The Last Stand: Aftermath

The Last Stand: Aftermath

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Dragon Heart May 26, 2022 @ 9:37am
Explosion Radius
I find the explosion radius of most, if not all, explosives to be too big. I shouldn't be killed, at full health, by a grenade that I threw off screen. Please reduce the explosion radius to a more reasonable size, or at least damage fall off.

P.S. 40mm grenades and RPGs have a safety 'timer' within them to prevent detonating too close to the one who shot it. Request implementing that into all weapon fired explosive weapons
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Showing 1-3 of 3 comments
Pharos May 26, 2022 @ 2:34pm 
I guess you could say it is unfair how they didn't implement a "damage fall-off", but in situations like this it is more of a "you" problem here. In other words, we all make mistakes. And while that seems frustrating that sometimes we forget what weapon we are using and ended up shooting point blank at a runner with a grenade launcher, all we can just do is learn from our mistakes and make sure it *never* happens again.

Also, if the devs end up making explosives too realistic in this game, then it would take away the "action" aspect of this game. It would be like a topdown version of Squad/ARMA.
Dragon Heart May 26, 2022 @ 5:45pm 
Originally posted by The Interceptor:
I guess you could say it is unfair how they didn't implement a "damage fall-off", but in situations like this it is more of a "you" problem here. In other words, we all make mistakes. And while that seems frustrating that sometimes we forget what weapon we are using and ended up shooting point blank at a runner with a grenade launcher, all we can just do is learn from our mistakes and make sure it *never* happens again.

Also, if the devs end up making explosives too realistic in this game, then it would take away the "action" aspect of this game. It would be like a topdown version of Squad/ARMA.

Well, for the grenade launcher, I was surprised it even did go off. In their older game, Last Stand: Union City, the grenade launcher wouldn't detonate if you were too close. That event happened only time for me and I just said to myself that the grenade launcher is too heavy, niche, and dangerous to ever pick up again.

What happened after that was a box mine. That I just chalked up to being too close, even if I was quite far away.

This time I WAS far away. Literally threw the military hand grenade off screen and took a step back. There was no reason for it to kill me. The average effective distance of a modern hand grenade is the size of a room or roughly a five to seven foot radius. Any bigger and you risk damaging the user. The size of this explosion was the equivalent of a 15 foot radius bomb. I mean, give me a Davy Crockett launcher if your going to make explosions that big, lol.

That being said. It might be a dimensional problem with the programming, as I have been closer to the hand grenades explosions before and didn't get hurt. My guess is that, to compensate for the tilted perspective of the game, they made the damage circle more ovular just like in DOTA 2 and their indicator pallets, but probably over compensated. The time it killed me, I threw it to the 'side', while most of my other uses was to the 'front' or 'back' of myself.
Last edited by Dragon Heart; May 26, 2022 @ 5:46pm
Dragon Heart May 29, 2022 @ 2:24pm 
New info. It seems like the explosion radius/damage talent is bugged. It looks to be that the damage and radius modifiers are switched
Last edited by Dragon Heart; May 29, 2022 @ 2:24pm
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Date Posted: May 26, 2022 @ 9:37am
Posts: 3