SIGNALIS

SIGNALIS

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Thrennerel Jun 16, 2023 @ 1:04pm
About the ending (spoilers)
Today I finished the game and although I really liked it, I find that most of what I got to understand were the more mundane things related to the story. However, I really didn’t understand those more fantastical and obscure aspects like that thing of Falke is Elster, the disease, that “The Dreamer” note and whatever happens to Adler. Also, according to Falke’s diary, apparently Yeong tried to control her and she was becoming more like her and if I remember correctly, Alina Seo’s hair was turning white like Yeong’s.

Are the other endings really necessary (I got the Promise ending) to understand the story? If that is the case I would like to get them myself and not spoil me because I really enjoyed the game, but if they are not that relevant I think I am just better off reading an explanation, because getting the endings will take me some time. What do you think I should do?
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Showing 1-15 of 17 comments
Rastrelly Jun 16, 2023 @ 1:53pm 
No, endings are literally what they are - endings, each of them just finishes the story in a different way. The story is very open to interpretation, so it's hard to provide the "correct" explanation of the ending, but in essence it's either Arianne has literally "infected" the entire facility with her dying on a loop and resonated with Falke as an amplifier, or the entire game is looped dying moments of either Elster trying to make herself to fulfil the promise, or Arianne trying to cope with the fact Elster couldn't.
Last edited by Rastrelly; Jun 16, 2023 @ 4:20pm
Salty Juniper Jun 16, 2023 @ 7:12pm 
Originally posted by Rastrelly:
No, endings are literally what they are - endings, each of them just finishes the story in a different way.

There's actually a theory that some of the endings lead into the "next" story. For example, it hypothesizes that the Elster that you take the armor off of to repair yourself was from the Memory ending.
Rastrelly Jun 16, 2023 @ 11:43pm 
Originally posted by Salty Juniper:
Originally posted by Rastrelly:
No, endings are literally what they are - endings, each of them just finishes the story in a different way.

There's actually a theory that some of the endings lead into the "next" story. For example, it hypothesizes that the Elster that you take the armor off of to repair yourself was from the Memory ending.
Yeah, that quite makes sense - everything's looped anyway
Thrennerel Jun 17, 2023 @ 1:18am 
Thanks for the answers, I think I will just see an explanation of the story and in some months I will play the other endings just for fun.
goka9696 Jun 17, 2023 @ 12:35pm 
Originally posted by Thrennerel:
Thanks for the answers, I think I will just see an explanation of the story and in some months I will play the other endings just for fun.

Just come up with your own. That's what I did after beating it and unless developers outright confirm what the official canon for them is I'll stick with my own interpretation. That's the fun part after all.
Last edited by goka9696; Jun 17, 2023 @ 12:35pm
ElectricMutt Jun 18, 2023 @ 2:54am 
No specific pointers to any of the endings in the following, but it does have spoilers for the characters and the game in general.

The main character (Elster unit) is speculated to have her personality imprint originate from the character we read about known as "Lilith". There's a lot of thematic inspiration sourced from the biblical character, which was the first woman who were cast out and replaced by Eve.

All of the endings are likely cannonical and the ultimate desire is for both Elster and Arianne to cease to exist - because they're trapped in three different realities at once - so basically, limbo.

The signal that warps reality - known as the magpie signal; intermingles with another source, creates the interstice and the world we traverse is trapped in this. Ocasionally you dip into another layer (out of 3).

The game is deliberately vague and very ambiguous. Lots of symbolism going on such as the isle of death paintings (symbolizes Elster and Arianne's conjoined desire) which Elster is "supposed to usher Arianne to" i.e. "the promise".


Sorry if it's too cryptic. That's kind of the writing for this game in a nutshell.
Disco Litchi Jun 19, 2023 @ 12:41pm 
The only ending that provides something fundamentally new is Artifact, which is not to say that it spells anything out or answers questions. It provides a few more aspects to think about.
mdesaleah Jun 21, 2023 @ 7:38pm 
The thing is that there is no definitive explanation.

Theres evidence leaning to multiple directions at the same time, so its up to what you think makes the most sense to you.
Wind_Falcon Jun 22, 2023 @ 4:58am 
That's actually not true at all. The game is full of textual details with which you can make a very confident, concrete and definitive analysis of the narrative.

And spoiler alert, there are no time loops. The crux of the story revolves around memory and perception.
Last edited by Wind_Falcon; Jun 22, 2023 @ 5:04am
Rastrelly Jun 22, 2023 @ 8:04am 
Originally posted by 髑髏の騎士:
And spoiler alert, there are no time loops. The crux of the story revolves around memory and perception.
That's great! And now do put it out, because we need to make sure.
Wind_Falcon Jun 23, 2023 @ 4:32am 
https://steamcommunity.com/app/1262350/discussions/0/5855270367475629404/
Obviously my thoughts and understanding of the narrative have gotten more nuanced and deeper since making this thread, but this gives you the most important baseline details. Read everything, not just the first post.
Last edited by Wind_Falcon; Jun 23, 2023 @ 4:40am
Rastrelly Jun 23, 2023 @ 5:01am 
Originally posted by 髑髏の騎士:
https://steamcommunity.com/app/1262350/discussions/0/5855270367475629404/
Obviously my thoughts and understanding of the narrative have gotten more nuanced and deeper since making this thread, but this gives you the most important baseline details. Read everything, not just the first post.
This is an interesting take, but it still consists of assumptions and speculations. I don't see a reasonable method to establish even the reality of Sierpinsky facility we see in game; it probably exists, but is what we go through a representation of the real facility or not cannot be answered, not to even realistically assume the events on Sierpinsky even happen or not (for example, what we see can be the merger of Arianne's and Falke's dream; Falke projects the facility she directs, Arianne - all the Penrose related stuff).

Timeframe is all broken. We know Elster we play as is not the original, but a copy of one of Penrose program Elsters. Narratively it implies that we play as a copy of Elster Arianne spent time with, i.e, our Elster is nuts right from the conveyor belt. But how would she ever be retrieved if Penrose ships were catapulted out of the system? Did some other ship somehow intercept Penrose 512 specifically (and ONLY Penrose 512 with clearly pattern-broken LSTR unit) and then used the data to produce the new Elster unit, or is this a metaphor of Elster's renewal and redefinition of her goal? If so, can we ever trust ANY document in the facility? Because even the facility itself structurally is too reminiscent of Arianne's potential path if she'd reject Penrose program appointment.

As said, I don't really see the way to conclusively appoint a real solution to Signalis' narrative. Whatever theory you build, there will always be a big BUT MAYBE that will also explain stuff more or less cohesively. Say, I made this perversion some time ago for funsies: https://www.reddit.com/r/signalis/comments/131a01j/the_hard_scifi_theory_spoilers_of_course/
Wind_Falcon Jun 23, 2023 @ 6:40am 
When doing an analysis, you *have* to rely on textual evidence.

And the big thing everyone seems to ignore is... that the game actually never gives you hard evidence for any sort of time manipulation on the part of Ariane happening. None. Zero.
In the entirety of the game, there is one single piece of writing (Dream Diary) that could be read to suggest that Ariane can have dreams of other people and places, and seemingly time periods, but that's as far as it goes. Kinda similar to Prescience from Dune. But not actual time manipulation.
Instead, it gives you plenty of information that directly contradicts such a reading. Most importantly, the game goes out of it's way to concretely (with an overwhelming amount of textual evidence - more than for any other concept in the game, including bioresonance which is the only way an Ariane time loops explanation could be possible at all, and the game never says bioresonance can manipulate time, only reshape material reality) establish Synchronicity - false sense of reality and who you are, and reliving other individuals' memories. Among other elements that relate to perception, and not time itself.
You seem to be working from the biased assumption that things can't be figured out. But if that was the case - why would the developers waste their time building such an intricate web of interconnected characters, events, narratives and symbols if it all amounts to meaningless fabrication in the final analysis?
You say you "don't see a reasonable method to establish even the reality of the Sierpinsky facility we see in game", but that's a wholly backwards way of going about things. To entertain such a question you must have strong evidence from the game itself that it's a valid point in the first place. And yes of course, the surrealist nature of the game inherently promotes such an *initial assumption*, that's totally intentional. But the game showers you with information which lets you make a case for the Sierpinsky we see in game to be "real", at least was real in different specific time frames in the mine's history, a lot more easily than to make a strong argument for not taking *anything* we see there as "real" or trustworthy. It opens a whole lot of unnecessary plot issues as well - if it all boils down to time loops generated by Ariane, how does she know all of these details about the facility, machinery and mechanisms, manuals, the people there, their lives and personalities, and events? What about stuff like the spy on Rotfront? That's information that she just couldn't have or be expected to come up with on her own (for example being part of established interests of hers or something like that). A more reasonable, supported by the game itself view to go by is that *most* (admittedly some details are hard to argue for) of what we see to be the result of real memories.

I agree that the time frame of the events of the story is very difficult to put together in a coherent manner that also makes sense in terms of time span. But that is an issue in itself, not supporting evidence for time loops. And the game does give you all relevant details in terms of cause-effect relationships. For example regarding retrieving the original LSTR unit - the game presents us with two (at least) distinct Penrose crash sites. One is on a snow planet, of a LSTR unit looking not for Ariane, but Alina Seo instead (and we also have to remember that the original LSTR unit was *decommissioned* as well, meaning it might not have even gone on the journey at all). The only snow planet we know of is Rotfront. So the game has presented us with something concrete in terms of thinking that the original LSTR might have not left the solar system as the Penrose program ships are supposed to, and from Rotfront (or anywhere in the system really) extracting her would be both possible, easy, and quick. You can poke holes at this of course, but again, we have to think in terms of textual evidence, what is there and what isn't, and think about why the developers chose to tell/show us what they do, and about what and why they decide *not* to. Why do they keep giving us details that support the memory angle (for another example - Adler being "confused" about an LSTR unit on Sierpisnky which the Kolibri's say "isn't actually there") rather than give evidence for something else instead if that's just a red herring? There is an obvious pattern the game works to slowly but strongly establish over it's whole duration, and it's not time loops.

I also want to point out, the main thing in my thread that could be characterized as a big assumption or speculation is the bit about "Anna Huang" (or potentially the original LSTR unit) going to Sierpinsky to look for Alina Seo, but that is actually supported by the game, with the photo switch in the opening (where its Alina on it). So even the most stretched out I get, I still have something from the game to back myself up. On the other hand the time loop people neither have concrete evidence (they just use the general surreal nature of the game to be their only piece they point to), nor have I ever seen them even attempt to explain why the game is full of so many contradicting details then. The only other thing I can think of that they might use as evidence to support time loops is one piece of abstract writing towards the end you find on Avalon I think, but I think that refers to perception (my argument) not actual time manipulation, so I haven't seen them try to explain how it works in their favour either.
Last edited by Wind_Falcon; Jun 23, 2023 @ 3:42pm
There isn't a concrete understanding. While there are some very loud personas that will argue for a definitive story, that is ultimately their personal head-canon / hot take and nothing more. Mainly because some key pieces of information are arguably missing and quite a lot of things are directly contradictory to many theories (and more importantly that the dev hasn't declared).

That said, when last I checked, it seemed that most people were leaning towards something close to a dreaming / illusion scenario. I personally think that Elster is in her cryo / stasis / repair pod, and the "game" itself is a combination of her heavily damaged mind, the computer circuitry, and even her partner's bio-resonance as she tries to force herself awake to fulfill her promise. With the ending being what happens once she awakes, primarily being too afraid to make good on it or actually going through with it.
Last edited by Negra Jesus El Savior Christ!; Jun 24, 2023 @ 5:30pm
Bribe Guntails Jun 25, 2023 @ 12:46am 
All I know is that they died without sharing a happy moment together, and that makes me sad whenever I think about them.
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Date Posted: Jun 16, 2023 @ 1:04pm
Posts: 17