The Lord of the Rings: Gollum™

The Lord of the Rings: Gollum™

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artem111www92 Jul 14, 2023 @ 10:07pm
What does it mean "Texture Streaming" in this game?(Graphics settings)
Why when i turn it off the game runs more smooth than before,and less freezes?In brief,who knows,what is the task for texture streaming?Thanks in advance
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Showing 1-7 of 7 comments
Tachyon Jul 15, 2023 @ 6:40am 
Wow, there's someone still playing this pile of manure? How quaint! You must be the only guy on the planet who is! 🤣 You'll find your answer on Google, because you're the only one playing, sorry.
Mr. No_Effs_Given Jul 15, 2023 @ 8:51am 
Originally posted by Tachyon:
Wow, there's someone still playing this pile of manure? How quaint! You must be the only guy on the planet who is! 🤣 You'll find your answer on Google, because you're the only one playing, sorry.
Harsh, but true.
ANGEL_DUST † Jul 15, 2023 @ 10:40am 
not true, I am playing as well. everyone is entitled to there opinion, I'm not trolling or trying to start a flame war, some "maybe just a few" like the game.
blackforce999 Jul 15, 2023 @ 6:00pm 
harsh that trolls seem to stay instead of having a life outside of steam. can't wait till they change who can get it to what forums meaning only games that you buy. better yet be goog if they got rid of forums all together.
Tachyon Jul 16, 2023 @ 3:34am 
Originally posted by blackforce999:
harsh that trolls seem to stay instead of having a life outside of steam. can't wait till they change who can get it to what forums meaning only games that you buy. better yet be goog if they got rid of forums all together.

What's really "goog" is that the game is at least providing some forum amusement, if not actual game amusement, and it also serves to illustrate that overpriced, low-effort games now deserve all they get from irate customers. Why some rubes still think this game is even worth hard drive space baffles me - the company made a grovelling apology for the state of the game and then sacked all the development staff and shut down the game development section of the company for all time, FFS! Is that not lost on you? regardless, may the lesson not be lost on other game developers. The company over-reached it's talent and deliberately hyped the game so that the lemmings pre-ordered it in droves. I bet they won't be doing THAT any more. 🤣
ShadowFpsZero Aug 18, 2024 @ 7:00am 
I love that the question is completely unanswered. Instead you folks want to argue over someone enjoying a game.. imagine? 🤔🤦🏽
Betrayal Aug 21, 2024 @ 10:31am 
Originally posted by artem111www92:
Why when i turn it off the game runs more smooth than before,and less freezes?In brief,who knows,what is the task for texture streaming?Thanks in advance

Not really easy to answer what exactly the developers meant by textrure streaming. It could mean several things.
All in all it is about managing the limited memory your GPU has. If that isn't enough, data will be outsourced to the RAM of your PC and takes a huge toll im performance.

Textures take a lot of GPU memory and so when you move around in an open world or just large levels, there should be as minimal textures hosted in your memory as possible. So when you enter new areas, the old textures should be released from memory and the new ones should be loaded.

This is not only for textures as a whole, but also for different resolutions of them.
In graphics programming we use MipMaps. That means, when you have a texture of a certain size (e.g. 2048*2048) we also store smaller versions of the texture in memory (like 1024*1024, 512*512, and so on down to 1x1 pixel versions).
In the easiest case, all those different resolutions will be held in memory right from when you first load the texture. But that obviously needs even more memory.
MipMappings are important for the quality of the rendered scene. If objects are far away, a lower resolution version of the texture is used, otherwise ugly alias effects could happen, if you just always use the original highres texture.
So in this context texture-streaming could also mean, that only fitting mip map levels will be held in memory. If you are far away, only the small mipmaps, and the closer you get to the rendered object, the higher resolution mimaps will be held in your GPUS memory.

My hot take here is: With Texture Streaming they try to optimise the amount of memory needed, so that everything fits into your GPUs memory, but they don't do it very well, and so freezes and micro stuttering happens.
If you can play the game fine without Texture Streaming, then just don't use that option. If you still experience issues there, then that would hint, that the GPU VRAM is not sufficient without streaming, and things are getting swapped into the PCs ordinary RAM. In that case, both options suck, which wouldn't be a surprise regarding this game. But obviously could also have other performance issues.
Last edited by Betrayal; Aug 21, 2024 @ 10:43am
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