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Just remember to keep an eye on these statistics at all times as they are probably the likely culprit
Then, since it takes a lot of resources for a Town Hall to be built, enough time has passed to have dealt with a new Season
Items that globally affect GP accumulation actually work with taxes for those of you that didn't know & don't forget about negative bonuses from Agility
Good Luck & Have Fun
I add one building -> I have 500k income
I add one more -> I have 1,000k income
I add one more -> I have 1,500k income
I add one more -> I have 1,600k income
It looked like it was adding 500k per building until the 4th one where it only added 100k for that building. That's what I'm confused about.
And here I'm sure it's not caused by the items because I wore and switched around many hats and jewelry that affect GP income and it's still stuck at 1,600k. It goes slightly up and down with township health but that's it.
Why did the first 3 town halls gave 500k income each, but the 4th one gave 100k? I'll soon be able to build the 5th and we'll see how much income that adds, maybe that will answer a few things.
Note: You can use the max quantity of Township Herbs & Township Potions, in which it will only use up to the max of what you need to fill your Township Health without stressing over clicking to use one at a time
Note: The buildings that affect Happiness are Gardens & Tavern which will be next to each other in the Grasslands Biome & the third Happiness Affected Building is in the Snow Biome listed as the Tavern which will be one of the last few buildings at the bottom
Good Luck & Have Fun
- Seasons: I was in fall when I noticed this and fall didn't list any punishment for GP. Fall is still not over but the income is still 1,600k so it's not seasons
- Township health: I always keep it at 99%, it was also at 99% health when I first noticed this so it's not township health
- Happiness was and currently is at 202% so it's not happiness
- Population was always around what I usually have as max, and still is, so it's not population
- Repairs, I always keep things repaired as soon as I noticed and currently it's all repaired but income is still 1,600k so it's not repairs
I think maybe I wasn't clear in describing my problem, my issue is not income suddenly dropping. My issue is the "new income" after building another townhall going from 1,500k to just 1,600k. Because I have been getting 500k per town hall until that point, so naturally I expected 2,000k after this new townhall, but instead I got 1,600k.
So now I just upgraded another new townhall, and now I have 2,000k. So this new townhall did give me +500k as expected. So the question remains, why did the previous townhall only give 100k in income boost but this last one I did gave 500k.
Maybe after the first few townhalls it's a "2 buildings for the next bonus" kind of thing? You know like rocks? I am utterly confused, I'm not sure if i'm missing something
Townhall 1: gives 500k bonus, bringing me from 0 GP income per tick to -> 500k p/t
Townhall 2: gives 500k bonus, bringing me from 500k GP income p/t to -> 1,000k p/t
Townhall 3: gives 500k bonus, bringing me from 1,000k GP income p/t to -> 1,500k p/t
Townhall 4: gives 100k bonus, bringing me from 1,500k GP income p/t to -> 1,600k p/t
Townhall 5: gives 500k bonus, bringing me from 1,600k p/t to -> 2,100k p/t
I hope it's clearer now maybe it's a bit confusing or am I wondering over something irrelevant I'm not sure but currently my undestanding is that each building added 500k to my income except townhall 4 and that is my question.
I have currently a population of 425,532 and 80% tax, so the gold per tick is 12*425.532=5.106.384 and that is exactly what it is displaying.
Maybe you can find out what is wrong by calculating like this? The only variable according to the wiki next to the tax % is the number of villagers... so upgrading your townhall from 3 to 4 is off, the number of villagers would have to change before/after the update to come to those numbers (being so far away with 100k instead of 500k seems as if it is not a simple small% bonus from some astrology constellation or something like that).
*citing the wiki:
"GP is earned by taxing the town's Population, where the tax rate starts at 0% and increases by 10% for each Town Hall that is built, up to a maximum of 80%. Citizens are taxed every town update, and the amount of GP earned in tax from each citizen is 1.5 for every 10% of tax rate. The amount of GP earned can be affected by Township specific GP production modifiers, such as those present within some Seasons, although is not affected by global GP modifiers such as from Aorpheat's Signet Ring."
5 townhall would give you 2500k instead of 2100k