Fights in Tight Spaces

Fights in Tight Spaces

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DoctahZay Dec 11, 2021 @ 3:49pm
(SPOILER) How to defeat "aggressive" enemies?
I've reached "i Completi" and pretty much KO'd by the boss which has the aggressive trait. How do you handle enemies with said trait? Stun, bleed, knockdown, anything?
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Showing 1-11 of 11 comments
fri_freeman Dec 11, 2021 @ 6:58pm 
1. Use movement cards that are not actually movement cards (front kick, heavy strike, jumping punch, iirc linking move? etc) As long as it's not called "movement" cards they won't move. Always stock these. Then you stun or throw them down. Or the other way around, use stun dart then move, depending on what you have.

2. Try to move as little as possible. Grapple/shove enemies instead of moving around.

3. This take time, but learn their pattern? I can't help you much here because I'm also only using my gut instinct whenever I fight them and sometimes I'm wrong. Can someone help me with tips here? Is there actually predictable pattern on their move? But anyway, with experience, you sometimes will recognize safe spaces to move. For example, for iCompleti boss, I *think* if you move toward him he won't move away? Then you can grapple/shove/stun him safely. Or if you don't have any stun/grapple, sometimes you'll recognize spots that are safe and boxed by other enemies, so if you move there, he'll move, but his attack won't reach you, etc. This is just mostly my gut instinct. Other enemies seem to have other patterns, or the amount of times they move. For example, there is aggressive enemy with gun that will only move one square at a time, etc. Once again, someone might have better tips on this part.
Air Master Burst Dec 11, 2021 @ 8:20pm 
Grapple is love, Grapple is life, Grapple might be the best card in the game.

Dodge should work fine too if you don't box yourself in.
Hardcoder Dec 11, 2021 @ 9:50pm 
Originally posted by Mondo Peregrino:
Grapple is love
Onesided love is rape, but i agree :steamhappy:
Twelvefield Dec 11, 2021 @ 10:08pm 
Aggressive enemies can't pass through solid matter. It can really help if you get them trapped behind furniture and other enemies.
Air Master Burst Dec 11, 2021 @ 10:22pm 
I mean, Slip is the actual best card in the game, but picking a movement card is boring.

Grapple and Front Kick are both top 5 for sure. Hammerfist is pretty great too.
CHOO CHOO Dec 12, 2021 @ 12:48am 
Redirect is probably my favorite.
Last edited by CHOO CHOO; Dec 12, 2021 @ 12:49am
DoctahZay Dec 12, 2021 @ 3:39am 
Originally posted by fri_freeman:
Y'all need to read this gospel

https://steamcommunity.com/app/1265820/discussions/0/3075370188235843838/
If you're kicking the boss? Nah, unpushable. Kicking the minions? That works.
letir Dec 12, 2021 @ 6:42am 
You can also keep Pull+ on standby to get them into the range.
CHOO CHOO Dec 12, 2021 @ 7:04am 
Get Over Here is underrated, it seems to me. Does what pull does, only at infinite range, moving enemies by two steps instead of one, and even works diagonally.
Zephyr Dec 15, 2021 @ 10:48pm 
The boss can't be pushed, so for him, everything involving pushing him to reposition him is out of the window. It works on minions obviously, so there is at least that. Ideally you want to reach that act with all of the following tools:
-Some amount of replacing for yourself in both your moves and movement. Out of the obvious slip, and the other card to end behind an enemy, front kick is very important to kick away enemies who can counter attack while moving your character. Flip kick is a good disengage move which can't be countered at all. Tackle allows you to also reposition too, same as roll throw.
-Some amount of pushing and repositionning enemies. Out of front kick, you should try to get shove and grapple. Redirect is also fantastic as you can turn enemies into weapons with it. Left/right hook kick can also do some nice work.
-Some throwing. The regular throw is a simple card which cost 0 and allows you to just take down an enemy, no fuss no muss without any set up involved, assuming they aren't heavy. You can just use that to put an enemy out of the fight for 1 turn while also doing damage. Tackle and suplex requires a set up. So does roll throw, which is a bit on the costy side, but great.
-Some stunning. Stun dart is usually easy to find, but ideally I would say you need something else which can stun like headbutt or throat punch.
-One dodge just in case.

With all those tools, you can control the battlefield a lot more. Anything immune to throws won't be immune to stun(and usually in that act, they won't have much in term of blocking to stop the stun), and they are usually still can be pushed. If they can't be pushed, they can usually be thrown and stunned. The rest is so, assuming you can't hit safely, you can at least mitigate or prevent damage by positionning everything the way you want. On the boss stage, the two countering ladies minions have a lot of HP and hit hard, but depending of the flow of the fight, you can manage to make them hit themselves and/or the boss, or get lucky and push one or both off the board. Even if that doesn't happen, throws and stuns will work very well to prevent them from acting. They tend to like to attack from max range, meaning stun dart will punish them if they try that stuff.
Last edited by Zephyr; Dec 15, 2021 @ 10:49pm
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Date Posted: Dec 11, 2021 @ 3:49pm
Posts: 11