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However, there are many times when the engine simply does never play, even if the 20 minutes are left to pass (it loses by time then, without having made a single move). The only engine that ever made a move was "katago". However, after successfully completing one game (which only happens if a player resigns), the engine does not seem to work again after that, until the game is restarted.
After that, the game correctly scores! (When using katago, as opposed to before, so it seems to be true that gnugo is used for scoring). And gnugo now works. All the AI seem to be working! :)
On the subject of the hybrid AI, if both GNUGo and KataGo work, then the hybrid should theoretically work as well. This AI takes longer to run since it's finding many "good" moves to choose from instead of just one good move, but perhaps I've set the thresholds too aggressively for PCs that can't compute that data in the fastest manner. Can you check if it is working for you, but just takes longer than expected?
There is a similar thread with people having troubles with AI on linux here:
https://steamcommunity.com/app/1264970/discussions/0/2974028351344717331/
Cheers
Edit: Considering Wolfrey Studio answer's, I tried Hybrid AI and it fixed it too. (It is indeed a bit slow, but my machine is not super powerfull) - Thanks both :)
I will later test the hybrid AI and see if it plays after waiting more time.