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So many devs only include xbox prompts it's getting to be an insult nowadays. There's been no excuse since the DS4 came out with native PC support, and now the DS is out; an entirely new console generation happened, and devs are still ignoring playstation.
rose-engine solution is kinda nice, it uses icons with the physical placement of each face button, rather than displaying ABXY. So that leaves only the LB/RB buttons popping up in item manuals and the map screen, from what I played.
Do you really need such mod to play the game? While the game has Nintendo, Dualshock and XBox assets along with the generic PC controller assets in its archives, trying to replace each presents their own set of issues, which are a little out of my league (can't stress this enough, I have no experience with Unity).
A quick run-down of the process:
1 - Extract the data.unity3d file using AssetStudio
2 - Using AssetStudio, open the sharedassets0.assets and resources.assets files to locate the UI assets
3 - Use UABE Asset Bundle Extractor to open sharedassets0.assets (9.19MB) and resources.assets (40.4MB) files, from here you should be able to extract and replace each asset. Just by finding the generic PC asset and replacing it with the Nintendo or Dualshock asset that is also present in the same file.
4 - Apply changes and save
A few issues:
- The latest version of UABE is currently having a bunch of virus/false positives warnings making users feel uneasy when trying to download it and the older stable version of it isn't compatible with the Signalis archives.
- From what I tested, the data.unity3d (578MB) will override any changes made to the loose asset files, so just having the moddified sharedassets0.assets (9.19MB) and resources.assets (40.4MB) in the SIGNALIS_Data folder won't do anything
- If you move all extracted files to the SIGNALIS_Data folder and rename the data.unity3d file to something else, the game will load and display your changes, but that comes at the expense of extra space being used (all extracted files, result in around 1.8GB)
It's a lot of leg work involved, it's doable, but at the end of the day doesn't seem worth the hassle IMO. Using the BepInEx module could result in a more elegant solution, but that requires some programming skill from what I understand and that's way out of my league.
From what I saw, yes. The data.unity3d file holds everything from scripts to model and textures.
You could use AssetStudio to browse it, assets can be filtered, images will be listed as sprites/textures, it's pretty straight forward if you only want to extract things. Although, none of the achievements icons are there I'm afraid.
Alright thanks, achievement art would probably just be in a Separate file all together as they aren't really "In Game" I'm referring to the physical picture from the command console in the ship that is but thank you
The damaged polaroid? It's there.
Yeah i found its assets, just took a bit of looking
Unfortunately, help prompts throughout the game display the Xbox buttons.. and some menus display "?"[i.imgur.com] with a DS4. So, it's not as good as initially assumed.
Always. :)
I have a dumb brain that's only used to Playstation prompts. If a game says press X, I press X, and if it doesn't work I sit there for multiple seconds while my brain tries to process what's happening. LB/LT/LS? Sorry what? It's L1 and L2 and L3, not button or bumper or whatever they're trying to call it. What even is a bumper? Triggers? I hate them, give me back a normal button. Stick? Press it in which way? Up down left right horizontal vertical forward back? (sort of taking the piss now)
If I've known a game for a while, like setup with keyboard prompts, I can muscle memory my way through.. but otherwise, xbox prompts continue to throw me for a loop. I will never use an xbox pad, so I've had to deal with this problem all my life, even back when I used my PS2 controller with an adapter and x360ce.
Thanks for all the information.
I've looked into the UABE virus thingy and you're right, there's a lot of complaints on github, though it still seems like false positives to me.. and there's this thread with detail on it: https://github.com/SeriousCache/UABE/issues/479
May look into modding stuff myself at some point.. just wish I wasn't subject to Gamepass and its UWP awfulness and time restrictions.
Edit: Of course, I can't use the UWP version to mod because of system protected files denying access. Thanks Microsoft.
Honestly this game has alot of modding potential, mostly probably model changes and being able to add in custom items or animations and such but still (And not gonna lie if someone makes a mod here you can have gestalt elster as a skin id kiss them)
Needs the 64bit Il2Cpp version of BepInEx (currently BepInEx 6.0.0-pre.1 in GitHub) and this plugin "[BepInEx][plugin] Texture Replacer v1.0.3.0" by kumarin @ f95zone.to forums.
- Unpack the BepInEx 6.0.0-pre.1 contents to steamapps\common\SIGNALIS path
- Run the game once and BepInEx should launch in the background through a command prompt, finishing its installation
- Unpack the Texture Replacer dlls to steamapps\common\SIGNALIS\BepInEx\plugins path
- Close and reopen the game
- Load a save file, pause and press Alt+F11 to dump the textures, they will be located in this folder steamapps\common\BepInEx\plugins\ModImagesDump path
**It's a little system intensive, so keep the focus on the game and avoid Alt-Tabbing
- The texture dump will be located in its folder named on whatever scene/place your save file was located
In my system the whole dump resulted in 111MB, with each texture following this pattern: filename_MD5hash.png
The files you want to focus on are called "Controller_buttons_pc" and "Controller_Helper_PC", it's what shows up in the inventory/map/Pause screen. The buttons that show up when reading the help manual or instructions on how to use items are not affected by this unfortunately and they are not present in texture dumps done with AssetStudio either.
In my system (Amd Ryzen CPU/Nvidia GPU), these were the filenames, from the quick read I did on the original plugin thread, the MD5 hash can vary by system cpu/gpu, so no worries if yours doesn't match.
Controller_buttons_pc_27a9eefb1e973c29720b1443f9514772.png Controller_Helper_PC_f7767abc8767c98df718893ee7577dbf.png
- You can grab the Nintendo/Dualshock images from here: https://imgur.com/a/0H1CAF1
Or use AssetStudio and extract them yourself.
- Download/save the ones you want to use to steamapps\common\SIGNALIS\BepInEx\plugins\ModImages path
- Rename the 96x96 image (prompt icons) to match Controller_buttons_pc_MD5hash.png
- Rename the 256x256 image (controller layout) to match Controller_Helper_PC_MD5hash.png
With that all done, launch the game and the changes should have taken place:
https://steamcommunity.com/sharedfiles/filedetails/?id=2888023094
https://steamcommunity.com/sharedfiles/filedetails/?id=2888023087