The Last Stand: Aftermath

The Last Stand: Aftermath

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smallce 19. nov. 2021 kl. 20.33
Lesson learned from our (unexpected) death...
Just wonder, what's your most favorite lesson learned from your (survivor) death?


And here's mine...

  • You are going to die a lot. I mean, A LOT.
  • Armored charger is mean. One shot my 68 hp survivor.
  • If you gonna blow up oil tank, stay the hell away ! ( just killed my 84 hp survivor in Hell 50% with it)
  • Select a new survivor and get over-encumbered immediately = you just recovered a large sum of ammo ! ( i.e. 1.8k 5.56mm alone is enough for over-encumbered you)
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Viser 1625 av 25 kommentarer
Dreadisan 22. nov. 2021 kl. 14.52 
use grenade launcher and rpg at targets that are FAR away or you oneshoot yourself :).
VideoJones 22. nov. 2021 kl. 15.07 
Opprinnelig skrevet av Dreadisan:
use grenade launcher and rpg at targets that are FAR away or you oneshoot yourself :).
This but also check there aren't any barrels anywhere near you otherwise you could chain explode yourself into oblivion.
M@xxxor 22. nov. 2021 kl. 15.14 
WIth a melee build and the crafted axe you just dodge the charger then do charged hits. He cant do nothing and die in 3 hits. I often soften him with grenades or molotovs.
Perelandra 22. nov. 2021 kl. 20.23 
Finally made it to the very end with one cluster of enemies left. Naded myself...
The Walking Dad 22. nov. 2021 kl. 23.56 
My worst enemy by now is the grenade launcher/ RPG!

Ive had the best loadout u can think of and killed myself. Devs really need to fix this layer thing and or should imo reduce AoE/DMG by explosives.
11:11 23. nov. 2021 kl. 12.27 
Don't jump over a barricade and try to throw away a proximity bomb.
Even after the barricade patch I tried jumping over one and throw that bomb at 10 meter, the bomb just blew on my face. Instantaneous death. At least I'm confident my character didn't feel any pain.
agentcardinam11 23. nov. 2021 kl. 14.09 
Don't be stingy with ammo, especially early game. If you're still running up to the gate/warehouse/radio tower/whatever and are not gunning for level 4 just yet, then you can be very loose with stuff like pistol ammo and save yourself the requisite ♥♥♥♥♥ slaps from zombies. Of course, if you are going to Hell then save ammo for it and the very last event and play conservatively until you get there.

That said, automatic fire is not especially useful in this game. I have gotten more mileage out of the Sporter/Mini-14 rifle than either the M16/M4 weapons since it conserves a lot more ammo for use on individual (often one hit to kill) zombies. Of course, anything 5.56mm is not recommended to be used against small groups of Z's since it's decently rare in the early game (especially before the first gate out of the Dead Zone), but you will often spray valuable 5.56mm into nothing thanks to the vague aiming system.

Generally speaking, running away from horde events are easier than sticking with them. At most, ten or so zombies will follow you but you can gun them down and not summon too many more. After that, reload and heal, then do some clean up around the HERC facility/generator/whatever. Just make sure your gun is loaded beforehand.

Research the knowledge tree first to get more mileage out of your knowledge drops, then move on to engineering for the more tangible perks. After that, clean up as you see fit (assuming you even notice something like 10% less infection).

If it comes down to health or stamina, 9 times out of 10 you're going to want health. The horde events simply are not large enough and you cannot use stamina items quickly enough to trump health. That said, keeping one or two stamina remedies for the road is useful.

I have yet to see any of the shotgun/SMG/AR parts in the wild and as such do not believe the hand crafted guns are going to be especially useful.

For all intents and purposes, the permanent Tauron 9mm stock in the armory is the most useful perk in the early game. 9mm is very plentiful, and having a clean gun waiting at the beginning of every run is inordinately useful. It allows you to pick more situational classes for their crafting perks or niche weapons and not struggle on the early maps while you're getting your footing.

Shotguns aren't useless per se, but they are certainly less useful in general than even the Tauron 9mm. What kills them is the slow ROF and short range, and the slow reload only exacerbates things. In general, shotguns should be treated as vendor fodder to be exchanged for ammo/batteries or maybe a weapon you haven't found yet and need.

Very late game, 9mm is more useful in SMGs than in pistols, but .45ACP/LC is going to be more useful more often in a Death Adder than an M1911 or Tactical Pistol (the one that looks like the FNX). Of course, this is assuming you're going to stick with anything pistol caliber when semi-auto shotguns and ARs chambered in 5.56mm are readily available. Automatic .45ACP weapons are only going to be especially useful in the event you are without an automatic weapon at all and have to fight a Charger or other boss zombie and cannot evade them.

Also, the merchant pays for literally everything in your inventory, including scrap items and herbs. So if you need to drain the last of a merchant's knowledge before leaving, get rid of those herbs/scrap you'll never use or will immediately find more of.
Cereal 23. nov. 2021 kl. 16.58 
You can step on your own box mines(I threw it in a bunker and with how finicky throwing stuff is in buildings I bounced it off a wall into my own face), You can't break out of grabs when you're exhausted, Flamethrowers are awesome but chew through ammo super fast
JayHog1992 23. sep. 2022 kl. 11.21 
Few things I learned as I 100% the game and it's achievements:
- Flamethrower is godlike, it can melt even armored chargers in seconds, always have one and a few propane tanks on you.
- Just because the flamespitter acts like a fire shotgun DOES NOT MEAN YOU SHOULD USE IT AS SUCH! I've died twice because close range flamespitter shots cause you to be set on fire and take massive damage. First time it instakilled my half HP volunteer, second time a zombie got in my face and I accidentally got myself killed, and because I was overencumbered, I couldn't roll a third time to avoid my death.
- Despite what people say, encumbrance is bad unless you're hoarding ammo, because if you get set on fire, you're gonna burn through a lot of stamina trying to put yourself out (Even if you have points into stamina upgrades) and if you can't roll out the third time, you will still take the rest of the damage, as explained above on point 2.
thechoujinvirus 1. okt. 2022 kl. 21.08 
one is this: This isn't Resident Evil so you can't just melee your way out of a horde
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