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I would be grateful if you describe the main topics that you lacked for tutorial.
1. Onscreen instructions that tell you which key is for what as well as how to reassign them if the player wishes so.
2. When tutorial is implemented, a tour of the base and its locations(with a few hints towards secret places such as the cabin) so players don't get lost in the starting area.
3. Being able to deconstruct more stuff, like the crates, tables, other furniture than just chairs, and maybe the even the road vehicles.
4. Perhaps an ax to chop down trees and a workbench to process them into wood planks? There was a distinct shortage of the stuff when loot was set to 100%.
5. If your going to have a crew with you on your journey, more train car rolling stock to house them, even further how about being able to "reclaim" locations from the zombies to get more resources for your train such as a mining town or a forestry town for more wood and metal(further expanding on my third point).