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I remember every caster should know the healing spell and the armor spell. Damage spells cost too much MP, especially since you need to keep MP ready to heal wounds. Thats why I want a caster with a good weapon. The armor spell is better than any full plate and you have less penalties.
Can half mages learn summon spells? The skelleton warrior was good because high DR and immunety to wounds and poison. Great for the rat boss, rats were dumb enough to attack skellie insted of me.
Side note: I play in german and I have played so many DnD games or similar stuff (playing wrath of the rightous at the moment) that I sometimes the stats confused me. In is NOT intelligence!
For each char I selected one weapon type and split the points evenly between attack and parade. Each char of my usual party focussed on one skill type, like nature or rogue skills. Crafting went to the ones who stay in base.
My party would probably be:
Me: warrior with magic
The thief/mage girl
The human full mage
The dwarf fighter with hammer and shield
After learning the super complicated pathfinder rules, DSA should be a piece of cake.
I also finished the old DSA trilogy ages ago. Part 1+2 are almost impossible to finish without a guide. It was a great adventuring simulator but I will not play it again. Half of the classes, skills and spells were totally useless.
I see no problems with your party, all things are covered.
My advise in the spell department -
https://drakensang.fandom.com/en/wiki/Attributio_Strength
https://drakensang.fandom.com/en/wiki/Fastness_of_Body
https://drakensang.fandom.com/en/wiki/Move_as_the_Lightning
- should be your main focus.
And with this feat - https://drakensang.fandom.com/en/wiki/Mortal_Blow - you can challenge pretty much anything. Costs lots of endurance though, so keep that high. That's about it, now onwards to oddventures!
Idiot me did the same in the second game with the final fight againnst the golem. Result: 3 points damage. Then I did stuff that bypasses DR and won.