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I can NOT feed my entire crew normally (I have to reduce it to half ration) and I can NOT fuel the ship fully (have to half burn) at the end of week *2*. The game won't let me proceed onward or access any other larders or the like and I must take a -20 to decorum. This breaks the entire feel of the game for me.
If there's an entire storehouse of food why do we have to half-ration? Why was it not added to the total? Why are we running out of fuel an entire X weeks away from even reaching the destination?
This is.. one of the weirdest inventory systems imaginable to not know how many supplies you have on ship. Did we just leave port without taking stock of the supplies and we are operating with a 'mysterious number' of food/fuel?
I don't mean to sound mean but it's so... backwards for a better way to describe it. As if you just boarded onto a plane and then you're told 30 minutes into your two hour flight that there isn't enough fuel onboard to make it to the destination and you have to begin picking people to throw off the plane to make it lighter.
It's because the game is going for immersion that this... feels so wrong and off putting. Forgive me - but I think this is not a game for me. I can not reconcile the mechanics here with the excellent writing/story that I have seen so far. It's too jarring for me.
Thank you for answering.
However, in all mechanical respects it plays as if these are bonus rations assigned to make surviving the incredibly harsh freezing conditions a bit easier and more comfortable, or to make up for the ill effects of exceptionally cold weather even for the antarctic.
Crew get a barely survivable amount with "none" set as a bonus, causing them to grow surly. At "half" someone sickens or weakens very occasionally, causing minor discontent. At normal they have what they need. At "high" they have plenty causing significant easing of any mutinous feeling in the crew.
Think of it that way, or it becomes a real headache trying to understand why 25 people can survive 8 weeks in freezing polar conditions with no food and just a little bed rest.
Unfortunately if you take the labelling at face value and set food and fuel to "normal" while you're in weeks 1-4 and conditions on the expedition are very clearly normal you actually waste something like 350 resources in their entirety, which is about 25% of all the spare resource capacity the game offers.
yeah the gameplay is very much separate from the narrative and makes playing it feel gamey. during winter dialogues said there wont be any hunting but you will be able to hunt just fine.
Makes more sense later, when the ship floods, sinks etc, but it ruins the feel of the game knowing that to give you your best chance of success later, you have to purposefully do things to your crew that no captain or first officer would ever do in a safe and normal situation.
If I had known this was the case before I bought the game, I probably would not have purchased it.
It's like playing the chess where you only allowed to move any figure except pawn for the first two turns or skip them.