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Fordítási probléma jelentése
donno - it may be an issue on a higher difficulty - but then you allreaddy know more or less what to expect
you can always discard ammo - or even not take some
its so easy to avoid fights - and if it is not possible you can eat more than enough hits until u can patch yourself up later
i was exploring most of the time with a pistol loaded fith 4- 6 bullets and no extra ammo
I barely carried one weapon and not even ammo
By the end of the game i had a massive pile of unused ammo of all types
The truth is that the game isn't balanced around being a pack rat, you're almost encouraged to just use ammo you find on the fly
That doesn't mean you shouldn't play like a pack rat, but that most definitely means you shouldn't if you're not enjoying the backtracking
I personally didn't mind at all, but more importantly i eventually figured it really wasn't needed, at all
I've had very few enemies come back up, and i'm still not clear if it's a % chance when you enter a room, or if they're triggered by collecting key items
I don't think it's time based
That said on my second playthrough currently in progress, i'm doing very little backtracking, so a good shotgun blast on an annoying enemy is really all you need, even on survival
The only scenario where you really should bring more ammo than what's loaded in the weapon is for bossfights, so... twice, because for the second you don't even need to shoot
And we really want to split that hair too, you can even manage without spare ammo during these 2 fights, because they made sure there's enough ammo to loot in the boss rooms
Burning bodies is mostly useful where you know you're going to go back a lot to, especially if there's a bottleneck
Also particularly useful for the Mynah bossfight, and the game conveniently hands you your first thermites just before
I'm also talking from first playthrough experience, didn't bother me, especially once i figured i don't need to pack everything i see - i still did, but i didn't need to
Anyway that's a moot point because they said they're looking into making the inventory more friendly to people who really can't stand the rule of six
Game obviously tries to scare the player when encountering enemies: The disturbing music, the video glitches, enemies getting up unexpectedly, aras coming out of the floor after some time delays or proximity triggers and so on.
However, if I need to go through an area 3-4 times, then the enemies just aren't as scary as they are when first encounted, and the small inventory increases the chances I'll need to backtrack. So instead of feeling afraid, I get the feeling I'm in an episode of Scooby Do, and after I while, I'll become proficient in dodging enemies, and then I don't need the health pick ups and the ammo as much, and encountering enemies turns from somehting that was initially scary, into something that's perhaps a bit boring.
Then, we've had the point of using ammo and rarer equipment immediately... I too thought like that, but then the first encounter with Mynah, where she's a boss, changed that: The two little Replikas, I think they're Aras, pop up and they made it too difficult for me, because they would keep getting up. I felt punished, because I used up the thermite, so I reloaded, and saved the thermite and used it on them. This had the downside of making me hoard all of the rarer consumables, because I'd never know if I'm desperately going to need them, and made them too valuable to use.