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The fact that the other two cooking utilities make actual use of farming foods is nice. At least in theory. In reality, that was also a nerf. But I can understand the reason for it -- it doesn't make much sense to have freshly farmed raw food be immediately useful foodstuff. Eating raw potatoes fresh off the farm doesn't make sense as an adventurer. It should be cooked into a meal. But gameplay wise, it doesn't feel very rewarding to cook it as a meal.
Cooked fish is still better. Although, now, it is MUCH slower to produce. So now, we must choose between the super slow actively cooked fish and super duper slow passively cooked farm foods, while gaining no mastery exp towards the farmed food dishes; or the even worst option of actively cooking farmed foods and not gaining any perfectly cooked fish.
The time investment feels like it's going to be huge to gain a decent stockpile of cooked food. Whether to actively or passively cook certain foods doesn't feel like a rewarding choice, but rather a punishing one.
That's my initial assessment, anyways. Since I'm so used to the old cooking mechanics, I'm giving some time to get used to the new changes. And, right now, that's specifically all I'm doing because I can't actually do combat right now. I'm out of food.
magic pot is a joke noone is gonna farm chickens when they need food
carrot cake aint making up for it so its a joke
dragons shredding ur hp is a joke its like ur killin malcs
atleast thieving is nice tho :)
i rly hope it gets changed anything that takes u 1 week will take you a month
idk how long the update has been out but on my alt on dragons (and horned) ive already burned through 50k cave fish just thinkin about how much time its gonna take me to get it back makes me skip combat after i run out
In that 11 hours, I produced less than 5k cooked whale.
Perhaps I'm meant to change my approach to cooking or to combat with this update? If so, I haven't figured out what that approach is meant to be. But my current experience is not very favorable.
My only issue, which already existed before (but has now been made even worse), is the food waste on anything that heals for more than about 150 HPs (at my current health of 1000, which is 97/99 hitpoints stat) which relegates most of the good recipes to "sell only" and anything that doesn't sell well to "never cook, ever".
Spending a week just cooking is not compelling gameplay. Belittling it as "not playing an idle game" misses the point.
We all likely decided to play this game for specific reasons. It's interesting and provides some sense of accomplishment without requiring a great deal of time investment. There's skill caps the strive for. There's interesting gear to gather. There's the challenge of maximizing efficiency. Etc.
I can tell you, I would not willingly download an idle game that was just a cooking simulator. Especially one where you're literally only cooking one thing the entire time.
Cooking was fine before, now it is ridiculous.
And that is still without having mastered cooking or fishing, and now there are even more recipes in cooking. So if you want to fully complete the game (full mastery) just spend 10 days fishing, 10 days cooking to get it partially done and you will have plenty of food for a long long time.
its going to take you like 20 days to cook all that :P...... rip 1 month
Still have 637k uncooked fish leftover from that so you are right hehe, but bank space is super easy to get now with thieving gold.
Not counting doubling odds which apply to both skills but moreso to fishing because of potions, the real buff was to magic fish. 9.45 seconds per 4 fish without any dungeons needed worth a total of 560 healing (without the waste that will always happen with the other fish). 59 hearts per second.
Meanwhile, whales are at least 9.75 seconds each (AFTER FIRE DUNGEON and assuming 80% preserve chance) yielding a perfect whale worth 633.6 healing on average. 65 hearts per second.
Yes it's more but in practice it's a LOT less because of waste. there's a very high chance enemies can force you to eat two whales and the second one will super overflow your bar.
Also compare 59 hearts gained per second with the amount that you lose from lategame enemies who can do 3000 damage every 4 seconds and it's no wonder that this change has made combat a lot more painful.