SIGNALIS

SIGNALIS

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Stew_Rat Jul 18, 2024 @ 9:34am
Wish there were a limited saves mode.
The game is too easily cheesed via frequent saving and loading. I think adding a difficulty with limited saves would make the gameplay more tense and enjoyable.
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Showing 1-7 of 7 comments
n13e86 Jul 20, 2024 @ 9:53am 
I wish there was an autosave on exit feature - to make it convenient without making it easier.
For example, Sekiro does that, and it's very nice to be able to play for like 2 minutes and be able to take a break without backtracking to the checkpoint every time.
mdesaleah Jul 21, 2024 @ 5:47am 
Originally posted by n13e86:
I wish there was an autosave on exit feature - to make it convenient without making it easier.
For example, Sekiro does that, and it's very nice to be able to play for like 2 minutes and be able to take a break without backtracking to the checkpoint every time.
That could probably be abused to go to dangerous rooms, pick up what you need and then "teleport" out by autosaving and then going straight to the save room on reload.
n13e86 Jul 21, 2024 @ 6:16am 
Originally posted by mdesaleah:
Originally posted by n13e86:
I wish there was an autosave on exit feature - to make it convenient without making it easier.
For example, Sekiro does that, and it's very nice to be able to play for like 2 minutes and be able to take a break without backtracking to the checkpoint every time.
That could probably be abused to go to dangerous rooms, pick up what you need and then "teleport" out by autosaving and then going straight to the save room on reload.
It is, indeed, abused this way in Sekiro.
However, there you also have a mechanic punishing you for repeated "final deaths", and being able to escape enclosed boss arenas feels very in line with the rest of the game (where you can escape by running for your life).
In Signalis, it could be, for instance, limited to non-dangerous rooms (not sure if there's enough of them to matter) or ignoring the danger entirely - saving the state in which it is, with no exceptions (this autosave would, of course, be deleted upon death).
Lanzagranadas Jul 21, 2024 @ 6:45am 
Last time I played I limited myself to 4 saves, one per slot. That's the number of times you can save without overwriting, and felt somewhat akin to the restrictions a well known Survival Horror franchise used to impose for S ranks.
mdesaleah Jul 21, 2024 @ 1:09pm 
Originally posted by n13e86:
Originally posted by mdesaleah:
That could probably be abused to go to dangerous rooms, pick up what you need and then "teleport" out by autosaving and then going straight to the save room on reload.
It is, indeed, abused this way in Sekiro.
However, there you also have a mechanic punishing you for repeated "final deaths", and being able to escape enclosed boss arenas feels very in line with the rest of the game (where you can escape by running for your life).
In Signalis, it could be, for instance, limited to non-dangerous rooms (not sure if there's enough of them to matter) or ignoring the danger entirely - saving the state in which it is, with no exceptions (this autosave would, of course, be deleted upon death).
Having a mechanic where reloading your saves too much leads to punishment or a worse ending sounds like a good idea, but for a completely different game.

Thats something a game series like Nier would do, or an indie game thats more experimental like Umbraclaw (where you play as a cat in the afterlife, but the more you lose the stronger you get but the more close you are to a bad ending due to losing memories)
Salty Juniper Jul 22, 2024 @ 4:53pm 
Originally posted by Lanzagranadas:
Last time I played I limited myself to 4 saves, one per slot. That's the number of times you can save without overwriting, and felt somewhat akin to the restrictions a well known Survival Horror franchise used to impose for S ranks.
That's pretty impressive. I've beaten RE2 remake in 3 saves and Tormented Souls without saving, but 4 saves for Signalis seems like it would be way harder than those to me.
Piss Queen Jul 24, 2024 @ 10:38pm 
Saving is manual, you choose when to save, just don't save!
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