Together in Battle

Together in Battle

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Can you dual class or mult class?
This would be nice.
Originally posted by Tacitus:
You basically can. Your characters can change to other classes valid for their race. When they do, they retain any skills and equipment masteries from their old class while progressing in their new class. You can talk to the trainer in town to make a character change class (costs some money and a few days without the character). Every once in a while a character will come up to you in camp and ask to change to a particular class; that is instant, but you don't get to choose what class, you just tell them to change or not to change. I don't know if there is any upper limit on number of classes one character spends time in.

Some characters cannot change class, since they only have one base class available to their species/subspecies (golems, ghosts, spriggats).
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Showing 1-7 of 7 comments
A developer of this app has indicated that this post answers the original topic.
Tacitus Mar 30 @ 2:38pm 
You basically can. Your characters can change to other classes valid for their race. When they do, they retain any skills and equipment masteries from their old class while progressing in their new class. You can talk to the trainer in town to make a character change class (costs some money and a few days without the character). Every once in a while a character will come up to you in camp and ask to change to a particular class; that is instant, but you don't get to choose what class, you just tell them to change or not to change. I don't know if there is any upper limit on number of classes one character spends time in.

Some characters cannot change class, since they only have one base class available to their species/subspecies (golems, ghosts, spriggats).
Last edited by Tacitus; Mar 30 @ 3:32pm
Cool thanks!
Originally posted by Sephiroth:
Cool thanks!

Of course if you have in mind something like mounted ice mage, you will need to get lucky and pick up Muscular trait and start as mage. Otherwise, you will have very little stength to use it efficiently.
Sephiroth Mar 31 @ 11:15am 
Originally posted by Krel Backstabba:
Originally posted by Sephiroth:
Cool thanks!

Of course if you have in mind something like mounted ice mage, you will need to get lucky and pick up Muscular trait and start as mage. Otherwise, you will have very little stength to use it efficiently.
I was thinking more like dual mage and fighter.

After playing though I see they each have different elements etc.

So may be multi ice+fire+fighter

I was planing for a mage with high speed so he could get multiple turns or actions per round.

So also had like a rogue/ninja +mage as an idea.

But Looks like the game has a team based turn mechanic. So now I am wondering if there are any ways to get more actions on my turn.


Also since I am new wondering how far to level my mages before they learn all the spells for their class.

I also like the spell animations for ice and fire so far which are important to me. Some developers don't get that lol these ones do.

If they make an expansion I am down for it.
Originally posted by Sephiroth:
Originally posted by Krel Backstabba:

Of course if you have in mind something like mounted ice mage, you will need to get lucky and pick up Muscular trait and start as mage. Otherwise, you will have very little stength to use it efficiently.
I was thinking more like dual mage and fighter.

After playing though I see they each have different elements etc.

So may be multi ice+fire+fighter

I was planing for a mage with high speed so he could get multiple turns or actions per round.

So also had like a rogue/ninja +mage as an idea.

But Looks like the game has a team based turn mechanic. So now I am wondering if there are any ways to get more actions on my turn.


Also since I am new wondering how far to level my mages before they learn all the spells for their class.

I also like the spell animations for ice and fire so far which are important to me. Some developers don't get that lol these ones do.

If they make an expansion I am down for it.

You can't get multiple actions per turn. What you are trying, I'd suggest to just hire these different classes as separate persons. Having a jack of all as**s, will excel at none. I like frost or light mage for their defense buff.

It's more about giving your fighters utility, not building monsters.

Of course, lower difficulties are more forgiving in that.
Sinister Design  [developer] Mar 31 @ 4:48pm 
Originally posted by Sephiroth:
So now I am wondering if there are any ways to get more actions on my turn.

Kinda! Depending on their class, characters may eventually gain access to skills they can use without ending their turn (like the Photokineticist's Dazzle, the Skiakineticist's Miasma, the Bowman's Quick Shot, or the Swordsman's Feint/Disarming Strike). Engineers get more of these kinds of skills than most.
Originally posted by Sinister Design:
Originally posted by Sephiroth:
So now I am wondering if there are any ways to get more actions on my turn.

Kinda! Depending on their class, characters may eventually gain access to skills they can use without ending their turn (like the Photokineticist's Dazzle, the Skiakineticist's Miasma, the Bowman's Quick Shot, or the Swordsman's Feint/Disarming Strike). Engineers get more of these kinds of skills than most.
Cool thanks!
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