Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree 110% on this one. Game is too arcade feeling with this in there
I also agree with the NZO on fishing tuna. On trawling I have always continued to go to 200 M depth, regardless of the change in game play by devs as trawling in 100 M was a waste of time. When lowering trawl doors I usually go lower than 100 M as wave action will cause the doors to vary in depth. I have also experienced trawl door action going bizarre of which I do a game save prior to setting the doors to address if that happens.
If there is tidal current action input, it is nothing like I have ever encountered in the real world. The wave action in game can be head scratching at best and making game play almost impossible at worst. Wave action hasn't sunk any boats....yet.
Don't rush anything while playing.
Many of the bugs/glitches I see complaints about can be avoided by lower speed approaching buoys, and letting the crew finish their current tasks before clicking anything else.