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I didn't even know you could have Traldar until I completed the game and looked at spoilers.
I noticed that alot of the companions are just other sides of the same coin and you have to look at the secondary things they can do for you. 3 of them are fighters yes, but only Traldar get's you the noble bonuses, where as Forgrimm it's Dwarfnose and Rhulana plants and animals. Just like you found in weighing Gladys vs Gwendala or Jost who's actaully a stronger wizard but doesn't have the social skills.
forgrimm and rhulana make the tanks and the others just snipe everything from afar and support the team with magic and/or arrows ;D
However, I am tempted to swap one of my warriors for Ancoron when he is available since he has points in spear (if I recall correctly) and that would allow him to learn mortal blow, which seems more useful than the other high level attacks because it inflicts wounds.
Most swords & sabers allow Mighty Blow. What you have problems with it Precision Attack is only swords and fencing weapons.
Forgrimm as a tank with axe and shield (or mace, whichever i find higher at the time). Fully armored. I stick blacksmithing on him since he starts with it already anyway.
Rhulana as a 2ndary warrior with saber/shield and full armor, with perception.
Gladys as my main thief with all the thief benefits (pick, lock, speech skills, etc). Just basic combat ability with rapier/shield and defensive skills with high parry to survive in combat.
Now while its good to go as a combat character as your main since some parts of the game its just you and 1-2 companions, so having combat ability is good, i want to diverse some, so my main i like as a alchemist so i can gather up all the plants/animals parts about right at the start. Skilled with bows to help stay in back and keep protected since not a combat character. Also need to stay in stock with healing potions for those harder fights. Any magic i get is all boosting magic (i hate combat magic in this game, too slow), so i can boost up before fights which last a good while, also able to cure poison, treat wounds, etc all that stuff that my thief cannot do.
Later ill stick bowyer on my elf archer to create my bows/arrows for my alchemist to use.