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I personally would recommend buying. It's a great game.
On the other hand, if you have something else to play you can wait for the next patch that will have a lot of fixes and rebalance mechanics
Game is built for controllers it seems. Things like the user interface and how every single action on the game is one keybind gives this feeling. It's probably my only gripe with the game. The inventory system and UI is like playing a crappy console game.
and i'm not clear how the player is getting back to the same area after they die since the car needs fuel to travel from location to location and they beat you over the head with this fact all the way up until they have you dying in the tutorial.
a lot of the logic used in this game is shakey at best. Are there unlimited "volunteers" (this is the retry/lives system)? Why?
what happens to your stuff when you die? do you lose anything? experience? buffs?
i'm told that you can take out entire crowds of zombies with a weak ass melee weapon, like a wrench? the game does not lead one on to think unrealistic things like that can be done. i'm also told that for whatever reason the fast zombies have really low health? the old games used to indicate somehow what buffs these zombies had and fast zombies had the same health and normal ones iirc. i mean, this game can do whatever it wants but still...
is the level disturbed once you die and come back? are items missing? is everything reset? i saw a generator thing where it looked like it was spent when i got back. where did the items go? i gave up after i got swarmed again because i was still getting tutorial prompts and i figured the game was just broken, as per the status quo of game producers these days, especially upon "release" of "completed" games.
is this game tagged properly as "roguelite" because other than starting over i don't see how it's a roguelite. are the levels even procedurally generated? (honestly i doubt that could be done properly to keep the game fun. please don't try).
update: ok, i looked at the tags and it is procedurally generated. oh boy.
The gameplay is simple enough and offers a fun loop, but it's easy to exhaust that loop. Could really use some sort of reset system that does not involve playing a new save.