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翻訳の問題を報告
It has some very stressful moments and in some situations it gets somewhat scary, but its not as bad as the RE or Silent Hill games.
And there are no jump scares (thank god)
Some games are scary because of what is shown, others because of what is NOT shown. Basically psychological aspect of it. For me, the scary part is what is happening in the story, what I cannot comprehend, what is in the background, not what I see on the screen. Because I can deal with the enemies, yet I cannot change the environment.
Though I have to admit that I had a few sudden jolts when combat music started to play and some enemy lunged at me in the dark rooms. That was refreshing.
To find some middle ground I think that the atmosphere could scare anyone who digs it; in an unsettling, ominous, foreboding way. Someone who is easily disgusted or disturbed by body horror imagery could be scared as well. And that starts to weight on you, in a positive way, because it's a fantastic experience within a finely crafted universe.
I'm more at the point of like o ♥♥♥♥ o ♥♥♥♥ o ♥♥♥♥ responding to the threats on screen.
Also I find my self laughing at some particular points of horror, I have no actually reason to believe this but every time I go to save the game I imagine the computer is screaming at me when the monitor flashes red and it's amusing to me personally.
What really sells it more me is the unfamiliarity of the setting, characters, what the threats are.
I really like Resident Evil, Control(has a lot of Horror elements), Them & Us; Silent Hill and Evil Within(found it kind of dull) not so much, I wouldn't go to a house of horror amusement park attraction.
I'm really enjoying Signalis a lot
"Some games are scary because of what is shown, others because of what is NOT shown. Basically psychological aspect of it. For me, the scary part is what is happening in the story, what I cannot comprehend, what is in the background, not what I see on the screen. Because I can deal with the enemies, yet I cannot change the environment."
I agree with this a lot
Haha well put! That is like a guilty pleasure, something of occult.
Rephrasing one popular line - Just as I thought I was out. It pulled me back in.
No, this game tries to actually build and sustain a mood, but that mood isn't trying to give you a heart attack. It's not trying to oogabooga you. It knows what it wants to be and is confident in doing it. And it will take its time.
I recommend playing with a headset if you can. The sound design really helps.