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But if you use controlled heat pots (20 herblore, so easy) you can skip micromanaging your bonfires.
Yeah I made sure to get my WC to level 99 so I could get the skill cape+dragon hatchet before working on my Firemaking. It pains my soul to burn magic logs since they are worth 300Gp a pop. I really want to get to Red woods, it's not as painful watching those burn lol.
Redwoods cut really slowly and are part of the biggest money maker in the game, dragon javelins. Burning up all the magics and saving Redwoods for the dragon javelin grind is the way to go...
It is a slow one though, I'm at 8.2 days of game time on firemaking according to in game stats. You do want to get the cape and the pet as early as possible for the global experience boosts (and 95% for global mastery boost). 23m xp in those 8.2 days, the majority after 13m for 99 was first getting the pet and then getting mastery to 95%.. both came out after I was 99 fm.
I am even further behind OP as I took a detour on the way to FM (farming for pots and therefore thieving seeds) and I haven't even finished levelling WC. On the Discord the pins suggest to skip magics for levelling WC and sticking with yew (+mahogany) until being able to go redwood (+yew). And pretty much finishing levelling FM with Yew unless running out of logs and needing to chop more. So I guess a lot of people don't burn magics along the way?
I want the FM cape and the pet, but I have to split my overnight offline time between WC and thieving and burn during the day with pots. And which pet do I have in all of this? The farming one, naturally. Haha.
Edit: can you select different logs for your bonfire source than what you're burning? e.g. magic log bonfire and yew logs to burn? My yew bonfire is 35% but I assume magic would be a higher bonus, and with CH pots I'd not need many...
I probably did do yew fm most of the way to 99, now I think about it. I know I burned some of my magic logs somewhere along the way.
After 99 fletch, magic logs sell for 4x their value (2x for cut and 2x for string with cape.. plus preservation).. so they are somewhat worth considering saving until then as well if you're in need of a cash infusion for more bank space before getting to dragon javelins. I really needed that because I was far from OP as well and raised most of my skills to 80 or so before I focused on any one of them.. and that really eats up a ton of bank space.
I took a 10-14 day thieving break myself early on actually. lol. Was worth it in my eyes for having enough of all seeds to reach self sufficiency.. but for the truly efficient crowd it's considered a waste of time. I still do thieving breaks from time to time to farm magic seeds.
No idea about the bonfire thing. Those pots really are helpful though! I actually did thieving long enough to get enough potato seeds for tier 4 nest pots for when I did 99 woodcutting.. so the thieving early on was pretty helpful in that way too.
I am a newbie so can't speak to optimal efficiency but since farming is one thing that can be done simultaneously with other skills I figure keeping that going and having plenty of carrot seeds etc. is fairly efficient. And I just unlocked magic tree farming...
I am jealous of your T4 Nest pots, just hit T3s and that's already a big help with seeds. I should do the maths next time I do an overnight and calculate what I would get from selling the nests versus how much useful stuff I get (snape grass, carrot, magic tree seeds) and GP from selling excess seeds, which is not much. But overnight thieving with the chapeau was a decent chunk of change for buying plots and tool upgrades.
I'm at 72 FM so I may be able to test the magic bonfires to buff burning yews later, if it's not already answered.
I want cooking next, so that is WC -> FM (mastery+skill bonus, better now then later) -> Cook for me. Using Bird + CH potions since start. Sitting at WC 90 (good synergy as this is all I needed for seeds, FRM is 92-ish now so only loosing few seeds that need replenish), FM 80 (currently training). So that's it.
When I was deciding I simply could not find any reason behind this, so have you found some I don't see yet? Because here are the options for 75-90 WC+FM I had:
Variant A - mahogany + yew, burning yew:
Variant B - yew + magic, burning magic:
Price or any further plans with wood don't matter. This is strictly about getting WC+FM both to 90 and Variant B seems overall faster with no obvious disadvantage. So what is a reason behind variant A?
I have not found the answer, I just accepted that the reasoning was down to WC speed, and getting the WC mastery bonuses:)
As I have not been playing optimally I didn't think too much about it. The fast and cheap variant produces nests a tiny bit faster, and is conservative with redwood. Neither of which are interesting factors to you, so then magic is better?
Edit: just got Pyro at 74, yay.
So it's just trading 8% WC + more CH needed for 9% FM + less CH (which is probably not that good as FM seems naturally faster then WC).
Alternatively trading 8% WC (like 4h slower) for like +7M gold (which may be worth at situations)
Redwood doesn't burn well at all. So for 90-100 you always conserve all of it. And it's only matter of those 8% WC vs 9% FM (yew vs magic).
So the next issue is mastery :)
Edit: I tried starting a magic bonfire and burning yews but as soon as the CH pot re-lit the bonfire it was back to the yew bonus. So that's that.