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There are roguelikes where after you die your character keeps some skill or has the chance to recover the items lost in the previous run. In this game, you are the one that picks up the skill. When XP unlocks more decks and more cards, you will need that skill to discover how best to use them. There are more synergies, but also more bricks.
I have a few hundred hours into this game, I think I am good at it now, and I'm still learning. Could be I'm a slow learner, though. Duh, what's a card again?
- You have a restricted sub-set of cards available for your first few runs, so that new players aren't overwhelmed by complexity.
- As you play for more hours, and get a hang of the basics, more cards unlock. (win or lose doesn't really matter, you get xp for playtime)
- Eventually you have the whole deck to play with, and you are now good enough at playing that you aren't confused by the complicated cards.
I know there are some (badly designed) rouguelikes out there where it's technically impossible to win the first time round, because you don't have high enough stats, and so you have to "grind" multiple losing runs to earn permanent stat increases until you finally have a chance at victory.
This isn't one of those games. The xp system here is not an artificial barrier to stop you winning, it's training wheels that gradually come off until you're playing the whole game.
I just like to have a clear grasp of which mindset to have (and of whether, at a given point, I was supposed to fail or not)... So thanks for these clarifications.