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The really weird thing is that the spike damage worked fine for several updates, and even the previous update was fine, the spike damage targetting just broke in the most recent update for some reason. Maybe some kind of codebase refactoring/cleanup behind the scenes - only the devs know for sure.
https://discord.com/channels/593465873575051317/842047979871666228/1302969402639126550
So, presumably that means they are getting things stable enough with KiTS and are wrangling a way to get an update ready for PC and console platforms? One can only hope. It'll be interesting to see what all gets included in the fix when it's ready.
You need to play this demo with realistic expectations it's for a game that isn't released yet so there will be bugs lmao
Almost 3 years into a game's life, along comes a khokhol telling players to be realistic about the game not being released yet. Makes sense.
This isn't a demo? This has been out for years? And also having just started playing it again for the first time in about a year this is an entirely new bug, and an incredibly annoying one to boot
Mane how do you lose "several" runs to this you literally just don't do the thing that is bugged after the first time you discover it.
My bad for this comment you're replying to I thought I was on the knights in tight spaces discussions not fights in tight spaces