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SIGNALIS

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Ruin N Gaun Oct 30, 2022 @ 5:13am
Which enemy is which replika?
The replikas all look and have very forgettable name, but just for fun, I just wanted to know which enemy is which replika. I do remember some, but I don't remember their actual names. The ones that I leave empty is the one I don't know or remember lol.



Basic Enemies:

Larger Knife Enemies: STAR? Pretty sure they might be the first replika that warned us. Used to be standard security replika?

Shield enemies: The swat Replika, the one with shield.

Radio enemies: Kolibri, the one that can telepathically lift each other up.

The one that pops up from the ground: The one that loves plant but go dig a tunnel when they are anxious

White long head:

Gun enemy: The miner replika.

Final boss: Falke

Biggest loser in the game: Adler, guy just died with one shot in a cutscene too. Hah!


Personally I think I feel bad for radio and the one that pops under the ground. The way the notes write them they look like fun replikas to hang out compared to the security one. Seeing how the replika supposed to function and their corrupted state makes me feel sad. Though I don't understand what their actual function in the society, maybe as moral support?
Last edited by Ruin N Gaun; Oct 30, 2022 @ 5:23am
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Showing 1-12 of 12 comments
Valtiel Oct 30, 2022 @ 8:25am 
The basic knife enemies are EULR ("Owl") units (note they still wear the hats), they handle primarily menial tasks that don't require specialised components (Cleaner, Cook, Nurse, Doctor, Teacher, etc). They're among the most common Replikas

The ones that pop out of the service tunnels in the ground are the ARAR ("Macaw") units. Their purpose is primarily as technicians, repairing and maintaining the technology throughout the base.

Those two comprise the ones most citizens can expect to see the most, most of the other models appear to serve more militaristic roles in the protektors:

Leadership/Administration:
FKLR ("Falcon") [Reality Manipulation, Spears, Mental Inteference]
ADLR ("Eagle") [Really good at management, low combat ability]
KLBR ("Hummingbird") [Illusions, Distraction, Radio Noise]

Infantry:
STCR ("Stork") [Very tall, swings at you with Sword/Taser]
STAR ("Starling") [Carries a riot shield, uses Sword/Taser]
SAPR ("Schnäpper") [Not seen in game, MNHR except with military personality]

Specialist:
LSTR ("Magpie") [Combat Engineer, killing machine]

Non-Military:
EULR ("Owl") [Regular enemy with knife/cleaver]
ARAR ("Macaw") [Ambush via underfloor service tunnels, weak]
MNHR ("Myna") [Fires at you with Mining Laser, boss then regular enemy]

?????:
Corrupted EULE?: [More resilient than standard, appears after the mines. Might actually be an LSTR unit based on the red colour scheme]
Long face, no arms: [Appears after the mines, can dash attack, resilient. I'm sure I've seen this enemy design in a different game before, not sure which unit it's meant to be, based on it's height it might be a malformed STCR unit]
Last edited by Valtiel; Oct 30, 2022 @ 10:49am
Ruin N Gaun Oct 30, 2022 @ 3:18pm 
I thought the long face would be arar, since Arar had that white hat on top of their head. Though they looked like three walking legs instead of just normal replika.
Valtiel Oct 30, 2022 @ 8:01pm 
Originally posted by Ruin N Gaun:
I thought the long face would be arar, since Arar had that white hat on top of their head. Though they looked like three walking legs instead of just normal replika.

I would think that too, but ARAR units still appear after the mines, climbing out of the floor like usual, doesn't make sense they'd just use two versions of the same unit when ever other has been quite distinct
Digimonk Nov 15, 2022 @ 3:13am 
Originally posted by Valtiel:
The basic knife enemies are EULR ("Owl") units (note they still wear the hats), they handle primarily menial tasks that don't require specialised components (Cleaner, Cook, Nurse, Doctor, Teacher, etc). They're among the most common Replikas

The ones that pop out of the service tunnels in the ground are the ARAR ("Macaw") units. Their purpose is primarily as technicians, repairing and maintaining the technology throughout the base.

Those two comprise the ones most citizens can expect to see the most, most of the other models appear to serve more militaristic roles in the protektors:

Leadership/Administration:
FKLR ("Falcon") [Reality Manipulation, Spears, Mental Inteference]
ADLR ("Eagle") [Really good at management, low combat ability]
KLBR ("Hummingbird") [Illusions, Distraction, Radio Noise]

Infantry:
STCR ("Stork") [Very tall, swings at you with Sword/Taser]
STAR ("Starling") [Carries a riot shield, uses Sword/Taser]
SAPR ("Schnäpper") [Not seen in game, MNHR except with military personality]

Specialist:
LSTR ("Magpie") [Combat Engineer, killing machine]

Non-Military:
EULR ("Owl") [Regular enemy with knife/cleaver]
ARAR ("Macaw") [Ambush via underfloor service tunnels, weak]
MNHR ("Myna") [Fires at you with Mining Laser, boss then regular enemy]

?????:
Corrupted EULE?: [More resilient than standard, appears after the mines. Might actually be an LSTR unit based on the red colour scheme]
Long face, no arms: [Appears after the mines, can dash attack, resilient. I'm sure I've seen this enemy design in a different game before, not sure which unit it's meant to be, based on it's height it might be a malformed STCR unit]

Sorry for the necro but I'm currently working on something and I need to be sure: I think what you labelled as STCR in the infantry section is also a STAR unit. In the notes on STARs, it specifically says that STARS are lead by a Officer STAR unit with a ballistic shield. I think the "Long face, no arms" are the STCR units.

Is there a reason you think the riot shield units are STCRs?
Gentlefish Nov 15, 2022 @ 3:31am 
Oh, I get it, the STCRs get long "beaks" like their namesake. I'm not sure how to feel about that.
That's a nice catch- I'd also thought that STCRs were the tall baton ones and STARs were specifically the baton/shield combo. Couldn't figure out what the long-faces were to save my life.
Digimonk Nov 15, 2022 @ 5:21am 
Originally posted by Gentlefish:
Oh, I get it, the STCRs get long "beaks" like their namesake. I'm not sure how to feel about that.

I'm not sure about the design - it basically looks like they've crammed their face into the dismembered leg of another STCR unit. But then what happened to the arms? But yeah, storks were the first thing I thought of when I saw them.
Gentlefish Nov 15, 2022 @ 6:11am 
Originally posted by Almost A Hero:
I'm not sure about the design - it basically looks like they've crammed their face into the dismembered leg of another STCR unit.

Yeah, it's definitely an extra leg, but I figure that's a visual gag in a similar vein to the verbal pun of the Mynah being a miner. Even if it's a long shot, haha.
BurgerVault Nov 15, 2022 @ 1:50pm 
My theory on the leg faced enemy is they're pieces that broke off the caged boss in nowhere after you defeat it. My evidence is they both have white legs and the leg faced enemies start appearing right after you defeat that boss.

Yes I know this is a huge stretch, but it's the best I got.
Valtiel Nov 15, 2022 @ 1:52pm 
Originally posted by Almost A Hero:
Originally posted by Valtiel:
The basic knife enemies are EULR ("Owl") units (note they still wear the hats), they handle primarily menial tasks that don't require specialised components (Cleaner, Cook, Nurse, Doctor, Teacher, etc). They're among the most common Replikas

The ones that pop out of the service tunnels in the ground are the ARAR ("Macaw") units. Their purpose is primarily as technicians, repairing and maintaining the technology throughout the base.

Those two comprise the ones most citizens can expect to see the most, most of the other models appear to serve more militaristic roles in the protektors:

Leadership/Administration:
FKLR ("Falcon") [Reality Manipulation, Spears, Mental Inteference]
ADLR ("Eagle") [Really good at management, low combat ability]
KLBR ("Hummingbird") [Illusions, Distraction, Radio Noise]

Infantry:
STCR ("Stork") [Very tall, swings at you with Sword/Taser]
STAR ("Starling") [Carries a riot shield, uses Sword/Taser]
SAPR ("Schnäpper") [Not seen in game, MNHR except with military personality]

Specialist:
LSTR ("Magpie") [Combat Engineer, killing machine]

Non-Military:
EULR ("Owl") [Regular enemy with knife/cleaver]
ARAR ("Macaw") [Ambush via underfloor service tunnels, weak]
MNHR ("Myna") [Fires at you with Mining Laser, boss then regular enemy]

?????:
Corrupted EULE?: [More resilient than standard, appears after the mines. Might actually be an LSTR unit based on the red colour scheme]
Long face, no arms: [Appears after the mines, can dash attack, resilient. I'm sure I've seen this enemy design in a different game before, not sure which unit it's meant to be, based on it's height it might be a malformed STCR unit]

Sorry for the necro but I'm currently working on something and I need to be sure: I think what you labelled as STCR in the infantry section is also a STAR unit. In the notes on STARs, it specifically says that STARS are lead by a Officer STAR unit with a ballistic shield. I think the "Long face, no arms" are the STCR units.

Is there a reason you think the riot shield units are STCRs?

Uhh, I didn't say the Riot Shield units are STCRs? I called them STARS.
> STAR ("Starling") [Carries a riot shield, uses Sword/Taser]

I figured the non-riot shield ones with the blades were STCRs mainly because they're really tall, and that's a noted feature of the STCR units that puts them apart from the others.

Also in the dark STAR/STCR dorm rooms that were combined with the destroyed wall on floor 8, the primary enemies flooding the place are shield units and tall units with tasers, which are probably STAR and STCRs respectively given that is their dorm rooms.

I do agree that the malformed units units with no arms are probably malformed STCR's though, but that doesn't discount regular STCR's from being seen elsewhere, in the same way the corrupted EULE's are present despite regular EULES also being present in the layers above
Valtiel Nov 15, 2022 @ 1:57pm 
Originally posted by KingHadas:
My theory on the leg faced enemy is they're pieces that broke off the caged boss in nowhere after you defeat it. My evidence is they both have white legs and the leg faced enemies start appearing right after you defeat that boss.

Yes I know this is a huge stretch, but it's the best I got.

The leg face enemies can appear prior to the boss encounter, they're in the dark room with the serpent rings, and in the corridor connecting the operating theatre and the 6-plate door room. All the boss does is unlock the lower floor and grants access to two more plates
Digimonk Nov 15, 2022 @ 2:05pm 
Originally posted by Valtiel:
Originally posted by Almost A Hero:

Sorry for the necro but I'm currently working on something and I need to be sure: I think what you labelled as STCR in the infantry section is also a STAR unit. In the notes on STARs, it specifically says that STARS are lead by a Officer STAR unit with a ballistic shield. I think the "Long face, no arms" are the STCR units.

Is there a reason you think the riot shield units are STCRs?

Uhh, I didn't say the Riot Shield units are STCRs? I called them STARS.
> STAR ("Starling") [Carries a riot shield, uses Sword/Taser]

I figured the non-riot shield ones with the blades were STCRs mainly because they're really tall, and that's a noted feature of the STCR units that puts them apart from the others.

Also in the dark STAR/STCR dorm rooms that were combined with the destroyed wall on floor 8, the primary enemies flooding the place are shield units and tall units with tasers, which are probably STAR and STCRs respectively given that is their dorm rooms.

I do agree that the malformed units units with no arms are probably malformed STCR's though, but that doesn't discount regular STCR's from being seen elsewhere, in the same way the corrupted EULE's are present despite regular EULES also being present in the layers above

Yes, that's not what I said, either. I said that what you are calling STCRs are likely STAR units. I only mentioned the riot shields because they're noted as a feature of STAR Officers. You correctly identified the STAR officer as a STAR unit; what I was trying to get at is that I think there's two variations of STARs.

Regardless, thanks for the reply.
Ruin N Gaun Nov 15, 2022 @ 5:38pm 
Originally posted by Almost A Hero:

Sorry for the necro but I'm currently working on something and I need to be sure: I think what you labelled as STCR in the infantry section is also a STAR unit. In the notes on STARs, it specifically says that STARS are lead by a Officer STAR unit with a ballistic shield. I think the "Long face, no arms" are the STCR units.

Is there a reason you think the riot shield units are STCRs?

Ooh are you making like enemy guide? Would love to see it. Though I wonder what everyone's opinion on the caged boss down at nowhere. I assume it's just one of those boss fight that was there to make it scary. Though if I remember we do encounter cages for one of the keys for secret ending.

Or you could read a bit too deep and thought oh it's a metaphor of how oppressed people are in the mines, living in cages, under a totalitarian communist regime
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Date Posted: Oct 30, 2022 @ 5:13am
Posts: 12