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Yeah I have also noticed that, I abused that thing a lot. Before I could finish a survival run with an absurd amount of ammo and healing items, now healing items are being super scarce and for the first time I am being forced to use ammo in certain areas that I would not before.
That must be it, and you get punished for taking long.
About the Kolibri, it didn't give me much pain, even though the damage is new to me.
First of all, every time you match the code, it's marked on your screen the real one, so I don't get why you needed to shoot blindly to find the real one.
Then, you need to keep adjusting the radio every time you no longer hear the special sound made by them, even when there's no new code being showed on your screen. Entering your inventory or adjusting it directly depends on you, it's basically moving in a single-sided way. As long as you're adjusting it, the real one will keep being showed on your screen. Unlike seeking blindly, this feels more like that I was actively pushing their frequency.
In the end, perhaps you haven't discovered it yet, sometimes if you don't adjust it when the special radio noise stopped, it may keep dealing damage to you without showing the next code.
All in all, I think the new main idea is, except one room, you're supposed to shoot the real one as soon as you matched the code.
Overall all of these changes are good, but it would be better to mention it.
Interesting, thanks for sharing your observations. Definitely excited for a new Signalis playthrough once I finish a couple other games.
Frequency strangling still feels like an intended method. Otherwise why code it in the first place. Its not a glitch that murders them. It just feels like one of the available methods.
How does it work?
Interesting. Is this confirmed by a developer?
Allowing 2nd boss to be 'defeated' with a flare still might be intentional, because their whole mechanic is to be pacified long enough for Isa to get her gun ready for the final blow.
As for the kolibris causing damage now, it feels like it makes a difference how close you get to them. You can still adjust frequency & shoot the real one to end the fight, you just can't afford to close the distance too much anymore without dying.
Now they're psychologically AND physically terrifying!
Also did they make the Falke arena bigger? It felt like I had way more room to maneuver than before.