Ships At Sea

Ships At Sea

Juan_S Sep 16, 2024 @ 10:07am
Should fast travel be added to the game ?
Its just that its very easy to make money in the game, like with the fish farms, and there is a towing service in the game already. But I guess for people who just wants to get a few hours in a week it would be very helpful.
Last edited by Juan_S; Sep 25, 2024 @ 11:32am
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Showing 16-30 of 37 comments
Marinaru Sep 25, 2024 @ 7:11am 
Originally posted by Dken:
this is just a case of preference, no point to deny a game mechanic that many people made use of from there previous game with there limited schedules. Maybe the devs could make it so using fast travel comes at some cost or chance for idk your ship taking damage or some of your catch spoiling that way the option is still there but players will be enticed to travel in real time, with out it they are kind of limiting there player base to just people with plenty of free time. some may only have 1-2 hours of free time to play a game each day and if its going to take 45min real time to get to a fishing spot they will most likely play a different fishing game. The option to fast travel can only help the game not damage it.:laugh_lif:
Fast travel is very harmful to the game at this stage of development. Every dev resource should be invested in content. After enough content is delivered, I wouldn't mind adding anything to pacify the non-sailing players.
Fan base will be limited anyways, as it's a niche game.
Fast travel may be a good decision only if it's added later, not now.
Last edited by Marinaru; Sep 25, 2024 @ 7:16am
derekm112 Sep 25, 2024 @ 9:12am 
They are already adding it so cry about it
Cutty Sep 26, 2024 @ 5:53pm 
Yes, Fast travel after you discover the spot.
James Sep 27, 2024 @ 2:57pm 
Originally posted by derekm112:
They are already adding it so cry about it
Yes, I saw this on the roadmap. Let's hope it can be added without causing game-play issues.
Hetstaine Sep 30, 2024 @ 4:44am 
It's honestly the deadest subject to even talk about. Devs are adding it. Peeps who don't like it, don't use it. It isn't a mmorpg or a competitive shooter or a slow online survival looter.

Fast travel makes zero difference in either solo or coop in a game like this.

Beyond silly to argue about.
GAD Oct 1, 2024 @ 7:52am 
I thin k along with a fast travel option, there should also be a button that just puts
"YOU WIN!" on screen and then the game ends. That will satisfy Gen z, who expect everything to be instantaneous. When you go fishing, you don't magically appear in the middle of the ocean, so why in a fishing sim? Just either enjoy sailing the boat, or set your auto pilot and leave it while you do something else. I play bubble shooter HD2 in chrome while I travel long distances. That's just my own preference, but I don't agree with the fast travel cos that just makes it pressing two buttons, fish then collect money.
GAD Oct 1, 2024 @ 7:56am 
Originally posted by PaulX:
Without fast travel (or time acceleration), the game is useless to me...And you will not be able to return the money. You could JUST NOT USE this feature. If you are making games for ten people (like you), you need to warn about this in advance!
Stick to Roblox and Minecraft buddy. Don't try to ruin the game for people like me, who enjoy the genre and don't mind the grind. Would you like me to make you a Mod that put "YOU WON!" on screen, then the game ends? Please stay with Fortnite, this kind of thing isn't for you my friend.
gregoriskat Oct 2, 2024 @ 1:38am 
so as it is now the game is perfect,don't ruin it with fast travel.
https://www.youtube.com/watch?v=wUVJf2CkNNw (1,48)
Last edited by gregoriskat; Oct 2, 2024 @ 1:49am
joridiculous Oct 15, 2024 @ 3:49pm 
Originally posted by Paradoxagi:
Originally posted by James:
But if the implementation of fast-travel causes bugged game-play

Of course, the time related stuff has to be coded properly. Other games can do this without issues, Farming Simulator has a full time scaling feature for decades now where you can adjust how fast ingame time passes form real time to 120x times faster and about everything usefull in between
(why does steam not allow the word f-u-n-c-t-i-o-n to be read?)
wild guess would be to prevent scripts.

Fast Travel would be neat especially if you can use anywhere or close to the docks and dock when fast traversed. It could even have a small penalty in less xp or moneys.

The towing is really nice too, and 100% needed, when you boat get 90% damaged just by Undocking. :lunar2019crylaughingpig:
Wingnut Oct 16, 2024 @ 3:02am 
Fast travel in a transportation game. Kind of like having fast travel in a flight sim or auto-aim in a first person shooter. What then is the point of the game? when it is essentially playing itself.
Just saying, lol :atlanticcatcher:
As a game option if it doesnt have a penalty (no exp gain and increased fuel use for example) then why would you not use it?
IMO. Either have it as an option with a penalty (no exp and increased fuel use/cost) or have as a game setting that cant be changed after a play through has started.
Last edited by Wingnut; Oct 16, 2024 @ 5:52am
Hetstaine Nov 7, 2024 @ 1:17am 
Originally posted by Wingnut:
Fast travel in a transportation game. Kind of like having fast travel in a flight sim or auto-aim in a first person shooter. What then is the point of the game? when it is essentially playing itself.
Just saying, lol :atlanticcatcher:
As a game option if it doesnt have a penalty (no exp gain and increased fuel use for example) then why would you not use it?
IMO. Either have it as an option with a penalty (no exp and increased fuel use/cost) or have as a game setting that cant be changed after a play through has started.

European Air War (Flight Sim) had fast travel ... in 1998.

IL2 had time accelerate up to 8X

Microsoft Flight Sim has fast travel up to 64x as well as a 'travel to' option.

DCS has time acceleration.

These are all serious flight sims and nobody carries on about it..and the Flight Sim community is well known for being serious rivet counters when it comes to accuracy in flight sims.

Time acceleration/Travel to or fast travel doesn't mean the game is playing itself in any way shape or form. Obv in MP mode there is no Fast travel. For SP games..who cares.
Last edited by Hetstaine; Nov 7, 2024 @ 1:18am
joridiculous Nov 7, 2024 @ 4:13am 
Originally posted by Hetstaine:
Originally posted by Wingnut:
Fast travel in a transportation game. Kind of like having fast travel in a flight sim or auto-aim in a first person shooter. What then is the point of the game? when it is essentially playing itself.
Just saying, lol :atlanticcatcher:
As a game option if it doesnt have a penalty (no exp gain and increased fuel use for example) then why would you not use it?
IMO. Either have it as an option with a penalty (no exp and increased fuel use/cost) or have as a game setting that cant be changed after a play through has started.

European Air War (Flight Sim) had fast travel ... in 1998.

IL2 had time accelerate up to 8X

Microsoft Flight Sim has fast travel up to 64x as well as a 'travel to' option.

DCS has time acceleration.

These are all serious flight sims and nobody carries on about it..and the Flight Sim community is well known for being serious rivet counters when it comes to accuracy in flight sims.

Time acceleration/Travel to or fast travel doesn't mean the game is playing itself in any way shape or form. Obv in MP mode there is no Fast travel. For SP games..who cares.
Well said. But fst Travel in co-op games is very common, mainly for MMO's, it being a "arpg" or even "racing" games set in "open world", have fast travel.
This game would benefit from fast travel, especially with the stupidly non realistic travel times. )It do NOT take 10-12 hours to go from Røst to Skomvær! It takes ~1.5 hours IRL, which is the same time it takes you driving there.
A fast travel point in Røst ( or nearest dock) and some of the other named places would be a real time-saver.
Wingnut Nov 7, 2024 @ 7:24am 
Originally posted by Hetstaine:
Originally posted by Wingnut:
Fast travel in a transportation game. Kind of like having fast travel in a flight sim or auto-aim in a first person shooter. What then is the point of the game? when it is essentially playing itself.
Just saying, lol :atlanticcatcher:
As a game option if it doesnt have a penalty (no exp gain and increased fuel use for example) then why would you not use it?
IMO. Either have it as an option with a penalty (no exp and increased fuel use/cost) or have as a game setting that cant be changed after a play through has started.

European Air War (Flight Sim) had fast travel ... in 1998.

IL2 had time accelerate up to 8X

Microsoft Flight Sim has fast travel up to 64x as well as a 'travel to' option.

DCS has time acceleration.

These are all serious flight sims and nobody carries on about it..and the Flight Sim community is well known for being serious rivet counters when it comes to accuracy in flight sims.

Time acceleration/Travel to or fast travel doesn't mean the game is playing itself in any way shape or form. Obv in MP mode there is no Fast travel. For SP games..who cares.
Good point.
In those games though the travelling part isnt the reason for the game, they have other aspects eg combat.
Using flight sims as a comparison was probably a bad one.
A better example of a comparison game would be ETS or ATS. Do they have fast travel? no. Why? Because the travelling part of the game is the whole point of the game.
Now this game isnt exactly like ETS/ATS in that it does have aspects that arent entirely about the travelling eg fishing etc but the actual travelling part is a big part.

Put it another way if fast travel is added without careful consideration what do you think will happen? Players will use it all the time bypassing a major aspect of the game just so they can get to the fishing spot instantaneously or the delivery drop point, there and back so they can make more money quicker. That will make the game a boring fishing/delivery game that just happens to involve sea travel but without the actual sea travel.
If you can just bypass the actual sea travel so easily why have it in the first place? That would make fast travel essentially a self inflicted wound.

Example of current gameplay loop.
Select job from HQ - pickup box for delivery - get into boat - travel using boat, navigating and manoeuvring as necessary - get out of boat and deliver box - get back into boat and travel back navigating and manoeuvring as necessary.

Example of gameplay loop with fast travel.
Select job from HQ - pickup box for delivery - get into boat - press fast travel button - get out of boat and deliver box - get back into boat and fast travel again.

Which loop would you rather do? which is the most boring and shallow? (lol, pun).

Now dont get me wrong, i am not against fast travel or time acceleration. I just think it needs to be done in a careful way so as to not wreck the game.

Also, just because some games have fast travel doesnt mean they all should. Just saying.
Last edited by Wingnut; Nov 7, 2024 @ 7:40am
Jumbled Hokum Nov 7, 2024 @ 11:24am 
Originally posted by Wingnut:
Example of current gameplay loop.
Select job from HQ - pickup box for delivery - get into boat - travel using boat, navigating and manoeuvring as necessary - get out of boat and deliver box - get back into boat and travel back navigating and manoeuvring as necessary.

Example of gameplay loop with fast travel.
Select job from HQ - pickup box for delivery - get into boat - press fast travel button - get out of boat and deliver box - get back into boat and fast travel again.

Which loop would you rather do? which is the most boring and shallow? (lol, pun).

Now dont get me wrong, i am not against fast travel or time acceleration. I just think it needs to be done in a careful way so as to not wreck the game.

Example of my current gameplay loop.
Select job from HQ - pickup box for delivery - get into boat - set waypoints on map - turn on autopilot - read or watch a few videos - tab back in checking on how its going possibly finish trip - get out of boat and deliver box - get back into boat and setup autopilot for next location.

On short trips i don't use autopilot within 2 miles of the drop/pickup area I know some people will but that's up to the person that paid for it. My point is the game is more worthless without time compression or fast travel as you wont be playing for half an hour at a time if using autopilot but the game will be running in the background (while doing something else Irl or computer). I also seen one person say they set autopilot and ran it until they got the miles for the next boat not even playing the game.
I also understand that bugs can be introduced but if no one is playing the game and wont buy any DLC when its released than the game will be dropped.

For anyone saying they shouldn't get the miles from fast travel they should know that people will set autopilot and walk off for a couple of hours and get the next boat. The average players that don't have time will get a refund or never buy anything from the company again. With the current communication and the things in the road map being pushed back alot of people may forget about the game anyway.
Wingnut Nov 7, 2024 @ 12:44pm 
Originally posted by Jumbled Hokum:
Originally posted by Wingnut:
Example of current gameplay loop.
Select job from HQ - pickup box for delivery - get into boat - travel using boat, navigating and manoeuvring as necessary - get out of boat and deliver box - get back into boat and travel back navigating and manoeuvring as necessary.

Example of gameplay loop with fast travel.
Select job from HQ - pickup box for delivery - get into boat - press fast travel button - get out of boat and deliver box - get back into boat and fast travel again.

Which loop would you rather do? which is the most boring and shallow? (lol, pun).

Now dont get me wrong, i am not against fast travel or time acceleration. I just think it needs to be done in a careful way so as to not wreck the game.

Example of my current gameplay loop.
Select job from HQ - pickup box for delivery - get into boat - set waypoints on map - turn on autopilot - read or watch a few videos - tab back in checking on how its going possibly finish trip - get out of boat and deliver box - get back into boat and setup autopilot for next location.

On short trips i don't use autopilot within 2 miles of the drop/pickup area I know some people will but that's up to the person that paid for it. My point is the game is more worthless without time compression or fast travel as you wont be playing for half an hour at a time if using autopilot but the game will be running in the background (while doing something else Irl or computer). I also seen one person say they set autopilot and ran it until they got the miles for the next boat not even playing the game.
I also understand that bugs can be introduced but if no one is playing the game and wont buy any DLC when its released than the game will be dropped.

For anyone saying they shouldn't get the miles from fast travel they should know that people will set autopilot and walk off for a couple of hours and get the next boat. The average players that don't have time will get a refund or never buy anything from the company again. With the current communication and the things in the road map being pushed back alot of people may forget about the game anyway.

So does this mean you set the autopilot and then go afk because youre bored/have nothing to do but wait to get to your destination?

Can i ask you a question?
If you didnt have an autopilot and had to navigate and manoeuvre the boat manually would you be more engaged with the game ie having something to do during travel? (assuming the travel times to places arent greater than reality).
Would fast travel make the game better for you or would it just make it easier and therefore boring?

Should also point out that while a marine autopilot can steer the boat and follow waypoints irl you still have to maintain a watch over the helm and this game is a simulator.

Imo a good game is one that keeps the player interested and engaged. Agree?
1. Travel times are too great with nothing to do (autopilot) = afk.
2. Fast travel cuts out a large chunk of the gameplay and makes it too easy and boring.
So would adding fast travel solve the boredom issue or just result in the same problem but from a different cause?

The last game these devs made was FNA. And in that game the easy mode players bleated endlessly that it was too difficult to fish while the weather was bad because of the waves so the devs got rid of the waves and the game suddenly became a boring snooze fest that all but died because you didnt have to pay attention to the weather anymore. There was no challenge anymore.

Be careful what you wish for, it may not make the game better. It might make it worse.
Last edited by Wingnut; Nov 7, 2024 @ 2:00pm
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Date Posted: Sep 16, 2024 @ 10:07am
Posts: 37