Blightbound

Blightbound

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Pickle Bath Jul 29, 2021 @ 11:46am
Wait is this game not that bad?
So many mixed reviews, with concerns on AI and crashes and so on. But after watching a lot of streams and Youtube videos I have to wonder if maybe the game isn't so bad after all? We could all use more coop dungeon beat-em-ups in our lives I imagine
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Showing 1-13 of 13 comments
[EOGa] Shade Jul 29, 2021 @ 12:02pm 
I don't know how bad it is for others... but in my 3 hours of play I have crashed 5 times in the tutorial, and 2 times in dungeons.

It seem to struggle to load... something. The game stops regularily. If it's just for half a second, up to maybe 2-3 seconds, it seem to be able to keep going. (Depending on the Rendering API used)
But... what I have played of it makes me think that there is a good game there... If they can solve whatever issue is causing this (for what looks to be a lot of people).
I'm a bit worried when I read posts from back in may that seemed to have the same issue.
Pickle Bath Jul 29, 2021 @ 12:05pm 
Yeah I'm super duper on the fence. I liked Ronimo for Awesomenauts, and they seem to be a dedicated company, so I'm hopeful they'll fix issues and sort 'er out
Azzo Jul 29, 2021 @ 8:45pm 
Originally posted by Agaric:
Yeah I'm super duper on the fence. I liked Ronimo for Awesomenauts, and they seem to be a dedicated company, so I'm hopeful they'll fix issues and sort 'er out
unfortunately it's no where near as good as awesomenauts you're most likely wasting your time on this one
Krazplay Jul 30, 2021 @ 2:22am 
I have only started playing with the 0.7, I did a few games since the 0.7 => 1.0 release, and I've never experienced a single crash.

Is the game very bad ? No, clearly not.
I'm not sure what were their objectives, but I feel like it fails as a loot dungeon-crawler.

The game is quite repetitive, but like in a lot of games, it's supposed to be alleviated by the challenge, and the loot-system.
But from my experience (20+ hours now), you don't get rewarded at all for the challenge, you progress much faster doing easy -and boring- missions than taking any risk.
The loot progression felt broken for me, between the shop, characters story rewards, and Blightrifts, you're jumping very quickly to legendary items once you understand the basics.

Still I find the game fun, because I DO like the gameplay and the difficulty.
Since the 1.0 release some players are experiencing crashes, and they are bad reviewing the game because of that...
[EOGa] Shade Jul 30, 2021 @ 6:40am 
Originally posted by Krazplay:
Since the 1.0 release some players are experiencing crashes, and they are bad reviewing the game because of that...

To be fair. A game that crashes all the time is worth being pointed out. I hope they fix it, and people will update their recomendation to reflect the state of the game.
Krazplay Jul 30, 2021 @ 8:02am 
Originally posted by EOGa Shade:
To be fair. A game that crashes all the time is worth being pointed out. I hope they fix it, and people will update their recomendation to reflect the state of the game.
I don't believe a negative review because of crashes is helpful, it says nothing about the game being good or not and I don't even think most of them bother to remove it once it's solved.
I would love Steam to have a simple button "Game is stable for me" and "Game is unstable" instead of using reviews as tech support.

I know it's always like that so there's no use complaining, but just look at the latest negative reviews, 2 because of a lack of offline play, and nearly all others have no explanation except "game crashes" (even a russian with 60 hrs of gameplay! xD), it's a little sad ^^"
Raptor Jul 30, 2021 @ 1:28pm 
Originally posted by Krazplay:
Originally posted by EOGa Shade:
To be fair. A game that crashes all the time is worth being pointed out. I hope they fix it, and people will update their recomendation to reflect the state of the game.
I don't believe a negative review because of crashes is helpful, it says nothing about the game being good or not and I don't even think most of them bother to remove it once it's solved.
I would love Steam to have a simple button "Game is stable for me" and "Game is unstable" instead of using reviews as tech support.

I know it's always like that so there's no use complaining, but just look at the latest negative reviews, 2 because of a lack of offline play, and nearly all others have no explanation except "game crashes" (even a russian with 60 hrs of gameplay! xD), it's a little sad ^^"

100% Agree with giving negative reviews for terrible game performance. Especially one that was in EA for over a year and still decided to go live with the known problems. If you don't like negative reviews then don't treat your customers like a bunch of ♥♥♥♥♥♥♥♥ with a nigh unplayable product.
omgilovesteak Jul 30, 2021 @ 8:09pm 
It is ok but i shelved it until they fix this crashing mess.
OmegaMilton25 Jul 30, 2021 @ 8:24pm 
If you were to just flat-out ignore the games stability issues, it is still a 6/10 (7/10 at best) game. There is nothing here that games like D&D: Shadow over Mystara or Gauntlet: Dark Legacy don't do many times better. Blightbound is a poor single-player experience and a moderate multi-player experience.
Tenseiken Jul 31, 2021 @ 5:24am 
I started playing the game when it was first available on Steam and it had some really game breaking and nasty bugs that lingered around for too long. Long enough to make many people quit the game and the game has never recovered from that as updates were also quite scarce around that time.

Now, I haven't played 1.0, because I don't want to play with bots. I have played with bots before and I like the game way more with actual players. Either way, 1.0 apparently brought a bunch of crash and bugs with it which seems like a dejavu to me.

Just take a look at the steamcharts for this game yourself: https://steamcharts.com/app/1263070

There's a reason the stats are like the way they are and it's not just by chance. It's sad man, I actually really liked the idea of this game, but I don't think the devs have enough tools to make this game the way it could bloom. It feels very one-sided and repetitive and although there are a lot of items, the customization doesn't feel very prominent.
Krazplay Jul 31, 2021 @ 8:38am 
Originally posted by OmegaMilton:
If you were to just flat-out ignore the games stability issues, it is still a 6/10 (7/10 at best) game. There is nothing here that games like D&D: Shadow over Mystara or Gauntlet: Dark Legacy don't do many times better. Blightbound is a poor single-player experience and a moderate multi-player experience.
And this is a valid review, the kind of one that should be in steam reviews instead of what we currently have.

For me Blightbound is not in the same category as D&D and Gauntlet, it's a loot dungeon-crawler: you finish a dungeon, you get loot and things to get stronger, which helps you to tackle higher difficulties.
And in 2D with local multiplayer, it's rare.

I have explained my trouble with the equipment progression in a feedback thread, I could add many things I don't understand (for example you have to pick a mission based on 1. the difficulty, 2. the bounties you can complete, 3. the personal story of your character, I don't see players progressing much in multiplayer where you can't chose the mission), I don't pretend the game deserve a super positive rating or anything, it's not the case.

Yeah, I like the ideas of the game, but I don't think they were correctly implemented.
As I said earlier I do like the gameplay, a little messy sometimes (health bar not always visible and all), as long as it's a challenging difficulty.
Niel Aug 3, 2021 @ 4:35am 
Originally posted by Agaric:
Yeah I'm super duper on the fence. I liked Ronimo for Awesomenauts, and they seem to be a dedicated company, so I'm hopeful they'll fix issues and sort 'er out

Thank you for the kind words!

As a studio, we're not at all happy with the stability of the release build and how many bugs and crashes that seemed to have slipped through QA. We have been working hard to rectify this and we aim to push a patch live on all platforms before the end of the week that will hopefully address the most prominent issues, as well as fix, improve, and optimise some smaller issues.
Last edited by Niel; Aug 3, 2021 @ 4:36am
omgilovesteak Aug 3, 2021 @ 1:29pm 
Originally posted by RonimoNiel:
Originally posted by Agaric:
Yeah I'm super duper on the fence. I liked Ronimo for Awesomenauts, and they seem to be a dedicated company, so I'm hopeful they'll fix issues and sort 'er out

Thank you for the kind words!

As a studio, we're not at all happy with the stability of the release build and how many bugs and crashes that seemed to have slipped through QA. We have been working hard to rectify this and we aim to push a patch live on all platforms before the end of the week that will hopefully address the most prominent issues, as well as fix, improve, and optimise some smaller issues.
That is all you can do. Keep up the hard work! Ill send yall a pizza to the office!
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