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The ones that pop out of the service tunnels in the ground are the ARAR ("Macaw") units. Their purpose is primarily as technicians, repairing and maintaining the technology throughout the base.
Those two comprise the ones most citizens can expect to see the most, most of the other models appear to serve more militaristic roles in the protektors:
Leadership/Administration:
FKLR ("Falcon") [Reality Manipulation, Spears, Mental Inteference]
ADLR ("Eagle") [Really good at management, low combat ability]
KLBR ("Hummingbird") [Illusions, Distraction, Radio Noise]
Infantry:
STCR ("Stork") [Very tall, swings at you with Sword/Taser]
STAR ("Starling") [Carries a riot shield, uses Sword/Taser]
SAPR ("Schnäpper") [Not seen in game, MNHR except with military personality]
Specialist:
LSTR ("Magpie") [Combat Engineer, killing machine]
Non-Military:
EULR ("Owl") [Regular enemy with knife/cleaver]
ARAR ("Macaw") [Ambush via underfloor service tunnels, weak]
MNHR ("Myna") [Fires at you with Mining Laser, boss then regular enemy]
?????:
Corrupted EULE?: [More resilient than standard, appears after the mines. Might actually be an LSTR unit based on the red colour scheme]
Long face, no arms: [Appears after the mines, can dash attack, resilient. I'm sure I've seen this enemy design in a different game before, not sure which unit it's meant to be, based on it's height it might be a malformed STCR unit]
I would think that too, but ARAR units still appear after the mines, climbing out of the floor like usual, doesn't make sense they'd just use two versions of the same unit when ever other has been quite distinct
Sorry for the necro but I'm currently working on something and I need to be sure: I think what you labelled as STCR in the infantry section is also a STAR unit. In the notes on STARs, it specifically says that STARS are lead by a Officer STAR unit with a ballistic shield. I think the "Long face, no arms" are the STCR units.
Is there a reason you think the riot shield units are STCRs?
That's a nice catch- I'd also thought that STCRs were the tall baton ones and STARs were specifically the baton/shield combo. Couldn't figure out what the long-faces were to save my life.
I'm not sure about the design - it basically looks like they've crammed their face into the dismembered leg of another STCR unit. But then what happened to the arms? But yeah, storks were the first thing I thought of when I saw them.
Yeah, it's definitely an extra leg, but I figure that's a visual gag in a similar vein to the verbal pun of the Mynah being a miner. Even if it's a long shot, haha.
Yes I know this is a huge stretch, but it's the best I got.
Uhh, I didn't say the Riot Shield units are STCRs? I called them STARS.
> STAR ("Starling") [Carries a riot shield, uses Sword/Taser]
I figured the non-riot shield ones with the blades were STCRs mainly because they're really tall, and that's a noted feature of the STCR units that puts them apart from the others.
Also in the dark STAR/STCR dorm rooms that were combined with the destroyed wall on floor 8, the primary enemies flooding the place are shield units and tall units with tasers, which are probably STAR and STCRs respectively given that is their dorm rooms.
I do agree that the malformed units units with no arms are probably malformed STCR's though, but that doesn't discount regular STCR's from being seen elsewhere, in the same way the corrupted EULE's are present despite regular EULES also being present in the layers above
The leg face enemies can appear prior to the boss encounter, they're in the dark room with the serpent rings, and in the corridor connecting the operating theatre and the 6-plate door room. All the boss does is unlock the lower floor and grants access to two more plates
Yes, that's not what I said, either. I said that what you are calling STCRs are likely STAR units. I only mentioned the riot shields because they're noted as a feature of STAR Officers. You correctly identified the STAR officer as a STAR unit; what I was trying to get at is that I think there's two variations of STARs.
Regardless, thanks for the reply.
Ooh are you making like enemy guide? Would love to see it. Though I wonder what everyone's opinion on the caged boss down at nowhere. I assume it's just one of those boss fight that was there to make it scary. Though if I remember we do encounter cages for one of the keys for secret ending.
Or you could read a bit too deep and thought oh it's a metaphor of how oppressed people are in the mines, living in cages, under a totalitarian communist regime