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When it comes to the inventory limitations, keep in mind that you have an unlimited stash in all saferooms. So all the inventory limitation does is force you to plan your excursions from the saferooms carefully.
And there are already multiple mods expanding the inventory and adding other QOL improvements for people who don't know how to manage inventories:
https://www.nexusmods.com/signalis/mods/1
https://www.nexusmods.com/signalis/mods/8
The bugs seem to only affect a few players. I am able to use the stun baton, but the thermite flares will not function at all (yes I equipped them)
I have to enable the CRT filter every single time I boot up the game when every other option saves properly, but I suppose there truly are no bugs in Ba Sing Se.
I would definitely love to see the game get patched to have an accessibility option for more inventory slots. I am a huge fan of Survival Horror and grew up on that stuff. This game absolutely scratched an itch in a good way. But that inventory system prevents me from being able to recommend it to anyone. Even with my love for old survivor horror, this is one element that I really just would rather not deal with.
With the camera and flashlight taking two slots, and needing them for most trips. You have key items filling your inventory, and need to constantly pick up ammo of various types, and health. It got to the point where I'd just leave every item in the chest besides the flashlight, use my screenshot function, and just dodge everything the best I could. I told myself if I died I'd just reload.
And even then I'd still have to backtrack between zone, to chest, to zone, to chest on several occasions. I did end up beating the game in the end and have far more positives to say about it than I do negatives.
It does so much right. But that sticking point, the inventory, it's just suffocating in a way that doesn't illicit fear. It just forces me into a position where I actively avoid entire mechanics of the game (Combat) to be able to make progress. Old survival horror had a currency system for each room you were in. You paid for progress in either health, or your ammo. And you balanced each route with a plan on how you were spending each currency. Knowing all the while you had a boss coming up. This game for me removed that entire choice with its inventory system. It was just "Run." That's it. Run. Encouraging players to not engage with a core gameplay system isn't great.
I keep checking this game to see if they patched it because I'd love to replay it. But more than that I love spending my time reading over cryptic games of this nature. People trying to decipher the story, constantly getting closer and closer to the best truth they can agree on. It's wonderful. And I'd love to see a bigger community grow around this game to facilitate those kinds of discussions with a wider audience.
Game should do a better job informing the player to play this way though.