Ships At Sea
jlin0919 29 MAY 2024 a las 23:06
Fast travel discussion
Greetings everyone. I know fast travel has been a hot topic since game release. Also, I know that some people are for it, and some are against it. Just want to list my opinions about it. I'm for it though.

1. Fast travel doesn't have to be free. It could be implemented with restrictions. For example, you have to pay, the longer you sail the higher you pay. You can only fast travel to somewhere you have been to. And, it could be designed to be optional. You can turn it off if you don't want to.

2. It doesn't actually have to be fast travel. Speed things up could be an option, like it is in the Sims. I mean, we can be 3 times faster when we travel to the fishing spot. It's great to have a long way journey for the first time, but when it comes to 100th time, that's another story. Not to mention that we do not have any company during the trip, sometimes it's quite boring.

Based on the listed points, I would still recommend the Dev to add fast travel ( or speed up function ) . What do you think?
< >
Mostrando 16-30 de 46 comentarios
Ayahuasca 30 MAY 2024 a las 7:25 
I put a lot of hours into FNA and I quit using the fast travel cause it would "break" my saves sometimes .....I cant be the only one lol
Hellhound 30 MAY 2024 a las 9:13 
Publicado originalmente por jlin0919:
Publicado originalmente por Hellhound:
The challenge is that the game is currently not designed for fast travel. The missions are not designed for this: cargo missions, fish farms. Or the missions where you have to repair something or even tow other ships.

Although I would like a fast travel function. But like in the previous games, I prefer the fishing part.

First, Dev can set some restrictions over fast travel. If you take cargo/repair/something else missions, fast travel is not allowed, like Fishing: North Atlantics (abbreviated as FNA). Second, it doesn't have to be fast travel. We may have speed up functions to shorten the long~ long~ way towards fishing spots.

Problem is, the fishing spots are all over the map in FNA. We can simply ask for fish info and choose somewhere near us. But in SAS, the fishing spots are constant and way~~~ farer than in FNA. That's the point why SAS needs fast travel or speed up function more than FNA.

I agree with you that a fast travel function is important. I don't feel it just driving from A to B for hours and doing nothing. The idea of ​​restricting the function to certain situations/missions is a good one. Or Jumbled Hokum's hardcore mode is a good idea.

But the level system is also based on making miles. You level up with driven miles.

I am excited. There is potential in the game but there is still a long way to go.
Última edición por Hellhound; 30 MAY 2024 a las 9:14
RubbaKeys16k 30 MAY 2024 a las 9:16 
Publicado originalmente por Jayen:
Publicado originalmente por Bobby:

As usual, there’s *always* someone that doesn’t *READ* or listen.
It’s not about YOU, it’s about EVERYONE.
Tonight your having bulls balls for tea, whether you like it or not - no ‘if’s’ or ‘but’s’. And when the bull wins, the balls will be smaller ;)

Btw, who cares about achievements, when your bored out your brain and given up.


Seems like you and the rest of the 'fast travel' brigade are completely missing the point of the game! NO, it's NOT about being there, it's about getting there, completing tasks and then getting back to reap your rewards! Did you not notice the name of the title; it's call 'Ships at Sea'. Therefore, if you and others are too impatient to actually 'drive' the boats to their destinations and then do whatever task is assigned, then you might be better off playing 'Star wars' type games with instant teleport to destination etc.

To further quote your discourse 'It’s not about YOU, it’s about EVERYONE' I might remind you, that we are the everyone else, that you seem to disregard with your cavalier remarks! Seems to me like just another 'Veruca Salt' that demands it and demands it now!

Getting a bit over excited and superior, aren't you?

Firstly, it's called Ships at Sea, not No Fast Travel at Sea. The name tells you nothing about fast travel options.

Furthermore, most games implement a fast travel block once a "mission" is underway and you'd assume this would be the same, so I think you're arguing the wrong point.

You use "Star Wars type games" as an arrogant slur to try to sneer at those you deem beneath you, but let's ponder Microsoft Flight Simulator. Hardcore sim. Starts with....oh, no, what is this, the option to select your starting point and vehicle. Fast travel??????

There's a lot more to this than just anyone you disagree with being a) automatically wrong and b) some kind of contemptible peasant, and c) fast travel being a "skip to destination" option. I assume the vast majority of fast travel proponents would be suggesting a "jump to start" option instead. You don't sound like you'll be able to understand this, but hey, I tried.
jlin0919 30 MAY 2024 a las 9:30 
Publicado originalmente por Hellhound:
Publicado originalmente por jlin0919:

First, Dev can set some restrictions over fast travel. If you take cargo/repair/something else missions, fast travel is not allowed, like Fishing: North Atlantics (abbreviated as FNA). Second, it doesn't have to be fast travel. We may have speed up functions to shorten the long~ long~ way towards fishing spots.

Problem is, the fishing spots are all over the map in FNA. We can simply ask for fish info and choose somewhere near us. But in SAS, the fishing spots are constant and way~~~ farer than in FNA. That's the point why SAS needs fast travel or speed up function more than FNA.

I agree with you that a fast travel function is important. I don't feel it just driving from A to B for hours and doing nothing. The idea of ​​restricting the function to certain situations/missions is a good one. Or Jumbled Hokum's hardcore mode is a good idea.

But the level system is also based on making miles. You level up with driven miles.

I am excited. There is potential in the game but there is still a long way to go.

I totally agree that there should be some penalty on fast travel (e.g. sailing level loss) or, in the contrast, some reward for non-users. But I still hope that we do have this option, so that both sides feel satisfied.
Tai 30 MAY 2024 a las 9:41 
Without fast travel you dramatically limit the player base, wich in turn reduces the developers income, wich in turn makes a worse game, wich in turn eliminates the possibility for sequals. You need fast travel for this to be a viable game for the masses. Forcing people to endure every single foot of travel over the seas just isnt a viable direction for the game. I still dont understand why some people are hellbendt on no fast travel. Simply do not use it, and it has zero consequenses for you.
Hellhound 30 MAY 2024 a las 10:15 
Publicado originalmente por Tai:
Without fast travel you dramatically limit the player base, wich in turn reduces the developers income, wich in turn makes a worse game, wich in turn eliminates the possibility for sequals. You need fast travel for this to be a viable game for the masses. Forcing people to endure every single foot of travel over the seas just isnt a viable direction for the game. I still dont understand why some people are hellbendt on no fast travel. Simply do not use it, and it has zero consequenses for you.

Tai hit the point. There is one side and there is the other side. But why should only one side be pleased? Use a feature or don't use it. For good reason many simulations offers a player settings for realism. The developers want to release a good product. A product to make money.
s7v7n 30 MAY 2024 a las 11:32 
we want fast travel because we are lazy...

I propose you give players Fast Travel, but with one catch.

Ever NM you fast travel, you are subtracted a NM from your progress toward next certificate. that way fast travel has some consequence and folks may not use it unless absolutely necessary.
Red Baron 30 MAY 2024 a las 11:34 
Es wird ja sowieso kommen.Also hört endlich auf zu Heulen.
Ist ja nicht mehr Feierlich.
Wellen sind zu hoch
Ich kann mich nicht Teleportieren
Habe innerhalb von 10 Minuten keine 10 Millionen
Muss Nachdenken im Spiel usw usw.Man Man Man.


It's coming anyway. So stop crying.
It's not funny anymore.
The waves are too high
I can't teleport
I don't have 10 million in 10 minutes
I have to think in the game etc. etc. Man, man, man.
Bear_Jesus 30 MAY 2024 a las 12:18 
As for fast travel, it is coming even if you don't like it due to the fact the vast majority want it. It probably will be like fna (Fishing North Atlantic) where time will speed up, weather won't stay the same, seas won't stay the same when you left port and fish areas will move and not stay in one place. Fishing areas are every wheres and currently staying in roughly one spot due to its early release, same as fna when it first came out. With the captains certificate, i am guessing fast travel will Not add the distance to your certificate unless you actually travel the distance, plus with cargo on board have to actually travel the distance but can use cruise control. Its a game yes but also a simulator.
Bobby 30 MAY 2024 a las 12:20 
Publicado originalmente por Jumbled Hokum:
They could at least a fast travel for longer straight lines like 1 mile or more. I think 1 mile in between markers wouldn't be bad for the people that are doing the cargo missions. The devs could also make a hardcore mode for the people that don't want to use the fast travel and increase the distance to earn each tier of ship.
As it is now i don't feel i'm earning things as i'm reading or even playing other games while i go to the next port (over 3 miles).

That’s a brilliant post ‘reading or playing other games while travelling’. Classic!

Yeah the idea of toggling fast travel is a good idea. I used to just do that in Fishing North Atlantic. Short bursts to get to buoys or fishing zones.
So yeah, how about fast travel in-between dead zones?
killerskull 30 MAY 2024 a las 16:50 
The previous title/s have it, so should this. Currently there is a band aid way from what Ive heard, using the rescue. Thats the only way to play the game. Doing a 40 min travel and a 40 min back is just mind numbing, especially when I was streaming this game. I hope thats the first thing they do. Its sad how barebone the entire game is. I was really hoping this time they would do a better job releasing.
Trakkar 3 JUN 2024 a las 7:40 
Hi, I'll just jump in. Please add some form of "fast travel".

I mean, sure, if that's your definition of "fun": "Set Waypoints to where you wanna go, select full speed, autopilot on, and watch Netflix for an hour until you're there", sure, have your "fun".
But, I don't wanna watch Screensaver number 2 "Look at Waves in a Ships Bridge" for long periods of time without doing something.
I always say: If your "game" is just a better screensaver where you have nothing to do, then it isn't a game.
The "game" part, comes into play, where you have to DO something. Fishing, Repair stuff, tow stuff, etc.

And I see the argument "then steer yourself", well, okay: Course correction 2 degrees to Starbord, and... wait for the next course correction.

Compare it to some other "driving Simulators" out there: European Truck Simulator. Yes, you just drive from A to B and there is "not much" in between... well... except for Traffic you have to watch out, the roads, and much more. And it is way "faster" to get somehwere. So you see other places, and not just... ocean.

So please, let me skip the boring part. If you enjoy the screensaver, you don't have to use it. I wanted to play this game for the Fishing/Towing/Repair Part, not for the "getting there" part.
Mr. Dude 3 JUN 2024 a las 8:54 
maybe pay for fast travel and no credit on your license for the fast travel but not an option if you already have an assigned mission. Allows for a bit of balance between this just being a game and also not diminishing those that like to grind it out.
killerskull 3 JUN 2024 a las 19:42 
Why are people suggesting fast travel ideas when it already existed in the previous game? It was perfect. Also, why does it matter if someone can fast travel easily in the game? Its a single player game, if you want to stare at the screen for hours on end then dont use fast travel. Simple, what I do ingame wont affect you in any way.
paulomlf 4 JUN 2024 a las 10:58 
Publicado originalmente por killerskull:
Why are people suggesting fast travel ideas when it already existed in the previous game? It was perfect. Also, why does it matter if someone can fast travel easily in the game? Its a single player game, if you want to stare at the screen for hours on end then dont use fast travel. Simple, what I do ingame wont affect you in any way.

Yes, exactly.

Add fast travel like it was in previous games.

Those that don't want to use it won't be forced to use it.
< >
Mostrando 16-30 de 46 comentarios
Por página: 1530 50

Publicado el: 29 MAY 2024 a las 23:06
Mensajes: 46