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I'm no expert in this genre either (only played Resi 2 and 3 Remake) but not engaging with every enemy you come across is definitely a thing and should be considered. Enemies in Signalis have pretty short visibility and as long as you are not running or get too close, stealth is a very viable strategy. Maybe not in later levels due to the more restricted space and increased amounts of enemies but dodging and weaving through most crowds is not impossible.
But I agree with you about the reviving enemies. They just spring back up too frequently and with the crazy amount of backtracking you have to do, even when playing with the revised inventory, you just don't want to waste ammo. Though I'm pretty sure I noticed that the game spawns ammo when you start running out. Probably not forever but they're definitely using low ammo as a method to further unease the player, which is pretty genre standard I would say.
Thank you for the detailed response...the game seems passionately made and I wanted to give the genre a try so I will not refund the game and give Signalis a fair shake, I think. Thank you for the tip about shoving as well, I didn't know that was a feature.
I will try to get used to it and think of it as 'not engaging' like you said. I suppose it bugged me because its not quite hiding, and its not quite being chased. It's just ducking and weaving, haha.
- Enemies react to sound and vision, don't sprint if you can help it and just walk.
- Unequip your weapons at all times unless you know you will get into combat, that allows you for panic-pushes which are incredibly helpful.
- Use your stun prods, they hit in AoE if you do it correctly.
- Use your flares, they can be used as a one-shot melee attack (in the same way than stun prods) that can work on bosses and one shot at least one of them; but make sure you keep one or two availables so you can clear corpses in hallways that you want to backtrack constantly.
- When shooting, aim and wait for the square to become as small as possible thus only shooting when fully charged or when the enemy starts an attack animation so you can stop their attack. If you explore properly everything, don't be afraid of using pistol and shotgun ammo, pistol for stragglers and shotguns for AoE when you're too afraid of using stunprods.
- Contact damage is less damage than their swing, you can abuse this by trading some of your HP in some scenarios. Contact damage also activates the first boss weakness as soon as she touches you. You can trade HP for a quick kill
Pay full attention to every little detail, the story is an actual 10 and you might need to replay the game several times to put the pieces together but it's damn worth it. The only horror games that I have ever thought were a 10 in general, were the first three Silent Hill games and I can assure you that Signalis is on the same level - that's how good this game is, it succeeded where 99% horror games failed.
This, plus only the first boss out of 3 in the game require you to shoot them, the rest will provide a way to kill them without using ammo, it just takes a while longer.
plus enemies are more dread inducing when you know you probably can't take all of them down
STUPID DOOR, OPEENENNNNNN OPENNN OH GOD THEY ARE BEHIND MEEEE
*START SPAMING THE KEYBOARD, MOUSE *
ELSTER JESUS MOVEEEEEE!! (u already with red screen)
*DOOR OPENS *
OHTHANKSJESUS.PNG
"damn, I love this game "
sadly we dont have meele weps, I would kill every single enemy on the map lmao
Although stressful, it's rare for more than one replika to rise up again in a room, and even then you usually have to pass through the area at least a few times before it might trigger at random. If you have tons of ammo, feel free to put them down again, but if it's a basic EULR (the skull-faced cleaver-wielders), I wouldn't bother re-killing them.
If you are playing survival mode though, you pretty much do have to pick and choose which enemies to just not bother fighting directly, because ammo is way more rare. While it's a nuisance to sneak around or dodge the cyborg undead, it's doable.
So far post-patch I've had to deal with mostly the tougher Star units getting up. Just not for awhile though.
It tries to copy the mechanics, design, etc, of some older titles like resident evil. Yes, it fails to do it, and ends up as a pretentious garbage.
I'm not sure why it has such devote fans. But believe me, you're totally right about all of your concerns. Even if you didn't pay for it, or got a refund, you'll be pissed off by the fact you wasted your time on it - on a game that is supposedly great according to 96% of people. Never trust steam reviewers.
There's a sprint button.
In normal difficulty you have enough ammo to kill everything, hell, even in Survival you also have enough ammo it's just way way tighter to pull. If you cannot do it, guess what, skill issue.
Meanwhile me? I wish we had less ammo even.
Not only it succeeded, it improved it. It also made optional inventory management depending on how you want to play. You don't even know what the word "pretentious" means.
It has devoted fans because it is the best survival horror game that has come out in more than a decade, a game that can perfectly be compared with titans in the genre such as Silent Hill 2 and 3 meanwhile not being inferior in the slightlest.