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"Stay away from enemy"
in a game where environments are 90% 2 body width hallways, the enemies lunge, and have a hitbox an arm-length longer that what's shown.
I'm with you op, it feels like everything was made to be sluggish "just because" right down to "oh hey the game is gonna continue in the background while you try to pick up that ammo, so let's make sure the confirm pickup dialogue box is nice and slow so you get bent over while trying to pick things up".
Even the aiming is infuriating. She has opted to shoot at enemies BEYOND the one in front of her despite my mouse being over a specific target. It's all unnecessarily clunky.
Making things too fast would just turn the game into practically a topdown action game.
Youre both low on resources, inventory, and fighting is slow to encourage you to either prepare or avoid.