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Laporkan kesalahan penerjemahan
For example, one game, I start with my warrior, and (I could focus on giving him (new) "fighting skills" like for example healing/parrying/etc, but let's I'll stick with the content we have for now) and give him mining. Then I unlock a new slot and make that guy a smith. Now I have a melee/miner and a smith, and I have several options for my third. I go with mage, and give my first guy prayer, my crafter runecrafting. Now I have a melee/miner/prayer guy, a smith/runecrafter, and a mage.
Or, at this point, I could have a melee/farm/prayer guy, a melee/cook guy, and my third melee dude who'll become a herb guy.
Or my first guy is a miner/smith/farmer, my second a cook/rune, and my third guy will be a mage.
Something like that, some more functional progression paths, while building out a squad of characters, who can be specialists, jacks of all trades, the whole group focussed on warriors, or mages/archers, or 1 god guy with only supporter characters, etc etc.
This is the premise of the game IdleOn MMORPG
Uhh, I really don't know what to do with your comment. Yes congrats, IdleOn is the single one other game out there that has "build multiple characters that support each other" too, and I'm not only stealing that unique concept from them, but adding that to Melvor would instantly turn it into exactly the same game, which is my only plan.
Thanks, if this was an RTS game without any upgrades, you saying "starcraft has upgrades", would have been super helpful and a big reason to never consider upgrades for this game as adding upgrades to an RTS would remind you of another RTS with upgrades.
My comment was meant to introduce you to a game with exactly the feature set you were looking for and could possibly enjoy - but thank you for the snarky reply.