Zompiercer

Zompiercer

jtseyman Jan 13, 2024 @ 4:24am
A tutorial for newcomers.
What really @$%&ed me off in my first play through is I had no clue what to do. A tutorial of some sort would really help.
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DDDimanN  [developer] Jan 13, 2024 @ 3:06pm 
Originally posted by jtseyman:
What really @$%&ed me off in my first play through is I had no clue what to do. A tutorial of some sort would really help.
Hey! The tutorial will definitely be implemented in the 17th or 18th update after the implementation of the NPC, since it will become technically possible. This will be implemented in the form of an additional chapter before the zombie attack on the base.

I would be grateful if you describe the main topics that you lacked for tutorial.
Last edited by DDDimanN; Jan 13, 2024 @ 3:07pm
jtseyman Jan 14, 2024 @ 12:25am 
Apologies if I sounded rude, here is a list,
1. Onscreen instructions that tell you which key is for what as well as how to reassign them if the player wishes so.
2. When tutorial is implemented, a tour of the base and its locations(with a few hints towards secret places such as the cabin) so players don't get lost in the starting area.
3. Being able to deconstruct more stuff, like the crates, tables, other furniture than just chairs, and maybe the even the road vehicles.
4. Perhaps an ax to chop down trees and a workbench to process them into wood planks? There was a distinct shortage of the stuff when loot was set to 100%.
5. If your going to have a crew with you on your journey, more train car rolling stock to house them, even further how about being able to "reclaim" locations from the zombies to get more resources for your train such as a mining town or a forestry town for more wood and metal(further expanding on my third point).
Kartyl Jan 14, 2024 @ 9:29am 
I think that some small tutorial (e.g. "receipe book" placed in train next to zombiepedia) about crafting would be usefull. Like how to make glass (& where to find sand/how to extract it), etc.
jtseyman Jan 14, 2024 @ 11:20am 
Thank you very much for making it so that we are able to change the difficulty at any time btw, really helped me at certain points on my second playthrough.
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Date Posted: Jan 13, 2024 @ 4:24am
Posts: 4