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Some characters cannot change class, since they only have one base class available to their species/subspecies (golems, ghosts, spriggats).
Of course if you have in mind something like mounted ice mage, you will need to get lucky and pick up Muscular trait and start as mage. Otherwise, you will have very little stength to use it efficiently.
After playing though I see they each have different elements etc.
So may be multi ice+fire+fighter
I was planing for a mage with high speed so he could get multiple turns or actions per round.
So also had like a rogue/ninja +mage as an idea.
But Looks like the game has a team based turn mechanic. So now I am wondering if there are any ways to get more actions on my turn.
Also since I am new wondering how far to level my mages before they learn all the spells for their class.
I also like the spell animations for ice and fire so far which are important to me. Some developers don't get that lol these ones do.
If they make an expansion I am down for it.
You can't get multiple actions per turn. What you are trying, I'd suggest to just hire these different classes as separate persons. Having a jack of all as**s, will excel at none. I like frost or light mage for their defense buff.
It's more about giving your fighters utility, not building monsters.
Of course, lower difficulties are more forgiving in that.
Kinda! Depending on their class, characters may eventually gain access to skills they can use without ending their turn (like the Photokineticist's Dazzle, the Skiakineticist's Miasma, the Bowman's Quick Shot, or the Swordsman's Feint/Disarming Strike). Engineers get more of these kinds of skills than most.