SIGNALIS

SIGNALIS

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Montii Jun 23, 2024 @ 8:04pm
Frustrating Combat
Is it just me or did anyone also feel frustrated with the combat in signalis? The player does every action like a slug while enemies are incredibily quick. I know there are certain moves to deflect enemy attacks like "parrying" attacks or pushing them away when they get close but it always feels very inconsistant with no proper cue, the fact ur bullets might as well do nothing unless u wait every shot for ur gun to center on enemies is even worse. I'm a huge fan of survival horror games and i never had a problem when a game had tank controls and took its time with moves but this one just hits wrong. Can anyone give me tips or something i might be missing from fully understanding combat?
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Showing 1-3 of 3 comments
"string" Jun 23, 2024 @ 10:38pm 
stay away from enemy and aim on target while wait the square becomes smaller.
Cannon Fodder Jul 7, 2024 @ 2:35pm 
Originally posted by lkjojuoiujkljloj:
stay away from enemy and aim on target while wait the square becomes smaller.

"Stay away from enemy"
in a game where environments are 90% 2 body width hallways, the enemies lunge, and have a hitbox an arm-length longer that what's shown.

I'm with you op, it feels like everything was made to be sluggish "just because" right down to "oh hey the game is gonna continue in the background while you try to pick up that ammo, so let's make sure the confirm pickup dialogue box is nice and slow so you get bent over while trying to pick things up".

Even the aiming is infuriating. She has opted to shoot at enemies BEYOND the one in front of her despite my mouse being over a specific target. It's all unnecessarily clunky.
mdesaleah Jul 7, 2024 @ 5:00pm 
Stealth.

Making things too fast would just turn the game into practically a topdown action game.

Youre both low on resources, inventory, and fighting is slow to encourage you to either prepare or avoid.
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