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Re: Resources; You can under-feed and under-heat the expeditions. Freezing/Malnourishment isn't a big deal as long as you manage it within the sickbay;
Put those people in order of priority (Starving/Frostbitten - Freezing/malnourished) in the medbay and they heal at the end of the week.
You can also cure two free freezes via Engineer's raising the heat on the furnace.
The medbay can go up to four if you rescue med supplies and then put Runt as the Dr. So that gives you 4 freeze/food heals per week.
Apparently, what you have to do is go on the load page and delete week 15, that will unlock week 14 again.
Anyway, I don't think it is very difficult.
I beat it with everyone alive on the first attempt ~ I still had coal for heating through the winter phases (-42c, where 50 heat = isn't enough). So it absolutely is doable and the issue is player related to mismanagement of resources.
Even after wasting men in a dumb goose chase i manage to go through winter with enought resources for a least two more weeks.
Thanks to the fishing event, hunting the penguins that stop by the camp and hunting a couple of sea leopards the food wasnt an issue. What worried me was the cold but since i saved couple of Elephant seals (wich are both good fuel and they cure freeze) i was able to use them along my last bucked of coal to survive until i found more Elephants seals
Found that having the 3 slots for the medical bay and guns for hunting were both essential for me.
If the fuel and food consumption was any lower it would've been a cake walk honestly.
Also there is a trick/cheat that i think could help anyone strugling.
At the start of a week you could send three scouts to explore, then reload and send them to explore other parts. That way you could find were the best hunts are.
that said i do agree that save system can be a pain sometimes.
i found my self redoing an entire week because of slip made put someone were shouldnt be.
edit: it reminds a little to papers please in wich the way to go is to start cutting cost right from the start (and manage the negatives) than to wait until resources become scarce.
So in this game for instance there is no penalty other than decorum the first few weeks when underfeeding or underheating the crew. So you can take the hit and save resources early on. You don't want to be at max decorum and it's probably a good idea to stay around the middle level as any options that boosts decorum will be a waste if you're already at max or the boost would put you over max.
When the game picks up and actually penalizes you with malnourished and freezing crewmembers for underfeeding and underheating, it's good to save resources by having people freeze and go malnourished if during the next week you're going to meet their needs because meeting their needs will cure one malnourished person and one freezing person. If you have no one to cure then you've essentially wasted some resources you could have saved.
That said. This is a game about the narrative experience. If you min max too hard you kind of spoil that experience for yourself, as it's meant to be a rough experience where you need to make the hard choices occasionally losing people in the process. If you're min maxing on your first playthrough trying to get the best outcome you're kinda diminishing the experience of the story. Ideally for your first time through you should be rolling with the punches and dealing with the losses as they come for the best experience.
i think that after sinking with the ship in my first playthough, it earned my try harding it XD
Yeah, this was definitely what I wanted to do while playing - I went in wanting to play like a branching-paths visual novel, but it doesn't really seem to work like that - there aren't really the same kind of 'paths' because you can't progress without resources. My problem is that by not min-maxing I got myself stuck too hard in a way that was frustrating, not fun. And since you keep all the same resource choices if you load an earlier save, the only way to truly fix that is to restart from the very beginning and try to remember the bad options (and there is currently no way to skip dialogue,etc)
I'm not going to claim I have the best ideas for fixing this, but my opinion as a casual player is that the current system doesn't really allow you to do a "live with the consequences" play. I was able to finish the game by turning off decorum game over, but it really wasn't as satisfying to play that way.
Overall though, I am glad I picked the game up because the art + atmosphere is fantastic.
The main problem however is not the difficulty (I have one of the hardest achievements in Frostpunk, for example - not lose a single person on Hard difficulty, so I know and like the challenge). The main problem is that reloading means you need to click through tons of already read dialogs. And you cannot skip them cause than you will lose precious loyalty points. It quickly becomes exhausting. I honestly don't know a good way to resolve it. Better save system might help, but deathloops are still a thing, that means clicking through dialogs won't go away.