Melvor Idle

Melvor Idle

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What Does Playing This Game Actually Look Like?
I'm not asking in terms of, a tutorial on how to play, I'm asking more in the sense of how does a typical play session look like? When you sit at your pc do you boot it up, have a click about, and then leave it running whilst you do other things/play other games? I'm just curious by the concept, I've never played this or one like it but I'm intrigued whilst it's on sale, I'm just trying to acertain, what the actual point is, if that makes sense?

Thankyou :)
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every 12 hours I open the game and click a button then close the game
Open the game like once or twice a day, do a few things. Or keep it open if lower level skills because you progress faster early on.

If you're pushing mid game content like dungeons it might be more involved and require active play but after you grind up auto eat and setup gear for idle combat, you can just leave the game going for a day to farm xp/items.
Last edited by Xuhybrid; Feb 6 @ 2:47pm
leqesai Feb 6 @ 2:49pm 
Originally posted by Mr Melon:
I'm not asking in terms of, a tutorial on how to play, I'm asking more in the sense of how does a typical play session look like? When you sit at your pc do you boot it up, have a click about, and then leave it running whilst you do other things/play other games? I'm just curious by the concept, I've never played this or one like it but I'm intrigued whilst it's on sale, I'm just trying to acertain, what the actual point is, if that makes sense?

Thankyou :)
The game operates in a window with multiple "skill" options on the left. Each skill has its own incremental-increase mechanics that you engage with. Incremental games are mostly autonomous outside of player-driven direction as it relates to the increasing of one thing over another.

For example, you might choose woodcutting and select a tree. The game automatically starts generating a resource from this tree every X amount of time. This resource is then used in another skill, like firemaking, to generate the boon of that resource, which may then be used by something else.

Its systems upon systems upon systems and they all feed into one another in a way that slowly increases a series of statistics over time.
^ as the above has said & this is not designed to be a long message, just leaving it short & easy to read

Incremental & Progress Bars
It's basically incremental, but with no animations at all, but can almost be fully idled if not for combat

Combat Related
Combat will be an active skill until you unlock a specific feature to Auto Eat, but even then, depending on what additional content you paid for as well as higher end dungeons & monsters will still provide an need to watch actively to prevent from dying

No Prestige or Reset System
Basically a clear cut game, aside from achievements, it's up to you to decide what you feel like doing, but you have multiple save files to do what you wish with, so you can experiment or run multiple character saves at the same time in any of the modes you wish

Offline Calculation
Up to a maximum of 24 hours, base game, unmodded

Offline Functionality
Currently in testing & being worked on, will come in the future at some time[/i]

My Favorite Person on Steam, Just Don't Tell Anyone

Good Luck & Have Fun :smiling:
Non-combat skills: Very early on, it can be worth it to babysit the process to allocate mastery XP manually, which can speed things up quite a bit. Once the first few levels are reached, you generally just launch the game once or twice a day to update the progress.

Combat can benefit from active play from start to finish. Almost everything can be done AFK, but at all times there will be the option to fight enemies and gain loot beyond your current limits by actively participating.

In all cases, offline progress is simulated with perfect accuracy. Every single tick is accounted for. Things like weapon special attacks, RNG effects, mastery unlocks, are all accounted for. There is no meaningful difference between letting the game run idle for 8 hours, or coming back after 8 hours of offline time. Closing the game is not punished in the way some idle games do.
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