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Ein Übersetzungsproblem melden
In general, a lot should be done in the game about balance of cards, and balance of enemies, especially for the DLC ones.
Flip is harder to use than most movement cards, but if you add it to your deck, you need to consider its implications; position yourself so that you're far away from corners. It is essentially a trade-off that allows you to jump over enemies and obstacles in return for not being able to move 1 tile. I dislike it due to its situational nature, but alternatives are usually available.
There are, in my opinion, only three movement cards that need to be avoided: Feel the Burn (losing HP isn't worth the free move), Positioning Move (very inflexible) and and Panic Dash (extra movement range is nice but really only usable as the last card in a turn, lest it discards something important).
If you see any movement card which isn't, maybe, option play upgraded, don't bother even picking it up. Those cards can and will kill you.
I'd also suggest adjusting your tactics if you find yourself playing without the confidence of always being able to pass through an enemy space. It's really nice to just get surrounded and wiggle out ever turn, to be sure, but it is possible to play in a more avoidant way instead. Maybe less effective, but possible...