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Make sure youre building enough food for the population as you increase it and make sure you are upgrading your wood and your stone so you can afford the other stuff, and your storage as well to hold it. One you get 200 population you can get a trading post and funnel your regular resources into the town, which will speed things up a ton.
Every day (288 ticks) 20% of dead storage capacity of dead people is removed.
Straight up delete all the crap about citizens ages and replace it with a profession screen where you can allocate citizens to work in different professions.
Lastly, add something that isn't boring as hell for a reward.
Overcomplicated? Nah, make sure you have every necessity ,and you don't have full storages. In these cases yeet resources. However it is a tedious skill.
Also, every time I build a farmland, my food goes down instead of up. What are these lazy farmers doing?
no you dont understand me, i hate this minigame because i have 70% people what age above 77 and they doesnt work and i haven't any new people and one thing what i can do with this have more than 1000 dead man's and 0 hapiness, so cemetries are so bad thing to build becouse they destroy your workers.
Cemeteries don't destroy workers. They remove only dead people and reduce happiness loss from them. If you have 70% old people building or removing cemeteries won't change anything. If you have 1000 dead people and no cemeteries you gain -5000 to happiness from having 1000 people over your dead people limit. If you build 4 cemeteries you reduce this penalty to 0 happiness from dead people and gain +40 from cemeteries themselves. If you have 0% happiness you gain minimal amount of skill experience per tick.
If you want your people dying early keep their health low. This will result in higher chance for people over the age of 55 dying before becoming 100 years old.