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Apart from that, I was personally fine with it.
I do believe there should be a hard limit, like maybe 8-10 slots.
Not being able to carry around an arsenal is a big part of what makes you tense and afraid and you're really denying yourself the key aspect of the genre. Two guns plus ammo plus a healing item is hoarding in a survival horror game.
I'm not saying everyone has to play it the same way or appreciate the same things, so I hope the devs implement a max inventory slider or something as an accessibility option for people who are struggling too much to get through the game.
However, please understand that getting ganked is part of the game. You're meant to be worried about what's in every new room, or dread going back through that hallway bc it's full of monsters and you need to drop something in the item box to pick up a key item, or get killed and adjust your strategy for the next attempt. Having to backtrack or restart from a static save doesn't mean you suck at the game or you failed; that frustration and repetition is vital in survival horror, and it actually parallels some of the main themes of the story.
Resident Evil had 6 or 8 inventory slots, but:
- you could stack ammo infinitely
- different objectives would very rarely overlap
- had fewers and more effective healing item types
- single objectives would not require you to carry more than 3 key items at a time
Even then you're going to find your inventory full extremely quickly, which necessitates endless tedious trips to the box. It's not scary, it's boring, even with enemies that randomly get up again. The only RE game to have 6 slots was RE1/REmake, and there Chris was the designated hard mode. Even then he got to carry his lighter and defensive items for free.
There's two ways to deal with this - either have key items take up no space, or up the number of slots to 8 like every RE character except OG Chris. I'd also make your flashlight take up no space considering how mandatory it ends up being. The whole point of survival horror is to create hard choices, and in Signalis there's no hard choices. There simply isn't the space to have those choices.
I actually only carry the shotgun when im strapped for inventory space and like two shells to reload, healing wise ill care the low end patch because i can consume it for space if I take a small amount of damage or combine it with the stronger heal if i find one, with this setup I essentially only have one slot I need to keep and it works pretty well when i have a couple quest items i need to carry around. my only real issue is when i have to carry that damn flashlight, its super situational.