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On the other hand, I am just watching the game (not owning it yet), but it seems like there is no lack of full cargoes on one baited lines or one net.
Saw Drae few days ago toss 12+tonnes excess from one net alone and he had more nets in the water.
I am confused about the way the devs want the game to be played, they put in a lot of talk about things taking a while, but then we get the ability to fill our boats in 1 or 2 long lines. I think this is a case of wanting to make the game both hardcore simulation and casual simulation. Which will never work at the same time. There needs to be a seperate mode for realism and casual.
Translation: If it is too hard, less-than-hardcore players will have tough time.
Not many want to read wikipedia hours on end and learn marine navigation and fish migration pattens.
I understand their need to make this game a bit broader appeal, it is niche as it is, and they have to pay the bills.
Hopefully, they will come around adding knobs and dials to customize individual prefferences.
They added "no fast travel" option, which is a pretty much game changer in my eyes in its own right, but do not see many stramers use it (nobody wants to watch 3 hours of snipin the horizon trough binocs).
Mods are solution to everything (look at bethesda games *we dont talk about f76*), but my bet is that game has to get stable and for devs to provide modding tools later on.
And that is, just like official support and balancing, a bit off in the future, at least for now.
They have a lot of things to work in vanilla setting ATM, before struggling with hardcore options (my bet and opinion).
haha agreed same here