Zompiercer

Zompiercer

 This topic has been pinned, so it's probably important
DDDimanN  [developer] Mar 13, 2020 @ 5:17pm
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Zompiercer Roadmap.
Welcome to the Zompiercer Roadmap!
This roadmap is not exhaustive, only important and interesting ideas are included in the list.

At this stage, I am developing the game alone, so I suggest you to discuss existing ideas and propose your own, this will help me better navigate the development priorities.

Ongoing
I try to update every month or two, but sometimes I have to implement technologically complex mechanics and such updates can take much longer. New locations are implemented very rarely at the moment, as I need to build up a technological base and a large amount of content to implement the locations that I have in mind.

Characters
  • Redesign of all game characters to match the level of graphics in the game.
  • 3-4 times increase in the number of zombies with unique mutations.
  • Partial character customization. Necessity and detail will be discussed with the community.
  • Zombie bosses of key locations, including the final boss.
  • Refining the robot dog, expanding the tools for the robot, such as automatic turrets, etc.
  • NPC quest companion and train crew.
  • Settlements with NPCs, giving quests and merchants.

Battles
  • Empowering zombies with such unique mutations as the ability to shoot poisons, fire, slowing or blinding shells. Affecting the psyche of a player, healing or reviving fallen brothers.

Crafting
  • More furniture and workbenches for the train.
  • More weapons, armor and improvements to them.
  • New weapons such as bows, crossbows, Molotov cocktails, bait bombs and mines.
  • Defensive structures and turrets to protect the train from attack.
  • Extended farming with the need to prepare the soil for planting and care for plants during the growing process. Plants need access to sunlight and fertilizers.

Mechanics
  • Creating a complex character leveling system.
  • The introduction of the PuppetMaster system in zombies.
  • Quests for heavy cargo transportation.
  • Quests for rescuing or transporting NPCs that may become part of your crew.
  • Attack of zombies on your train right during movement.

General
  • Localisation to other languages.

Possibilities
  • Random procedural world for infinite gameplay.
  • Co-op multiplayer.
  • VR support.
Last edited by DDDimanN; Feb 17, 2022 @ 10:08am
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Showing 76-90 of 1,002 comments
vitaligu May 15, 2020 @ 6:07am 
Игра мне очень нравится, во время игры возникает потребность ремонтировать биту и нож ну и заодно другое оружие, будет ли такая возможность на пример в каком верстаке? (I really like the game, during the game there is a need to repair a bat and a knife and at the same time another weapon, will there be such an opportunity for example in a workbench ?)
DDDimanN  [developer] May 15, 2020 @ 4:11pm 
Originally posted by vitaligu:
Игра мне очень нравится, во время игры возникает потребность ремонтировать биту и нож ну и заодно другое оружие, будет ли такая возможность на пример в каком верстаке? (I really like the game, during the game there is a need to repair a bat and a knife and at the same time another weapon, will there be such an opportunity for example in a workbench ?)
Привет! Починка простых инструментов и оружия не будет реализована, так как стоимость создания нового минимальна. Я планирую просто уничтожать сломанное оружие. Что касается сложного оборудования, то его можно будет починить.
DDDimanN  [developer] May 15, 2020 @ 4:22pm 
Originally posted by vitaligu:
Игра мне очень нравится, во время игры возникает потребность ремонтировать биту и нож ну и заодно другое оружие, будет ли такая возможность на пример в каком верстаке? (I really like the game, during the game there is a need to repair a bat and a knife and at the same time another weapon, will there be such an opportunity for example in a workbench ?)
Привет! Починка простых инструментов и оружия не будет реализована, так как стоимость создания нового минимальна. Я планирую просто уничтожать сломанное оружие. Что касается сложного оборудования, то его можно будет починить.
DDDimanN  [developer] May 15, 2020 @ 4:23pm 
Originally posted by khubacher:
Ot at least destroy them

Originally posted by team-like-cool-dude:
being able to repair items would be nice so we wont have to keep remaking everything
I'm sorry I missed my answer. )
Originally posted by Kaya Kurokai:
The game itself I like very much only I lack a little more graphics setting because I only have 4 fps and that makes the game and game bar for me
i can play the game v:4.3 at about 9-12 fps and im using an intel core i3 @ 2.30 ghz with intel (R) hd graphics 620 and refresh rate @ 59 hz computer screen res @ 1366x768
game settings: res @ 1366x768 anything lower and graphics get fuzzy, quality very low, and AA 8x sampling
im at the low end of gaming graphics for the model laptop i have and at the settings i posted i can play the game pretty well i hope this helps
DDDimanN  [developer] May 17, 2020 @ 4:05pm 
Originally posted by masterlegobuilder2014:
Originally posted by Kaya Kurokai:
The game itself I like very much only I lack a little more graphics setting because I only have 4 fps and that makes the game and game bar for me
i can play the game v:4.3 at about 9-12 fps and im using an intel core i3 @ 2.30 ghz with intel (R) hd graphics 620 and refresh rate @ 59 hz computer screen res @ 1366x768
game settings: res @ 1366x768 anything lower and graphics get fuzzy, quality very low, and AA 8x sampling
im at the low end of gaming graphics for the model laptop i have and at the settings i posted i can play the game pretty well i hope this helps
I recommend disabling AAA sampling; it takes precious frames from you without giving almost anything. I also apologize for the state of optimization of the game at the moment I will continue to work on this.
Rabid Urko May 17, 2020 @ 6:22pm 
Hope you dont mind putting a possible suggestion in this thread, how about the idea of some items that you need to collect in world areas before you come across buildings, so you have to stop the train now and again before the zombie areas. Maybe animal to kill for food, or some plants to pick to stop a disease etc. I just had these thoughts as i was driving my train along the tracks :P
Last edited by Rabid Urko; May 17, 2020 @ 6:26pm
MiscreantHydra May 18, 2020 @ 12:24am 
Played a bit of the game today, I love the concept & game so far and I have a few ideas I’d like to throw your way!

•Having a full food/water bar can VERY slowly refill your health to a certain point or something. That way there is more motivation to find food/water & a benefit to doing so.

•The ability to break down furniture for wood or metal scraps.

•I think an interesting zombie skin could be an “overgrown” zombie with flowers/weeds/vines growing out of it’s body.

•A double decker train car.

•I think it would be interesting if when you got onto the train the cars would be full of seats/junk you’d be forced to break down or clear out before you can build in them.

•Windows you (or perhaps also the zombies?) can break and climb in/out of.

•Hanging basket planters so you could plant tomatoes suspended from the ceiling of the box cars.

•A bleeding mechanic that slowly takes away your health after you take an especially nasty hit, only bandages can stop the bleeding, and the blood could also attract more zombies?

•Restrict certain types of loot to certain lootable locations you’d likely find them in. (I found a can of baked beans in a police car which felt really odd to me because it feels like they should be uncommon outside of kitchen cupboards.)

•I had a few glitches where zombies would walk through interior doors or push me into crates where I’d be stuck inside the crate and unable to move.

•Increased difficulty when it comes to sneaking around zombies but maybe a damage bonus if you manage to stab one from behind without it noticing?

•Maybe make two modes, a permadeath mode and a mode where you can save everytime you get back onto the train?

•Rabbits or rats that the zombies chase and can be cooked for food.

Sorry for the lengthy responsese

DDDimanN  [developer] May 18, 2020 @ 3:24am 
Originally posted by Rabid Urko:
Hope you dont mind putting a possible suggestion in this thread, how about the idea of some items that you need to collect in world areas before you come across buildings, so you have to stop the train now and again before the zombie areas. Maybe animal to kill for food, or some plants to pick to stop a disease etc. I just had these thoughts as i was driving my train along the tracks :P
Greetings! I will be happy with any ideas in this section.) I have ideas on this. I plan to create a beautiful realistic nature that will make the player stop between cities and spend time in nature. Also in nature it will be possible to extract natural resources, at least wood and iron ore, but the idea with herbs or berries is interesting, I think it is worth implementing. Also, over time, I plan to introduce animal hunting.
DDDimanN  [developer] May 18, 2020 @ 3:59am 
Originally posted by Reprobasilisk:
Played a bit of the game today, I love the concept & game so far and I have a few ideas I’d like to throw your way!

•Having a full food/water bar can VERY slowly refill your health to a certain point or something. That way there is more motivation to find food/water & a benefit to doing so.

•The ability to break down furniture for wood or metal scraps.

•I think an interesting zombie skin could be an “overgrown” zombie with flowers/weeds/vines growing out of it’s body.

•A double decker train car.

•I think it would be interesting if when you got onto the train the cars would be full of seats/junk you’d be forced to break down or clear out before you can build in them.

•Windows you (or perhaps also the zombies?) can break and climb in/out of.

•Hanging basket planters so you could plant tomatoes suspended from the ceiling of the box cars.

•A bleeding mechanic that slowly takes away your health after you take an especially nasty hit, only bandages can stop the bleeding, and the blood could also attract more zombies?

•Restrict certain types of loot to certain lootable locations you’d likely find them in. (I found a can of baked beans in a police car which felt really odd to me because it feels like they should be uncommon outside of kitchen cupboards.)

•I had a few glitches where zombies would walk through interior doors or push me into crates where I’d be stuck inside the crate and unable to move.

•Increased difficulty when it comes to sneaking around zombies but maybe a damage bonus if you manage to stab one from behind without it noticing?

•Maybe make two modes, a permadeath mode and a mode where you can save everytime you get back onto the train?

•Rabbits or rats that the zombies chase and can be cooked for food.

Sorry for the lengthy responsese
Greetings! Thank you for your ideas, this is very useful for me!

1 I do not quite understand what you mean by a full bar of hunger and thirst, describe in more detail.

2 Very good idea. I have already planned this for the next update.

3 The zombie design will be completely redesigned from the time I plan to create more interesting mutations and damage for the zombies, so that everyone is truly unique.

4 The possibility of building double-decker wagons will be realized when changing the modification system of residential wagons.

5 This is also a good idea. I plan on doing it this way. When the player first appears on the train in the first carriage there will be a certain amount of furniture that can be left as such and dismantled for resources.

6 The destruction of wagons is also planned after a new system for the modification of residential wagons is introduced.

7 The idea of ​​hanging pods for vegetables is interesting. I'll think about how this could be implemented.

8 This is also a good idea. I will add it to the list and consider its implementation.

9 Unfortunately, there is such a problem. I intentionally made the zombies block the player, but did not expect them to push into the walls. Now I’m thinking how to avoid this.

10 The choice of the level of difficulty of the game will be implemented from time to time. As for stealth killings, they are already implemented in the game, you can do this with a dagger, but the condition, the zombie should not notice you.

11 Yes, hunting is planned in the game in the future.
MiscreantHydra May 18, 2020 @ 10:42am 
So I noticed you have a health bar, food bar, water intake bar, sleep bar, etc. I think it could be interesting if having the food/water bar (the two beneath your health bar) completely up to 100% would add slow health regeneration to your health bar?
Last edited by MiscreantHydra; May 18, 2020 @ 10:44am
MiscreantHydra May 18, 2020 @ 1:45pm 
I played some more, I have a few other suggestions if you don’t mind! Also wanted to ask which code/game engine you use? I am currently learning game design.

Here’s a few more ideas I had:

•Sparse clusters of trees/grass in the beginning area to give the landscape a little more flavor.

•Obstacles you occasionally might have to stop the train and remove in order to continue on the tracks. (Like fallen trees, garbage, cars, etc.)

•Add pistol silencers and increase the gunshot detection range, but also maybe increase gunshot headshot damage? (Like -3 shots to the head instead of 4.)

•Bird nests to collect feathers from & branches you can collect to craft arrows instead of just the metal ones.

•Zombies should be able to climb onto the trains.

•Flashlight.

•A craftable slingshot and metal pellets you can fire from the slingshot to kill enemies?

•Exterior ladders that let you climb on top of the train cars.

•You should be able to collect water from toilet tanks.

•Craftable spears which hit at a further range and make it slightly harder for the zombies to hit you.

•You should be able to search the pockets of zombies you kill. (Find money, energy bars, etc.)

•Vending machines for the money you get in game?
khubacher May 18, 2020 @ 3:08pm 
Originally posted by Reprobasilisk:
I played some more, I have a few other suggestions if you don’t mind! Also wanted to ask which code/game engine you use? I am currently learning game design.

Here’s a few more ideas I had:

•Sparse clusters of trees/grass in the beginning area to give the landscape a little more flavor.

•Obstacles you occasionally might have to stop the train and remove in order to continue on the tracks. (Like fallen trees, garbage, cars, etc.)

•Add pistol silencers and increase the gunshot detection range, but also maybe increase gunshot headshot damage? (Like -3 shots to the head instead of 4.)

•Bird nests to collect feathers from & branches you can collect to craft arrows instead of just the metal ones.

•Zombies should be able to climb onto the trains.

•Flashlight.

•A craftable slingshot and metal pellets you can fire from the slingshot to kill enemies?

•Exterior ladders that let you climb on top of the train cars.

•You should be able to collect water from toilet tanks.

•Craftable spears which hit at a further range and make it slightly harder for the zombies to hit you.

•You should be able to search the pockets of zombies you kill. (Find money, energy bars, etc.)

•Vending machines for the money you get in game?
I am wanting to learn how to do game degine what are you learning from also I belive he uses unity which either uses c++ or C sharp
DDDimanN  [developer] May 18, 2020 @ 5:39pm 
Originally posted by Reprobasilisk:
So I noticed you have a health bar, food bar, water intake bar, sleep bar, etc. I think it could be interesting if having the food/water bar (the two beneath your health bar) completely up to 100% would add slow health regeneration to your health bar?
Yes, I thought about this function, but I decided that in a game based on battles with zombies this would simplify the gameplay, but I would not want to. )
DDDimanN  [developer] May 18, 2020 @ 5:52pm 
Originally posted by Reprobasilisk:
I played some more, I have a few other suggestions if you don’t mind! Also wanted to ask which code/game engine you use? I am currently learning game design.

Here’s a few more ideas I had:

•Sparse clusters of trees/grass in the beginning area to give the landscape a little more flavor.

•Obstacles you occasionally might have to stop the train and remove in order to continue on the tracks. (Like fallen trees, garbage, cars, etc.)

•Add pistol silencers and increase the gunshot detection range, but also maybe increase gunshot headshot damage? (Like -3 shots to the head instead of 4.)

•Bird nests to collect feathers from & branches you can collect to craft arrows instead of just the metal ones.

•Zombies should be able to climb onto the trains.

•Flashlight.

•A craftable slingshot and metal pellets you can fire from the slingshot to kill enemies?

•Exterior ladders that let you climb on top of the train cars.

•You should be able to collect water from toilet tanks.

•Craftable spears which hit at a further range and make it slightly harder for the zombies to hit you.

•You should be able to search the pockets of zombies you kill. (Find money, energy bars, etc.)

•Vending machines for the money you get in game?
I am developing a game in the Unity3D engine and use C #.

* Yes, I plan to work over time to create beautiful nature in the game.

* Obstacles are also planned, although for now I plan more substantial ones, but your idea also deserves attention.

* Since time I want to devote a lot of time to modifying weapons, it will be possible to use silencers, enlarged magazines, additional sights including optical.

* With regard to collecting feathers, this will probably complicate the gameplay for such a game, but the future will show, perhaps many players will be for such detailing of the craft.

* Yes, it is planned to implement zombie attacks on the train with the possibility of damaging it. But most likely this will be realized after the modular construction of wagons is implemented.

* Flashlights will be implemented in the next update.

* I think the slingshot is an extra weapon, since it is very easy to make a bow and it is very powerful.

* I’m not sure that I’m realizing the opportunity to climb the roof, unless the player can make the second floor and put the ladder up but will not yet draw up the walls of the second floor.

* As I understand it, you are impressed with the game for 7 days to die? )

* I’ll write down the idea with spears and think about whether it makes sense.

* Over time, I plan to create the ability to search the bodies of dead zombies.

* Trading apparts are not logical during the post-apocalypse, the survivor would just have broken it and took the provisions. )

Thank you for your ideas!
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