarly food can be cooked food, various herbs, lumber and planks are logs.

It's essentially passive resource generation. You can build your township to focus more on one resource or another and then withdraw from it every 8 hours.

EDIT: Actually it's less than 8 hours. I'll try to see what the interval between Traders actually is.
Last edited by Pandorian; Oct 18, 2022 @ 10:18am
[DG]Holoman Oct 18, 2022 @ 11:50am 
its certainly a gold sink, spent roughly 10 billion gold buying all the land for map 1, highly doubt il get any real return way after it reachs level 99
archmag Oct 18, 2022 @ 11:56am 
Originally posted by Pandorian:
EDIT: Actually it's less than 8 hours. I'll try to see what the interval between Traders actually is.
It says it is 8 hours in help popup that opens when you click Township icon at the top. It is 8 hours in ticks though. So you can accumulate a day worth of ticks and then spend them in 5 minutes to get 4 traders one after another (96+12 ticks apart).
Duffman3005 Oct 18, 2022 @ 2:26pm 
I just restarted my township 3 times in the past 15 minutes because I didn't buy woodcutting, or a mine with my starting resources and essentially got softlocked with my town growth.
Pandorian Oct 18, 2022 @ 2:52pm 
Originally posted by archmag:
Originally posted by Pandorian:
EDIT: Actually it's less than 8 hours. I'll try to see what the interval between Traders actually is.
It says it is 8 hours in help popup that opens when you click Township icon at the top. It is 8 hours in ticks though. So you can accumulate a day worth of ticks and then spend them in 5 minutes to get 4 traders one after another (96+12 ticks apart).

It's 7 hours in between traders with the trader being up for 1 hour. Mine just left and there's 84 ticks until they're back.
archmag Oct 18, 2022 @ 3:02pm 
Originally posted by Pandorian:
It's 7 hours in between traders with the trader being up for 1 hour. Mine just left and there's 84 ticks until they're back.
I see. So it is 96 ticks total from arriving of the one to arriving of the next one. Thanks for the clarification.
DragonFuhrer Oct 18, 2022 @ 5:22pm 
Originally posted by Pandorian:
This is only part 1 as there will be more added at a later time.
The trader will allow you to trade in your main resources to add to the township generic resources at a certain ratio and withdraw from township to your main resources at a less favorable ratio.
For instance the potions you can withdraw are all Tier 4 potions. So it's a way of getting Tier 4 potions without even having done any work in herblore.
Similarly food can be cooked food, various herbs, lumber and planks are logs.

It's essentially passive resource generation. You can build your township to focus more on one resource or another and then withdraw from it every 8 hours.

EDIT: Actually it's less than 8 hours. I'll try to see what the interval between Traders actually is.
Looks like you have to have gotten the T4 potion before for it to be a trade option. Maybe it will allow the new items to be obtained but I am guessing it will also have the same requirements.
Pandorian Oct 18, 2022 @ 6:56pm 
Originally posted by DragonFuhrer:
Originally posted by Pandorian:
This is only part 1 as there will be more added at a later time.
The trader will allow you to trade in your main resources to add to the township generic resources at a certain ratio and withdraw from township to your main resources at a less favorable ratio.
For instance the potions you can withdraw are all Tier 4 potions. So it's a way of getting Tier 4 potions without even having done any work in herblore.
Similarly food can be cooked food, various herbs, lumber and planks are logs.

It's essentially passive resource generation. You can build your township to focus more on one resource or another and then withdraw from it every 8 hours.

EDIT: Actually it's less than 8 hours. I'll try to see what the interval between Traders actually is.
Looks like you have to have gotten the T4 potion before for it to be a trade option. Maybe it will allow the new items to be obtained but I am guessing it will also have the same requirements.

Oh that's possible. No clue since I use the herb potions that can generate T4 potions.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Oct 18, 2022 @ 8:31am
Posts: 11