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i mean, I have it as .exe on steam, don't want to play idle games in browser, forget it, you have to play them on a separate tab so that they play at full speed, and they arguably slow down your system more and take more out of your CPU in browser, so I'm happy to see lots of these idles on steam
However, with this being the only payable idle I was interested in....not having the ability to run it through steam was heart-breaking
Honestly, just playing the game if it works is perfectly fine by me, even if you refunded.
In regards to progression - Just note that Level 92 is halfway to level 99 in terms of XP. Yeah you got to level 90 in 3 days, but you're not halfway there yet and there is 20 skills in the game (With 4 more to come).
Ok, I understand. I just wish the progression was slower, especially in regard to mastery milestones like 25/50/etc. but you do what you want to, of course))
Combat is where you'll find the game to be "slow".
Some skills are fast, some are slow, and others are bottlenecked by resources required from other skills.
Been playing well over 6 months and haven't finished all 99s yet.. I could've finished by now, but I get side tracked with other goals.
But the game is not fast as it may seem. As Malcs said, it inherits Runescape's scale where 92 means half way done. There are more skills, they are slower. And combat itself is the other half of the game where most updates go. And while gold eventually becomes just bank fodder, it's nowhere near the first week of playing :) Shop only shows things you are allowed to purchase. Not everything that is purchasable.
So if one does a single skill and call it "finished" and "too short"... it's like calling a game too short after finishing tutorial :)
Herblore seems to be alright with planning ahead, since you can craft two useful pots early and the rest can wait while you save reagents from doing other things. e.g. I made it to 99 farming and haven't even got all the carrots and pigtayle I want for herbing yet, let alone snapegrass. But that's fine since other things happen in the meantime.
I've found the FM grind to be slow but it's also very convenient to have true idle activities for busy days.
So it really FEELS much faster then it actually is to finish every and all skills. Even without touching combat which has its own goals and delays going waaay beyond skill levels.
And even then the first completition goal currently takes 3 months (that one about skills themselves, not gear, not abilities, not purchases). Which is not exactly "too short". And it's not "the end" either
I guess mastery update made farming a lot easier. When I did it you needed 280-300 herb seeds and 1,200 allotment seeds to reach the point where you got back more seeds than you spent. For Barrentoe, you only get a few per hour with thieving and it literally was a 7-10 day thieving grind to reach the seed self sufficiency break point.. their always was a somewhat faster high level slayer grind for Barrentoe, but I wanted to max all skills first. Carrot seeds were also slow to reach self sufficiency because the only reasonable source was to thieve them and they were quite slow as well. Now you could just farm easy to get potatoes and garum till you fill the mastery bar and then keep farming them and put the mastery xp in to the slow to get seeds.
At 222M farming xp now and over 100k of every herb. Could be way higher xp but goals like hoarding 100k of every herb and aiming for full mastery asap means a lot of slow xp. Currently half way to 200k garum and they're really pitiful xp. It really does go fast once you get all the necessary seeds self sufficient.. lol
But yeah, barrentoe specifically can be supported by others. It's the only thing I've leveled to 99 before a single seed was planted. So I can do it with 4 starting seeds I've had. Just not by using potatoes and garum (WTF would anyone choose those?) but from carrots/grass/pigtayle. But aside barrentoe you grow all crops and herbs normally allong the way. And you only purchase starting mastery for them to 50 as you go up through them. Just like any other skill.
There really is zero need for only doing a single thing and having fracture of mastery XP through the pool instead of using full mastery from all items there are. That goes for all skills.
A side note.. barrentoe itself has only little use anyway. So not having it actually doesn't affect leveling at all. You get farming to 99 without it. You get herblore to 99 without it. You do combat without it.
What mastery system is actually helping with is that initial 30-60 mastery to any new item before you even touch it. That one is saving time.
Barrentoe is used for diamond luck potions which is the number one most useful combat potion of all of them (gone through 8k of them so far and will be using them non-stop for at least one more month finishing up dungeon item completion..). It's why people save every diamond they get. It's also used for damage reduction pots. Level 4 dr pots are required if you ever intend to pass the Into the Mist dungeon and lots of people have used them in the past to get in to other high level dungeons earlier than their dr and hp would allow them. Both of those pots, the seconds are a very slow and tedious grind as well.. so it's ideal to make them at 95% mastery and after 99 for double potions. And ideally, with level 4 herblore pots and having gotten them to mastery 99 before so you get as many extras as possible. Crown with lots of stone charges and Aoropheat's being icing on top of all that as well.. for more extras.. lol
I maxed farming mastery with almost only carrots, snape, and high level herbs. Each harvest paid out somewhere around 1m mastery xp towards the end and it was actually a pretty quick process.. somewhere within 4 to 6 weeks of mastery release.