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I agree with you that a fast travel function is important. I don't feel it just driving from A to B for hours and doing nothing. The idea of restricting the function to certain situations/missions is a good one. Or Jumbled Hokum's hardcore mode is a good idea.
But the level system is also based on making miles. You level up with driven miles.
I am excited. There is potential in the game but there is still a long way to go.
Getting a bit over excited and superior, aren't you?
Firstly, it's called Ships at Sea, not No Fast Travel at Sea. The name tells you nothing about fast travel options.
Furthermore, most games implement a fast travel block once a "mission" is underway and you'd assume this would be the same, so I think you're arguing the wrong point.
You use "Star Wars type games" as an arrogant slur to try to sneer at those you deem beneath you, but let's ponder Microsoft Flight Simulator. Hardcore sim. Starts with....oh, no, what is this, the option to select your starting point and vehicle. Fast travel??????
There's a lot more to this than just anyone you disagree with being a) automatically wrong and b) some kind of contemptible peasant, and c) fast travel being a "skip to destination" option. I assume the vast majority of fast travel proponents would be suggesting a "jump to start" option instead. You don't sound like you'll be able to understand this, but hey, I tried.
I totally agree that there should be some penalty on fast travel (e.g. sailing level loss) or, in the contrast, some reward for non-users. But I still hope that we do have this option, so that both sides feel satisfied.
Tai hit the point. There is one side and there is the other side. But why should only one side be pleased? Use a feature or don't use it. For good reason many simulations offers a player settings for realism. The developers want to release a good product. A product to make money.
I propose you give players Fast Travel, but with one catch.
Ever NM you fast travel, you are subtracted a NM from your progress toward next certificate. that way fast travel has some consequence and folks may not use it unless absolutely necessary.
Ist ja nicht mehr Feierlich.
Wellen sind zu hoch
Ich kann mich nicht Teleportieren
Habe innerhalb von 10 Minuten keine 10 Millionen
Muss Nachdenken im Spiel usw usw.Man Man Man.
It's coming anyway. So stop crying.
It's not funny anymore.
The waves are too high
I can't teleport
I don't have 10 million in 10 minutes
I have to think in the game etc. etc. Man, man, man.
That’s a brilliant post ‘reading or playing other games while travelling’. Classic!
Yeah the idea of toggling fast travel is a good idea. I used to just do that in Fishing North Atlantic. Short bursts to get to buoys or fishing zones.
So yeah, how about fast travel in-between dead zones?
I mean, sure, if that's your definition of "fun": "Set Waypoints to where you wanna go, select full speed, autopilot on, and watch Netflix for an hour until you're there", sure, have your "fun".
But, I don't wanna watch Screensaver number 2 "Look at Waves in a Ships Bridge" for long periods of time without doing something.
I always say: If your "game" is just a better screensaver where you have nothing to do, then it isn't a game.
The "game" part, comes into play, where you have to DO something. Fishing, Repair stuff, tow stuff, etc.
And I see the argument "then steer yourself", well, okay: Course correction 2 degrees to Starbord, and... wait for the next course correction.
Compare it to some other "driving Simulators" out there: European Truck Simulator. Yes, you just drive from A to B and there is "not much" in between... well... except for Traffic you have to watch out, the roads, and much more. And it is way "faster" to get somehwere. So you see other places, and not just... ocean.
So please, let me skip the boring part. If you enjoy the screensaver, you don't have to use it. I wanted to play this game for the Fishing/Towing/Repair Part, not for the "getting there" part.
Yes, exactly.
Add fast travel like it was in previous games.
Those that don't want to use it won't be forced to use it.