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Having it default to take from your town would definitely be better though
If it did happen, obviously it did not work for me, for the OP, and others that will eventually trade for the first time in Township. Your suggestion of having to take from your town as default would help, since it will require action from the player to actually screw up royally, instead of a pop-up that can easily be overlooked/dismissed. I'm also with the OP with locked items not for trade in Township, with maybe a setting to bypass this if desired.
Yeah I guess I mostly mean there should be a warning if you're going to give your township more resources than it can hold. I don't think it should be so easy to accidentally throw so many resources into the void.
Also really surprising that it would take items I had locked or equipped. I thought both of those items were safe from trading mess-ups because of that.
Otherwise I can accept that it was my mistake from going through menus too quickly, assuming I was doing the right trades.
There have been a few posts like this before yours so something will probably change, as for return on investment township really takes it's time on that, currently I'm around 5 billion GP deep into it and have seen a return of 105m but there are some setups people have theory crafted that net a passive 172m GP per day if I remember correctly
Item locking was added in one of the final alpha updates and it does need more expanding to see, or even better, set what it does and does not prevent
originally it was made to prevent accidentally selling items when toggling sell mode and manually clicking what to sell from your bank, and what it currently disables is pretty inconsistent
Currently it disables selling through the bank UI, selling through Alt. Magic's Item Alchemy spells, and the burying of prayer items, but things like upgrading into a better item/resource, using them for crafting such as herbs into potions, using them for agility courses, and now unfortunately, trading through township.
As for your potions, there is no "potion slot" they remain in your bank and 1 is consumed when ever the charge counter hits 0 or you use a potion
I agree, if your storage is full trades should just fail completely, hopefully that's added in the next update.
Also one of the main things they are working on is a township UI overhaul, so if you are burnt on it from this I would putting off dealing with it, there is no tick limit so you can keep stacking them and spend them later when you feel like it
I prefer having to stop and read the 1 warning I get over having go through 2-3 confirmations just to save people who can't bother to read from themselves.
Good for you, yet people still look at the pop-up and assume they are trading correctly, but lose hundreds of thousands of resources taking months to gather. I myself only notice that I was doing the wrong trade when the town resource I was trading didn't even change quantity. Blaming players for mistakes made that could have been avoided with a better designed feature does not help.
Who says anything about faults or spamming multiple confirmations? I don't get what you are coming from? The OP thought that the game could have a better design of a feature that has frustrated players, and offer suggestions. I answered that he's not alone, and others experienced the same problem. We just want some kind of way for the players to fully know they are doing the right action in the game. There are great suggestion here, even from you, yet you seem to keep defending the current design and instead blame players "who can't bother to read from themselves". Are you speaking for the Devs, gatekeeping, or just don't like the tone of my posts?
Then when is it someone's own fault for not bothering to read what the confirm button does? There are 2 arrows showing what item/resource will be exchanged for what resource/item, and directly above the Confirm button is You receive: [item/resource], what is another confirmation prompt going to stop at that point?
https://steamcommunity.com/sharedfiles/filedetails/?id=2880808689
My point is to not add even more menus ontop of menus that you have to constantly cycle through that won't solve the problem in the first place, it doesn't matter how much you warn and double ask, people will have just woken up, be drunk ,or something else and still not realize what they are doing.
And I wasn't trying to insult you or anyone else who made this mistake, there are plenty of times I've left the game to idle a dungeon overnight only to find that I forgot to re-enable auto restart dungeon, built the wrong agility pillar and wasted 50m gp, 10k gold and silver, or not pay attention to what I was doing with township and throw 3 billion GP into buying land, these don't just happen because of "bad design", there's for sure ways to reduce it from happening but just going with something simple or "obvious" can get really annoying or tedious in a game where you do the same thing 100s or 1000s of times
Well, if you are frustrated with some design features in the game, then voice it and offer suggestions. Even if you got over them, there are other players that will not and would count these as reasons not to continue playing. Coming here to tell players (who wants the game improved with suggestions) that a feature is ok just because you got over, or did not experience the same problem does not help the game get better.
Edit: This is not going anywhere, so let's just end it here. I do understand your point, but my hope is that the Devs will at least see this post, and either change the design of this feature or improve the UI of Township to make it a lot more user friendly. If not, then I'll either have to get over this like you do, or just find another game with less chance of frustration. Peace...
Well, good news is, before this discussion was posted they had already announced a township UI overhaul where the readability being an issue is being addressed and some aspects of trading were mentioned, plus there were a few other posts here about this same issue so hopefully something gets changed about this in the next update.
Wow! Good news indeed, and thanks for the info. Now only if I can get back ~500k Redwood logs and a few hundred thousand of various ores, I will be most ecstatic