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Arianne only knew of Alina because of an old photo she saw in the photo shop.
To be clear a real actual Isa existed previously just like every other person in the game. However in my opinion everything we see and interact with when the game happens is a fabrication (i believe even physical copies, not just pure "dreams") of the alien artifact, the "gate" using Ariannas and Elsters memories as blueprints of sort for everything.
I assume the school flashback is a resurfacing gestalt memory, albeit abit warped, not an actual location.
The radio station and train might be a weird mix since you get and keep stuff from them.
Playable Elster itself was "created" by Arianna first and then goes into the gate and serves as a source for more stuff the gate creates, especially Sierpinski.
Falke went into the gate aswell, maybe she caused meatworld. Her room seems kinda central to it.
I prolly was abit vague, sorry :)
The only really real persons and objects (not manufactured by the gate that is) are the dead elster, the wrecked Penrose, Arianna in the pod (if she didnt actually manage to put on the first suit and go outside), the planet they crashed on and the gate itself.
Where the gate recreates Sierpinski and the other stuff, if its actually physically underground or another dimension or whatever is kinda vague but doesnt really matter i think.
Altho i assume Erika Itou was the template for Elster, and the "new" Elster (who herself was dreamed up by Arianna like you put it) "created" Isa.
Kinda dull, thats like the "it was all a dream" trope. Id prefer the gate and crash being real. But its entirely possible of course :O
I think one of two things is going on. Details may vary slightly but:
The first, and frankly easiest, has more-or-less been stated. The entire game is just the deranged dream(s) of Elster's heavily damaged brain. Specifically she's in the pod and trying to "wake up" one final time to fulfill her promise. The gate / arch is symbolic for her pod going through the revival process, and the various dead LSTR units seen beyond the arch but outside of the ship are analogous for each cycle she's attempted to 'wake up' but ultimately failed. In this case Falk would be representative of the damage she's sustained from radiation as well as her own fear about waking up and doing what she agreed to do but does not want to do. Defeating her is overcoming that fear and accepting her own death (as well as that of her love), so on and so forth. The various environments - Rotfront, the facility, and all of that is a combination of her imaginations, stories Ariane has shared / told her, Ariane's bio resonant projections from her own stasis, and the theme of fleshy decay and corruption is the reality of Elster's decaying body creeping in at the edges.
The dead iteration of her in the ship would be representative of her 'old self' which went back into her own cryo / stasis pod heavily damaged because she was afraid of fulfilling her promise, with the player now being the "whole" her who has embraced her fear and is willing to do what needs to be done. This would paint any cosmic influence as misinterpretation of Ariane passively (or actively) reaching into Elster via resonance while they're both in stasis, or just symbology for death and responsibility. Take your pick.
The various endings would just be what Elster does once she's 'whole' and has awoken. Does she reach the threshold and then succumb to her fear, intend to carry out her promise but has slept for too long and become too weak, or manage to make good on her word? The secret ending is the opposite; where Ariane saves Ester by allowing her to die in cryo, freeing her from her promise and allowing her to die without that emotional pain.
This idea feels incredibly clean, straight forward, and well supported by the imagery / symbolism / information we have. Plus just kind of... ties everything together very neatly. Feeds into a dream about dreaming, has neat and clean spaces for Esther and Ariane within the horrible dream universe (dreamer 'turning over' but not waking up, red eye / cosmic horror influencing the world respectively), and does a good job of framing the struggles. Even the body-horror elements fit cleanly as an explanation for Esther's perception of her own degrading physical form. But it's also (fairly) low-stakes. I'm just not a fan of it because anything which boils down to 'it was all a dream' feels kinda eh to me.
The concept I like better doesn't fit as cleanly and, while I feel it's also well supported by most of the information we're directly given, makes several leaps and assumptions. Feels more weighty and satisfying, but has more holes and more prone to interpretation.
Abit of interpretation is fine i think, cohesion is important but not all minutiae need to be explained.
Think the last story i cared that much about was Killer7 XD
There's another character who spends her time bedridden, Falke, and the more you think about it the harder it becomes to dissociate Falke and Elster, the game likes to confuse you by mixing up characters a lot
And then there's Bioresonance and the Kolibris, essentially telling you everyone is basically getting fused together
I don't think it's also quite as simple as "it was all a dream", but i do think it's somewhere along the "visions of the mind / higher plane of consciousness" lines
It's all very The End of Evangelion to me, and i'm also getting I Am A Hero vibes, Ghost in the Shell, Avalon, Solaris....
And i mean what's to say this isn't just a 10h long rhetorical parabola centered around a white haired bullied bookworm who feels misunderstood, in the real world
The real world as in our world, not this post soviet authoritarian dystopia which could very well just be a construction from the mind of a repressed Ariadne
And by the way there's a simple thing i haven't seen mentioned yet, Ariadne in Greek mythology is the woman who gave the famous string to Theseus (wink wink Ship wink wink) so he could find his way out of Minos' Labyrinth after slaying the Minotaur
Ariadne's Thread is also a logic process to solve a given problem, often metaphysical, by exhausting all possible options to get as close to the "truth" as you can
A well known literal application would be, if you're stuck in a Labyrinth, always turn in the same direction, you'll reach the exit eventually
edit - Interestingly enough, an Elster is a magpie, Falke is a falcon, Kolibri is humming bird, Mynah i know is Mainate in french, Storch ~= Stork, lots of birds names, when wings are also a means to escape the Labyrinth
I'm sure there's some of that because it immediately evokes that relation, but i also think there's more to it what with the fact that basically every Replikant is named after a bird
It revolves around Arianne in the same way that Dead Space revolves around Nicole. She's the main character's motivating factor, and highly important with her own character, but she's not the center of the story or the protagonist.